untranslated for da

White easily wins the semeai.translate this
Nope.translate this
Ladder doesn't work for Black.translate this
White loses some points but ends up alive with sente to play the big point on bottom.translate this
Not so hot.translate this
Tricky, eh?translate this
Ko!translate this
Black to kill White unconditionally.translate this
Black to scrape out a meager existence.translate this
Guff plays A and adum tenukis to fill a 1-point ko. White to kill.translate this
Black to capture the two White stones.translate this
Tesuji number 3.translate this
A tricky response: Black has to be on his guard. Any ideas for the next move?translate this
Very clever.translate this
Black to win.translate this
Black can't capture the stones in a ladder so he's in big trouble.translate this
Black ends in gote, the cad.translate this
Gote.translate this
Endgame in the corner.translate this
Black to win the semeai.translate this
Black gets an eye: White can't push, T7 stones die.translate this
Keep chasing...translate this
Hmmn, better connect this dumpling out.translate this
Good start.translate this
Black just played 1. How does White kill Black?translate this
Tesuji!translate this
It is surprisingly profound.translate this
Nice one, isn't it?translate this
What about that?translate this
Please play the best possible move.translate this
How to rescue the stones on the left?translate this
But playing at A is simpler.translate this
After this, White will win the semeai (but loses J19 stones).translate this
White to win stuff.translate this
Black to play.translate this
One eye. Black is dead.translate this
Black is connected.translate this
Oops.translate this
White connects.translate this
White just played the marked stone. How to respond?translate this
White has no possibility left of making a second eye.translate this
White lives.translate this
White has three eyes (and in fact that last move was not even necessary to live).translate this
Seki: nobody dies. The groups share all remaining liberties so neither side can atari the other without giving atari to their own group. So both sides live.translate this
Best move for Black?translate this
After White takes Black, the shape will only give one eye.translate this
Black to kill: rabbity six.translate this
Black to quickly capture some White stones.translate this
Q4 is not an eye.translate this
White plays under the stones and saves the day.translate this
Black plays here to stop White getting a seki on top.translate this
Ko for one White eye on top.translate this
Ko for one eye on top for White.translate this
Good start: you must first make a dead shape on the right. Now what?translate this
White is reduced to one eye.translate this
White to connect the TWO stones, silly!translate this
White is dead.translate this
Not enough for Black.translate this
Black gains almost nothing.translate this
And Black can aim at both A and B.translate this
Wrong! Black has a very big ko threat now. Besides, White has bad aji.translate this
White's group is in ko.translate this
White to make the best endgame move here.translate this
Ko. White can do better.translate this
Black is reduced to one eye.translate this
Ladder.translate this
White to capture the Black stone.translate this
White can't push.translate this
Black to kill faster than White.translate this
White to cut Black into two groups.translate this
White does not have an eye on the top.translate this
White is strong and Black has no more ataris here; guaranteed eye.translate this
Bad: inefficient shape and Black can atari at A and take away an eye.translate this
Black played A and put White in atari. Best response in terms of shape?translate this
Two eyes.translate this
White to rescue his 6 stones.translate this
Black dies first.translate this
White gets Black in a snapback.translate this
Bad: White remains cut into two weak parts.translate this
White to connect her two weak groups.translate this
White cannot connect, as Black will take the whole group at T8.translate this
Black to make the best move here.translate this
Black wins the capturing race.translate this
Black runs out into the wild, and will have no problem getting a second eye there.translate this
Needs no response.translate this
No answer needed.translate this
Snapback gets more in the corner than just taking.translate this
Black can do better than taking these stones.translate this
White just played 1. Best response?translate this
Black cannot take away the second eye.translate this
Black creates a double snapback.translate this
Black to rescue his endangered stones.translate this
Oops, White lives.translate this
Black to kill... be careful!translate this
Black is cut in two.translate this
Black to make some shape.translate this
If Black is very strong in the vicinity, this is okay.translate this
Not like this ;-).translate this
Mmm. Not enough.translate this
How to make shape for the White group?translate this
White is tragically dead.translate this
Only one eye for Black.translate this
This doesn't work for White...translate this
How does Black save his five stones?translate this
White breaks through the encirclement.translate this
Black can't capture.translate this
Black to connect his stones.translate this
You must protect against O2.translate this
You must protect against O2; whether O2, P2 or this move is correct depends on the situation.translate this
Black loses many stones.translate this
Strange shape; O2 (fewer ko threats) and P2 (better eyeshape) are better.translate this
Correct so far...translate this
Bad: Black loses a lot on the bottom.translate this
Worse.translate this
Black has lost more territory than necessary.translate this
Not good.translate this
Black loses more than he has to.translate this
Black gives up more than he has to.translate this
White breaks out.translate this
Enough to count as a success for Black, but in this position, you can do even better.translate this
You can do even better,.translate this
That's something, but you can do much better.translate this
White captures the three stones, and the two marked stones do great harm to Black's position.translate this
Black cannot capture the three stones, which now severely harm his position.translate this
Black to do well.translate this
White lives and saves stones.translate this
Even though White lives, Black captured three saveable stones.translate this
Black played atari at 1. Best response?translate this
Black to attack White.translate this
Seki.translate this
White to play and live (no seki, no ko).translate this
Only ko. Black can kill without ko.translate this
Only ko. White can kill without ko.translate this
White to play and kill.translate this
White can't cut.translate this
This doesn't work for White.translate this
Easy one. Black to kill.translate this
Correct, but White can do better.translate this
Adum plays 1. Ming ju 7p punishes him for his foolishness.translate this
This will not be an eye now.translate this
This don't help none.translate this
One eye.translate this
White suffers shortage of liberties.translate this
White can fight freely now, as his group is more or less settled.translate this
A is a good point but B (=3) is even better.translate this
The invasion is just helping Black attack White.translate this
D is big but Black (=3) is still better.translate this
E is small; the lower side is not interesting.translate this
Black's thickness is very strong; he is leading.translate this
White to play the best move.translate this
What happens to the ladder at A?translate this
Can Black get a ladder at A? Try to read it out before playing the moves.translate this
White dies.translate this
Black can't push.translate this
Black can't cut.translate this
Black needs a move at F1. White makes territory and splits Black.translate this
This is bad; it leaves bad aji at J3.translate this
Now White is cut.translate this
White is cut. Black will force White to take.translate this
Bad: White needs a move to save the G3 stones.translate this
White's bottom center is gone, and only has one eye here.translate this
Black played 1. Best way to respond?translate this
,translate this
White is caught in a net.translate this
Oh so close, but tragically wrong. Net is better.translate this
Now that's just a wasted ko threat.translate this
White needs this move: hence this sequence.translate this
Black has two cutting points. There exists a better option.translate this
White shouldn't do this, but if she does?translate this
Please play at A. No, i'm not trying to trick you...translate this
Black's in deep doo-doo.translate this
This sequence is inferior for Black. The reason is complicated, so explore the correct answer.translate this
This is how White should answer in reality.translate this
Aji-keshi: no good.translate this
Not good: White has the cut at A and an open skirt at B.translate this
White has a cut at A.translate this
Not urgent.translate this
Black's best move? (Hint: around existing stones).translate this
White A is not dangerous.translate this
A nice counter-tesuji, isn't it?translate this
Black to save his 3 stones.translate this
Black cannot get an eye in the corner.translate this
White is dead, but not the best kill: too many liberties inside.translate this
Dead, but not the best way, because White has more liberties than other ways of killing White, and this can make a difference depending upon the outside.translate this
Basic position: Black to kill in the best way.translate this
Black to save the marked stones.translate this
Well done!translate this
Caught in a ladder. (Hey, I warned you!)translate this
Please don't play at A.translate this
Black is happy with this ponnuki. But you saved your stones.translate this
White has failed.translate this
RIP.translate this
You deserve extra points for not even trying to waste moves on capturing that lump of stones :).translate this
This does work, but listing all variations was too cumbersome. (Until BartTM came along to save the day, that is.) (Yes, humbleness is my middle name :-) ).translate this
Please play the vital point now!translate this
Please play at A.translate this
Black breaks out of the encirclement.translate this
White to save his stones.translate this
Black to save his 5 stones.translate this
Please connect at A.translate this
Black to kill. Warning: difficult problem!translate this
Black loses a few points in the corner, but this is even, and better than saving corner.translate this
Too small extension.translate this
Works.translate this
Uh oh, trap.translate this
Play at A?translate this
These stones are hurting.translate this
Good protection, but the marked stones are hurting.translate this
Marked stones are bad.translate this
Um, Black's toast.translate this
Huh?translate this
Not exactly.translate this
After 1 through 9, how should Black play?translate this
Black cannot cut White now.translate this
White is cut.translate this
White to connect his stones.translate this
Black had more threats and wins the game! (Take the ko).translate this
White starts the ko but...translate this
Key move!translate this
Almost there but not good enough. White wins the ko and the game!translate this
White wins the game without winning the ko!translate this
Bad style leads to a loss.translate this
Better style leads to improvment but not good enough. White wins the ko and the game!translate this
Black to play and win!translate this
Please navigate problem to find out why this is wrong.translate this
This is equivalent to Black A.translate this
Warning: seriously difficult problem! Black to kill.translate this
Yeah, baby.translate this
You've only captured two stones, sonny (and in gote if White will play ko).translate this
No good for White.translate this
White takes first in the ko.translate this
Black took first; she has an advantage.translate this
And the cut is where?translate this
White should try to cut Black.translate this
This is the squeeze tesuji.translate this
This is a ko. Black can do better.translate this
White has connected.translate this
This solution is less preferable to the solution starting with Q16.translate this
Black to rescue his five endangered stones.translate this
By capturing these stones, White has enough points to win.translate this
Black wins.translate this
White dies here.translate this
Black saves these stones.translate this
Black ignores your move to save these stones.translate this
Too small.translate this
White to win this game.translate this
This is the correct order of moves.translate this
A creates better aji for later.translate this
Weak.translate this
If White tries this...translate this
White got gote.translate this
This is bad for White.translate this
Black has lost the aji at A.translate this
Oops, White has sente.translate this
Poor move. White keeps sente.translate this
Black must now protect the cut, so loses sente.translate this
Snip.translate this
Slice.translate this
Black needs A or B, and has made White solid on the bottom.translate this
Black to play. Try not to get cut.translate this
Black to play and kill White.translate this
This is an important tesuji!translate this
See the next problem for details.translate this
Black has an irritating move at A.translate this
This is not totally unplayable, but White has a better way.translate this
Clearly White has been tricked.translate this
Good for Black.translate this
Not unplayable but White has better.translate this
White is in trouble.translate this
Not unplayable but White can do better.translate this
Mostly better for White.translate this
Sometimes Black can resist like this.translate this
Black played the inside hane instead of following the joseki with A. How to respond?translate this
Don't squander your options like this after move 1!translate this
Playable, but not good enough.translate this
Playable, but Black has better.translate this
White has just played P2. How to punish him/her?translate this
Makes miai of A and B.translate this
The marked stones are pretty much toast.translate this
Bad exchange.translate this
This hurts your marked stones too much.translate this
White will kill the marked stones and come out on top.translate this
White gives up the corner for the outside.translate this
Bad for White.translate this
This is okay, but only if you're really bent on keeping the corner.translate this
Makes miai of A and an extension along the bottom.translate this
Double atari.translate this
Black connects out and White's hosed.translate this
Oops, ko.translate this
Alive.translate this
Black to kill cleanly in this basic but tough pattern.translate this
White gets the corner, Black gets outside thickness.translate this
Now A looks bad: if White were to play at 1 with no A, Black would not block.translate this
This exchange just helps White.translate this
What's Black A doing now?translate this
This exchange doesn't really help Black.translate this
This exchange weakens the marked stone and makes White stronger outside. Joseki sacrifices A.translate this
What's A doing? The corner is still weak too.translate this
Now the A-B exchange looks really bad.translate this
A looks bad.translate this
How to continue after 6 for Black?translate this
Black must protect against the cut at A. White keeps sente.translate this
Setting up the snapback keeps sente.translate this
Black has sente. White can do better.translate this
The right direction for the cut.translate this
This gets nowhere.translate this
Looks like a tesuji but doesn't get anywhere.translate this
White to profit in the optimal way.translate this
A good ko, but still ko.translate this
A and B are miai. White has no ko.translate this
Okay, you saved your group, but is the top dead? Careful now...translate this
Wrong order. White gets that stone.translate this
Oops, you forgot the throw in.translate this
Wrong order: you lose that stone.translate this
Can you save this group?translate this
Bad: you didn't need that move to live.translate this
White gives up the marked stones and saves his stones on top.translate this
White made the ko threat of 1. How to respond?translate this
White forms nakade (dead shape).translate this
Dead shape.translate this
Black cannot push and White can eventually form dead shape.translate this
Black alive.translate this
White captures first.translate this
Black gets these stones out.translate this
This doesn't work for Black.translate this
Too easy on Black.translate this
Black escapes these stones.translate this
Black tenuki's at 1. How can White exploit the situation?translate this
Correct play.translate this
This exchange just makes Black more solid.translate this
Now Black is safe.translate this
White lives but Black does too.translate this
Get a better ko by throwing in at A first.translate this
Best ko for the corner.translate this
Saving at O2 is biggest.translate this
Nothing.translate this
Best endgame for White?translate this
Black to break out (please don't start on the right half of the board).translate this
The marked stones escape.translate this
You shouldn't lose those two.translate this
Black still needs a move to live and White is out.translate this
This is complicated, but gives White too much of a chance.translate this
Bad to lose those two.translate this
Black's best move?translate this
After White defends at A or B, C remains as a cut.translate this
Bad approach.translate this
White is stronger than if you'd started at A.translate this
Slow.translate this
Aji-keshi. You can do better.translate this
Just reinforces White.translate this
Wrong direction. You need to be prepared to sacrifice the marked stone.translate this
Reinforces White.translate this
First take sente moves in the corner.translate this
Black's best move in the corner area?translate this
Best shape for Black, worst for White.translate this
This stops the hane at A.translate this
White is strong.translate this
Now White can block A at B.translate this
White blocking at A is gote (Black corner stones defend in sente).translate this
Aji keshi.translate this
Wrong shape.translate this
Wrong direction.translate this
Too many weaknesses. Better at A.translate this
Black is hurting on the top.translate this
Due to the A-B exchange, Black must defend the corner stones and White's block is sente.translate this
C'mon...translate this
Weak. A is better.translate this
Wrong direction. Bottom left is most important.translate this
Gote -- too small.translate this
Wimpy. Pathetic.translate this
Oh please.translate this
Mamma mia, this is slow.translate this
Oops -- A is sente now.translate this
Helps not at all.translate this
Black's best move? Analysis required.translate this
Black wins by 1 point.translate this
Sorry, but you've just suffered a half point loss.translate this
Black can play here in sente!translate this
If White plays here...translate this
Black has won a point but lost sente.translate this
Black lost points here.translate this
This ko is too dangerous to play for White.translate this
Wrong direction: attack from inside.translate this
White now solid.translate this
White solid.translate this
Lucky White.translate this
How can Black best attack this shape?translate this
Black gets the peep for free before protecting the cut.translate this
If White plays here, Black doesn't need to protect the cut any more... Watch.translate this
Aji keshi: now White can answer A at B.translate this
Bad shape.translate this
The marked stone threatens to cut. How to respond?translate this
Black lives on the inside. There's life and death here, but that's another problem...translate this
White can save stones and be cut or give up and stay connected.translate this
Wrong direction. White fixes.translate this
White fixes.translate this
Q1 set up a snapback.translate this
Q1 prepared the snapback.translate this
Indeed this Black shape is dead. If there are big ko's on the board, Black can use the approach moves (A17/C19) as ko threats.translate this
White gets a seki.translate this
Black connects out.translate this
This isn't great as White has to fix later at T7.translate this
Not so great for White because a fix is needed at T7 to avoid ko later.translate this
What should White do? Assume no outside ko threats exist.translate this
Surely it requires some imagination to play here.translate this
Can White do something in the corner?translate this
Black lives in sente.translate this
Another possibiliy. Black lives in sente.translate this
In this case Black can live but in gote, so it's not the best result.translate this
This problem is taken from Japanese newspapers. They claim its difficulty to be 3rd to 4th dan. Black to move.translate this
White cannot push on either side.translate this
How can Black attack White here?translate this
This works but lets Black kill an extra stone, so not the best.translate this
White to save the marked stones.translate this
Even better for Black as he has a big ko threat.translate this
And later White can play A, practically forcing Black to connect sometime, gaining a half point compared to the correct answer.translate this
White plays tenuki.translate this
Not optimal.translate this
Best endgame for Black in the corner?translate this
White to live unconditionally.translate this
Caught in a net, or geta.translate this
This is more tricky than necessary.translate this
Black has tried to cut White. How can White capture this stone?translate this
Killed cleanly.translate this
White to finish off this group of measly Black stones.translate this
Black catches some White stones at the bottom.translate this
Black to win this game.translate this
This move is bad as if White doesn't fix, Black plays at A.translate this
A is joseki when Black played C at B, but now better to cut.translate this
Bad aji for White.translate this
Need a move in the corner.translate this
Standard continuation for White?translate this
Ko is best.translate this
What can White do?translate this
If Black can win this ko, White is dead.translate this
The only sequence.translate this
And to finish...translate this
Too bad to let Black get this sente.translate this
Cannot let Black split White like this.translate this
Now White cannot connect underneath.translate this
White split.translate this
Too low.translate this
White is split.translate this
Black has invaded at 1 through 3. How to respond?translate this
Black to win. Please play the the moves in order of decreasing value. White has no komi.translate this
White escapes.translate this
White breaks out (and the corner is alive).translate this
White impertinently played out at 1. How to respond?translate this
This eliminates the bad aji at A.translate this
Bad for Black.translate this
Necessary, but terrible shape.translate this
Should Black play at A or B?translate this
Black catches White in a ladder.translate this
Ko is not good.translate this
Easy for White.translate this
Was your move really sente? If not, White got a key point.translate this
Easy for White to escape.translate this
Black invaded. White just played the marked stone. How to respond?translate this
Black can't connect. White gets two eyes.translate this
Black saves some.translate this
White to capture Black.translate this
Black gets a seki: nobody dies.translate this
White is captured.translate this
Black to capture five stones.translate this
Black to catch the marked stones.translate this
White wins the race.translate this
Can White catch the marked stones?translate this
Black to kill the four White stones.translate this
This is not a seki. Black dies.translate this
Ko is not enough.translate this
Black catches two stones.translate this
Best endgame for Black on the left side?translate this
Black wins the race.translate this
Can Black save her stones?translate this
Black has two eyes.translate this
Do not play A.translate this
Black cannot approach at either A or B, since he would put himself in atari.translate this
White cannot block at A, and if he captures at B, Black takes away his second eye at A.translate this
White has 2 eyes.translate this
White has lots of eyes.translate this
White can't approach from the right.translate this
Oh! The beauty!translate this
Tricky stuff... But Black can emerge victoriously.translate this
Now there's no way for Black to prevent two White eyes.translate this
White has but one eye.translate this
Only one eye for White.translate this
Bad placement: after White kills the Black stones, there's only one eye.translate this
White catches the three Black stones.translate this
Some stones die.translate this
Not the best.translate this
No way to get two eyes now.translate this
Black's foolish resistance is futile.translate this
White catches four stones.translate this
Black lives.translate this
How should White attack the Black stones?translate this
Under the stones.translate this
White cannot avoid the ko.translate this
Making this exchange costs Black a ko threat and a liberty.translate this
Black cannot escape.translate this
Behind.translate this
Assume no ladder blocks.translate this
Bad ko.translate this
Ko. This is the best you can do.translate this
Black to try to kill.translate this
White captures.translate this
White can do better.translate this
Black plays 1. Can White capture, or must he sacrifice?translate this
Well done! Black loses the semeai (capturing race).translate this
Best for both.translate this
White loses the semeai.translate this
Please play the tesuji combination first.translate this
Congratulations!translate this
Play at ?? if you dare...translate this
And Black will win easily.translate this
And (believe it or not) White will lose by 2 points.translate this
Etc.translate this
Sorry, this move made you lose the capturing race in the corner.translate this
White's lower group is dead.translate this
Sorry, you've just filled in a very important liberty.translate this
Wasting ko threats is always bad.translate this
Sorry, wasting ko threats isn't a smart thing.translate this
Black to win the game. Ultra difficult!translate this
White must catch the marked Black stones to win this battle.translate this
Bad shape though this seems, it's the only way to protect the weakness at A.translate this
Seems like the best shape, huh?translate this
Too good for Black.translate this
How should White best fix the shape: A, B, C, or D?translate this
The correct tesuji for the corner. Reason why to follow.translate this
This move is necessary to stop White's shape-hurting atari.translate this
Too painful.translate this
Play at A.translate this
Let's take our forcing moves along the bottom now.translate this
Black is toast. The ko is unwinnable.translate this
White's shape is better than it should be in this variation.translate this
Too good for White.translate this
Black toast.translate this
Let's play a good forcing move along the bottom now.translate this
A or B?translate this
Black must now hit the vital spot.translate this
Keep going?translate this
Too strong.translate this
This helps White fix his shape.translate this
Good for White.translate this
This fight is good for White.translate this
Let's walk through this joseki variation.translate this
Nice one.translate this
White: kill this puppy.translate this
Double-snapback.translate this
White can't connect.translate this
Ko; you can do better.translate this
Ko: you can do better.translate this
Can Black kill this, or is ko the best you can do?translate this
White's in big trouble.translate this
White gets out.translate this
Better to push at A first: now too many weaknesses.translate this
Now what's A doing?translate this
Better to leave this peep.translate this
Aji-keshi.translate this
How should Black handle this situation?translate this
White chooses which way to die.translate this
No.translate this
This is not the best way.translate this
Ladders work for Black. How to save the marked stones in the best way?translate this
Not best.translate this
Too slow.translate this
Do NOT play at A. Just cuz I say so.translate this
This isn't the best way. Better to lead White deeper first.translate this
White is caught, but this not the best way because White is strong on top.translate this
White is out.translate this
This doesn't help Black, but makes White more solid.translate this
Hey! Ladders don't work!translate this
Oh, c'mon.translate this
This just helps White, even though liberties stay the same.translate this
Start at A. This time ladders work for White. How to save the marked stones in the best way?translate this
This works for Black.translate this
Black is split.translate this
This leaves problems for Black.translate this
Trouble for Black.translate this
How should Black deal with the marked White stone?translate this
White makes nakade (dead shape).translate this
Seki: Black lives.translate this
Seki: Black can't kill White now.translate this
Black dies.translate this
Black is dead (White did not even need to play that last move).translate this
White plays at 1. How to respond?translate this
Now a connection is impossible.translate this
Black played 1 in an attempt to connect. Stop him.translate this
How can Black attack this?translate this
Ko, but you've wasted an internal ko threat.translate this
Can Black save the marked stones?translate this
White cannot connect.translate this
Can Black capture the marked stones? (Hint: probably yes, since this is a problem).translate this
Black does not need another move.translate this
Best way to reduce for White?translate this
Black tried to be sneaky by covering both bases at 4. How to punish?translate this
Black cannot connect.translate this
Not a favorable ko for White.translate this
Is there anything White can do?translate this
White plays elsewhere: seki.translate this
Can Black win the semeai, or is seki best?translate this
White to rob Black of all lifeness.translate this
Play at A or B.translate this
What can Black do?translate this
Start by pushing at A.translate this
Can Black live?translate this
Ko not best.translate this
This ko is bad for Black.translate this
White should really play at A instead. But what's the correct response to this move?translate this
It's too nice for White to capture a stone.translate this
Those stones are dead deady dead dead.translate this
White plays at A. How should Black respond?translate this
That doesn't help you.translate this
You could have expected that this wouldn't be optimal as Black lives with quite some points.translate this
White can get much more than this.translate this
White could of course connect at A, though one might wonder if there's something more preferable.translate this
White to save some stones.translate this
Ten thousand year ko.translate this
White can't make seki because of A.translate this
You can actually do better than this ko.translate this
White can kill more.translate this
Black can't approach on either side.translate this
Almost correct.translate this
Nice, eh? Double eternal life with a ko.translate this
Black can't live here.translate this
Although a nice move, this doesn't eliminate the ko and also it loses a great deal of territory on the right.translate this
Whatever you do White will capture at A next.translate this
Suppose Black's a little behind and he doesn't have enough ko threats to start the ko immediately. How to play?translate this
Only leads to a ko.translate this
The exchange of A and B is not only unnecessary, but the loss of a liberty also considerably weakens the white O5 group. (A cut at L5 is more effective.)translate this
Gote seki -- not the best.translate this
White to take the corner.translate this
White to kill cleanly (no ko).translate this
Find life, White!translate this
White to be very, very cruel to this mass of blackened stones.translate this
A and B are now miai to connect.translate this
If Black plays the double atari at A, White can still keep the groups separated at B.translate this
If Black plays atari at A, White can play atari at B, keeping Black's groups separated. If Black plays at B, White connects at A.translate this
White to settle his groups.translate this
Connected.translate this
Cut.translate this
White peeps at 1. How to stay connected?translate this
Bad luck.translate this
White to save his soul.translate this
This move was discovered by Shusai's student Maeda during a secret study session. How should Black answer it? (See next problem).translate this
This is better for Black.translate this
White can't do anything.translate this
White has lost his 3 stones.translate this
White to play an infamous tesuji that probably won him the game.translate this
Now how to save the Black stones? (See next problem).translate this
Play on to see a little more of the game.translate this
Surely Go Seigen did want this to happen to his groups.translate this
Surely Go Seigen didn't want this to happen to his group.translate this
Black will lose the capturing race.translate this
Black has lost a lot of territory here.translate this
How did Go Seigen deal with the White intruder A?translate this
Next White played at A, but what would happen if he had played at B instead? (See next problem).translate this
Can you imagine that Go Seigen read out all of this when he played A?translate this
How did Go Seigen save his group around G15?translate this
You just punished him for being so stupid.translate this
Honinbo Shusai played at B. How would you play if he had played at A instead?translate this
Black has an eye, White doesn't.translate this
White will get an eye, and Black will die.translate this
Ko for eye -- not great.translate this
Ko for eye -- not good.translate this
Black to win the race.translate this
This makes Black stronger on the outside and doesn't help White to live, even though White does live here.translate this
White steps up to the plate...translate this
White plays 1. How to simultaneously save these stones and remove the eye above?translate this
Black's best?translate this
White to live in the corner.translate this
Can White connect her groups and live?translate this
Black says: you ain't livin' in the corner...translate this
White to live... and nobody likes a ko.translate this
Caught in a ladder.translate this
How can White live?translate this
Kill this, White!translate this
You can do better than a ko.translate this
White to play and start a ko for everything.translate this
A better play by White.translate this
Black wins the liberty race.translate this
Living shape.translate this
Double snapback.translate this
Seki inside.translate this
Oh c'mon.translate this
Please be reasonable.translate this
Can White save her group?translate this
Black to kill. Can you do better than ko?translate this
Black sacrifices four stones, but lives.translate this
Black gets only one eye.translate this
Black has only one eye.translate this
Black will eventually be reduced to one eye.translate this
Wrong. Black gets only a ko.translate this
Black cannot avoid capture.translate this
Black will eventually be captured (White Q19 and P18 are miai to force Black into a dead shape).translate this
Black cannot connect at Q19 because of shortage of liberties.translate this
Black cannot make two eyes anymore.translate this
Black eventually gets only one eye.translate this
A very hard ko for Black.translate this
Double ko.translate this
Black to make the most of it.translate this
Ko is bad.translate this
Connect the Black stones.translate this
Black can now play a move like A or B to attack, and has a good moyo going in the upper right.translate this
Too easy on White. These stones are safe.translate this
White is safe because A is far, and the moyo in the upper right is gone.translate this
Right direction, but too loose. The White stones are safe because of the distance of A.translate this
White plays 1. If Black wants to respond here, is it best to play A, B, C, or D?translate this
Black is lost.translate this
White cannot make two eyes and is dead.translate this
White has made two eyes.translate this
White cannot make two eyes.translate this
White can make two eyes now.translate this
Not seki.translate this
Black to kill the marked stones.translate this
How can White catch the marked stones?translate this
Even though White A does give a ko, White can't expect to win it as it is a 9 step ko.translate this
Tesuji central.translate this
Please atari at A now.translate this
Easy peasy.translate this
A ko here is failure.translate this
Black to kill the bottom White group.translate this
There is no need to fight a ko.translate this
Black to move. Status of the group?translate this
Ko is failure.translate this
Black to live. Do not try to save the two marked stones.translate this
White gets a ko for life.translate this
White gets just one eye.translate this
White cannot get two eyes.translate this
White to fight for life.translate this
White to save his groups.translate this
White to win the semeai.translate this
And Black has sente to play this kakari. (He still lost the game though.)translate this
White is split into two groups. Play on to see a little more of the game.translate this
White has a base in sente.translate this
White just played A. How should Black answer?translate this
Seki in sente.translate this
Seki in gote, but you can do better.translate this
Seki, but with a loss.translate this
What is the best play for White? (Black will always avoid ko.)translate this
White cannot connect at A.translate this
White 1 and 3 is a bad way to attack the carpenter's square. Black can live unconditionally.translate this
White is split, and capturing the marked stone is not enough to compensate for the loss.translate this
White to move. What is the best play?translate this
Capturing only the two stones is not enough.translate this
Is capturing the marked stones good enough?translate this
What is the final result?translate this
Hey! This group is not yet dead!translate this
White got to play the marked stone in sente.translate this
How can White get to play either A or B in sente?translate this
Black got the maximum profit in sente.translate this
Black can't play at A in sente.translate this
White got two extra points of territory at A and B.translate this
Either lose the marked stone or save the marked stone in gote.translate this
Black incurred a loss.translate this
What is the best endgame play for Black?translate this
White prevented Black from making the hane at the marked stone in sente.translate this
Black tenukis, then White plays at A, and Black tenukis again. Black gains two moves elsewhere.translate this
Black tenukis, then White plays at 'a', Black B, White C, and Black tenukis again. Black gains two moves elsewhere.translate this
Now White can't prevent Black from making the hane at A in sente.translate this
What is White's best way to prevent Black from making the hane at A?translate this
Too good for Black, allowing Black to gain 2 points for his overplay.translate this
Black 1 is an overplay. How can White punish Black?translate this
White to save her stones.translate this
Too far.translate this
The correct extension: not too far, not too close.translate this
Slightly too close. The Black stones are not working efficiently.translate this
Much too close. The stones are not efficient.translate this
White played 1. Which extension is best for Black, A, B, C, or D?translate this
The correct distance.translate this
Too close. The stones are not efficient.translate this
This is too far. Black has a serious weakness at A.translate this
Black to make an extension. Choose between A, B, or C.translate this
Since the ladder is good for Black, White is toast.translate this
Connecting at A is not standard, but I can't find a refutation. Could this make B sente?translate this
This is joseki for when the ladder is good for White.translate this
This helps White.translate this
Non-optimal.translate this
This helps White in the fighting.translate this
White is off the hook.translate this
White chose joseki poorly. How to continue for Black?translate this
White cannot defend both A and the corner.translate this
White gets to keep the corner this way.translate this
From previous problem. What if White tries this instead?translate this
White is just dead.translate this
Bent four in the corner is dead, but this is a slow way to kill.translate this
White to kill. Two ways.translate this
So do I. ;-)translate this
I told you it didn't work.translate this
Do you really think this is gonna work?translate this
Good enough for White.translate this
Oh, dear.translate this
White is satisfied.translate this
This is okay for Black as he has lots of aji.translate this
Very clever!translate this
Probably best for White.translate this
Black can't make life here.translate this
Unfortunately Black can't do anything on the outside.translate this
R.I.P.translate this
Black cannot make 2 eyes here.translate this
Black to save as many of his stones as possible.translate this
White to struggle for life.translate this
White to win the capturing race.translate this
What is White's best endgame play in the corner?translate this
White wins the capturing race.translate this
Seki or ko.translate this
White loses the capturing race.translate this
White can choose to turn the corner into a seki or a ko.translate this
The three marked stones are not yet dead.translate this
Black to capture the three marked stones.translate this
Eternal life!translate this
Please do not play at A.translate this
Please start on the right.translate this
White to kill (two ways).translate this
White prevents the two marked stones from escaping, and can play A in sente.translate this
Black captures the marked stones in a ladder.translate this
The correct idea, but there is a better move.translate this
What move is best here?translate this
Black to live in the best way.translate this
Two eyes, finally.translate this
Tricked at the last second.translate this
Though M13 is strictly better shape.translate this
Unreasonable for White.translate this
Locally better for Black but not unplayable if you really want sente.translate this
Black escaped.translate this
Please assume the L14 ladder to be good for White.translate this
White escaped.translate this
Okay, so far so good, but how would you answer if White plays here?translate this
Bad style.translate this
Black needs a move in the corner so White takes the initiative in the center.translate this
At best the corner will become a gote seki for Black so White is free to harass the Black group with A and B.translate this
Please see next problem for how to answer.translate this
Black needs 2 moves on the outside so he's in trouble.translate this
This fight will be too much for Black.translate this
Black just helps White strengthen himself.translate this
White moves out at a leisurely pace and Black isn't even 100% alive in the upper right.translate this
White moves out easily and Black still has to worry about the cut at A.translate this
White just played A. How to answer?translate this
Please see the next problem for why this is wrong.translate this
This ko will be a lot of trouble for White.translate this
Black can't be killed because of the weakness at A.translate this
White is in trouble as he can't play the ko.translate this
Bad shape for White.translate this
Black played A. How to answer?translate this
White just played A instead of the correct move at B. How to punish him?translate this
Black to start a ko for everything.translate this
Though this captures the stones, it's bad shape. D2 is better.translate this
White plasters Black on the outside.translate this
Black is toast at A or B. Can only save one.translate this
Bad exchange for Black.translate this
White gets good shape.translate this
How does Black continue after 8?translate this
White can live?translate this
White to live or break out of the encirclement. Please play the tesuji combination as soon as you can.translate this
Probably best for Black.translate this
Can White live?translate this
Black can play A or B next.translate this
Complicated, but bad for White.translate this
You wanna try a trick move, eh?translate this
Gives White weaknesses.translate this
This helps Black.translate this
Helps Black.translate this
Helping Black.translate this
Too weak.translate this
Now White cannot cross under.translate this
How to continue for White?translate this
Black is leading.translate this
Almost 100%.translate this
Now how to finish playing in the center?translate this
Black can actually do better than this.translate this
A good beginning but now what?translate this
White is getting too big a moyo on the left.translate this
White is too big on the left.translate this
White is leading.translate this
Black to play optimally. Please consider each move very carefully. Warning: difficult problem!translate this
White lives by double ko. Black cannot win this.translate this
Ko for life.translate this
White's best move in the corner?translate this
How does Black kill this monstrosity?translate this
Black cannot play at A.translate this
Not the best ko for White.translate this
White to get the best ko.translate this
Two fake eyes, but alive.translate this
White to live. Can you get two eyes?translate this
See the next problem for Black's answer.translate this
White gains nothing from this exchange.translate this
White has a critical weakness at A.translate this
This is too easy on Black.translate this
White is behind.translate this
Ishida wouldn't be happy with this result.translate this
This only helps Black.translate this
White has a weakness at A.translate this
Black is doing fine.translate this
Very bad as White's corner is greatly diminished and his group isn't even 100% alive.translate this
White has bad shape and can't do anything special.translate this
White is heavy.translate this
White to play an interesting combination.translate this
This dangerous-looking ko is the best option Black has.translate this
White has a good strong shape.translate this
Black has to look after the marked group.translate this
Black is in bad trouble.translate this
Black's lower right group doesn't look too happy.translate this
Once again Black's lower right roup is in danger.translate this
Black to answer White's odd looking move at A.translate this
Bad ko for White.translate this
White to win the semeai. Please always start at A if playing on that side.translate this
Black links up her stones.translate this
Black leaves bad aji.translate this
Black's best move on the right side?translate this
White can catch some Black stones.translate this
Play at A please.translate this
White to live. Please start at A, B, or C.translate this
Now the marked Black stone looks useless.translate this
Black can now capture 3 White stones.translate this
Black to move.translate this
Seki in gote.translate this
A non-standard way of connecting, leaving the peep at A, but I can't say that it's wrong here.translate this
White loses 2 points.translate this
A ko appeared in White's territory.translate this
How should White answer Black 1?translate this
White's best move?translate this
White to win.translate this
Pressure on this group helps White, and this helps protect the upper-left.translate this
Good idea but slightly too slow.translate this
Best point for White?translate this
Success!translate this
However, note that Q5 is two points bigger.translate this
However, note that Q5 is 2 points bigger.translate this
Wrong.translate this
Also correct.translate this
Probably the best continuation for White, although Q3 may wait for endgame.translate this
I suppose you live, but what did you do to the bottom? That was horrible!translate this
Well, Black lives, but that loss on the lower side is large and unnecessary.translate this
Ko. White has enough liberties and some big threats.translate this
White is alive too.translate this
Sneaky :)translate this
Rub it in!translate this
The larger part of the White group lives.translate this
Much too small. We are trying to kill the White group here!translate this
White lives easily.translate this
Can White save his stones?translate this
This area is the biggest part of the board, because of the directions of the corner enclosures.translate this
This area is the biggest part of the board, because of the directions of the corner enclosures. If White plays A Black can expand his moyo with one of the moves at B.translate this
This area is the biggest part of the board, because of the directions of the corner enclosures. If White plays A Black can respond at Q or play B, White C and D.translate this
And Black can play around A. (Please note that it's not impossible for White to omit 4.)translate this
The Black shoulder-hit is a special strategy. As long as your treat it lightly Black will be okay.translate this
The shimari (corner-enclosure) is certainly big, yet White 2 is generally even bigger.translate this
If you can keep sente and switch to A this is okay, but White may have other plans.translate this
This is a little dubious. Because White has more stones on the left, he might get sente and play A.translate this
Although a good move as far as the upper part is concerned, White is free to play at A now.translate this
Please play the biggest point on the board.translate this
Black is doing well.translate this
Now Black has prevented the cut while going along with the natural flow of the game.translate this
This cutting is no good as the subsequent fighting is unclear. You should be happy if White defends here.translate this
Black is in trouble.translate this
Black accomplishes nothing. He strengthens White yet he still has to prevent White from cutting at A.translate this
The 2nd best move. It is a little restrained but at least Black is strong now.translate this
Black should somehow have prevented this cut. He's in trouble now.translate this
Black 1 is off the mark; this cut is very severe.translate this
This (or A) is an important point in any fuseki and should be played as soon as possible. The follow-ups are B and C. Please note that the Black 'wall' is 3 stones high.translate this
This is the smaller side because the Black 'wall' is only 2 stones high.translate this
This (or A) is an important point in any fuseki and should be played as soon as possible. B is the follow-up. Please note that the Black 'wall' is 3 stones high.translate this
What is the biggest extension?translate this
This is a solid move that denies White any severe attack on any of the Black stones.translate this
This is too close to the White thickness. If White invades at A, Black 1 will have trouble connecting to the Black corner.translate this
This is too close to the White thickness. If White invades at A, Black 1 will come under a severe attack.translate this
This is too close to the White thickness. If White invades around A, Black 1 will come under a severe attack.translate this
White has a nice move at A.translate this
White has a nice move at A or he might cause some trouble by attaching at B. Black played too loose.translate this
Black to play the best extension.translate this
This high move combines well with the Black corner enclosure and keeps White's moyo in check.translate this
Black is falling behind as the White moyo on the left is getting too big.translate this
White keeps Black low while building up his moyo.translate this
White can play here if he wants to, pressing Black low while at the same time increasing his moyo.translate this
This move is a pincer+extension and is therefore very big. For that reason White most often plays the marked stone around A.translate this
This is bad for multiple reasons: 1) White can push at A forcing Black into an overly low position on the left. 2) White can play an extension along the right at B to prevent a Black pincer + extension.translate this
White will be happy to play at A preventing a Black pincer+extension there.translate this
And White will be happy having somehow reduced the effectiveness of the Black kosumi (marked).translate this
Perfect for White as he has prevented Black from playing a pincer+extension on the right and has forced Black into an unbearably low position on the bottom.translate this
Black is too low at the bottom.translate this
This cut is probably uneasonable for Black.translate this
White just played the marked stone in the so called Shusaku-fuseki. Now where should Black play?translate this
This move prevents a Black move at this point, which would be an ideal extension from the corner-enclosure.translate this
White 1 is non-urgent. Black 2 is big.translate this
White 1 is uninteresting as the left side is small because of the low position of the marked Black stone. (Even if it were at A, Black 2 would still be the spot for White.)translate this
This move is not really possible without stones at A and/or B. Check out Ishida Yoshio's 'Dictionary of Basic Joseki' part 1 for some variations concerning this move.translate this
This move strikes the right balance with the lower right corner.translate this
This move makes the lower side too low for Black.translate this
Bad. Black has a critical weakness at A. If the marked exchange had not been played however, this move would have been all right. Please navigate Black D to see why this exchange is bad.translate this
Surely Black would have preferred not to have made the marked exchange now.translate this
White could also play at A but this suffices to show why the marked exchange is bad.translate this
Whatever White plays, the marked exchange will be a loss for Black.translate this
The marked exchange is a terrible one for Black.translate this
Black has no approach move on the left that helps building the potential of the mrked Black stone.translate this
Kajiwara Takeo thinks the game is already lost for White as Black's stones are neatly working together in controlling the center.translate this
What is the right komoku (3-4 point) for White?translate this
If White A, Black B and vice versa. If White C, Black D, E, F and Black has closed the upper side.translate this
The marked White stone retains some potential and the 2 space extension acts as a wedge between the Black forces.translate this
Black 2 is off the mark as he can't make a 2 space extension on the left. If you want to go in, D would be the proper move.translate this
This move is simply perfect for White. Black 1 is a little slack.translate this
The second best move.translate this
This move helps the marked Black stone from a distance while building territory on the right.translate this
This move is too passive as White can play at A now.translate this
The marked exchange isn't necessarily a good one for Black, so you should play a move that makes it one.translate this
A good move yet there's an even better one.translate this
White should be happy with this result as it defends the weak spot at A.translate this
White takes the initiative on the upper side.translate this
This is really too small. It isn't even sente.translate this
Black has no obvious answer to this move as both the left and lower sides are uninteresting, because of the low positions of the marked stones.translate this
The normal move. Certainly playable yet White had the chance to make the game difficult for Black.translate this
Although a nice looking move, it isn't very good. Black is too strong on the upper side, as the marked points are sente. Black has sente to play at the big lower side.translate this
And White feels a little bit cramped on the left.translate this
This move is small as the side is open at A.translate this
This point would be a very nice move for Black so preventing it is big.translate this
This Black move is really too good to allow as Black's moyo is getting too big. It's almost closed around Q and Black can look forward to playing A and B.translate this
White 1 is uncalled for. Black will now be able to build good thickness. Please note that White cannot play at A now as both ladders are good for Black.translate this
White 1 is simply too small.translate this
White 1 is too early. Black will play here and White will be in for a difficult fight.translate this
Black controls too much of the center, as he has good moves at A and B.translate this
White is weak.translate this
If you want to invade at all you should do so at H as this puts more pressure on the marked Black stones.translate this
It's a little early to invade here. Black doesn't have a good local reply to White A, so playing there might be better.translate this
White played 1. How to keep the marked stones connected and not closed in?translate this
White responds to 1 at 2. How to save the marked stones?translate this
Now we can see how the two marked stones works together.translate this
Black 1 makes good use of the marked stone.translate this
Black to attack.translate this
Correct. Blocking at R16 works in conjunction with the marked stones to create the ideal moyo on the right side.translate this
The three marked stones are meant for creating a moyo at the right side, but this sequence emphasizes the top side instead. Also, the area at A is still left open for White.translate this
Which move, A or B, is the correct answer for the 3-3 invasion?translate this
The ideal extension to check White's expansion, and yet not too near its thickness.translate this
This extension is too far. Black loses territory and the two marked stones limit Black's influence.translate this
This is the worst choice. The marked stone is too near White's thickness and gets attacked by White instead.translate this
This move is too conservative. White can play at A and get a fairly big territory at the top.translate this
If White is allowed to play at E, then White has a huge moyo at the top and the Black's upper right corner is threathened. (Black to choose a point from A to E.)translate this
Creates a common base for the marked stones, and creates a moyo on the left side.translate this
The correct idea, but on the low side. White can reduce Black's influence by playing at A.translate this
The marked stones lose their base and come under attack. Black's moyo on the right side will be affected.translate this
Blocking at R16 works in conjunction with the marked stone to create an ideal moyo on the right side.translate this
White runs into Black's moyo on the right side, and the position of the marked stone is odd.translate this
Block at A or B?translate this
Wrong, as the lower Black group isn't helping the upper hoshi (4-4) stones in building influence.translate this
Now how to play in the lower left?translate this
Wrong. Black is building thickness in the lower left corner so he should play high to make the most of it.translate this
This White move counters the strength of the marked Black stones.translate this
A strange place to tenuki, yet if you are sure that White occupies the last empty corner, this is okay.translate this
Black controls the center.translate this
And White is in big trouble.translate this
Please navigate G for why this move isn't correct.translate this
Please return to the starting position and navigate G to find out why this move isn't correct.translate this
The marked Black stone (triangle) or any other marked point is in a slightly awkward position since the other marked stone (square) is so low. Also Black is rather concentrated on the left.translate this
White has somehow prevented Black from utilizing his shimari.translate this
Black to make the most of his shimari (corner-enclosure).translate this
This 3-4 point makes good balance with the stone in the upper right.translate this
Wrong. Black is too low on the right. Also White will get a nice move at one of the A's. Both are moves that combine well with the White star point on the left.translate this
Which komoku in the lower right corner is best, A or B? (Komoku means 3-4 point.)translate this
White achieves nothing.translate this
You might be able to make life here but it will surely be profitable for Black.translate this
Black has played an irregular enclosure at the top. If he is allowed to play at A, it will almost be a fortress. How to prevent this from happening?translate this
Other pincers or an extension along the left are also playable.translate this
This pincer combines too nicely with the marked Black stone.translate this
Better than A but Black B (or thereabouts) is still a good point for him.translate this
And White is in for a hard fight. Please note that the marked Black stone is in an ideal position.translate this
Black 9 was possible because the ladder at A is good for Black now.translate this
This is locally much better for Black. He can play A and B or just play the big move at C.translate this
Black could have done better.translate this
This move is too low.translate this
Almost correct. Black G is just a little better.translate this
This move is too close. White can easily play tenuki (elsewhere) at A, since the marked White stone is very light.translate this
Now White has a stable group on the right. This is not very attractive for Black.translate this
Black to make the most of his shimari.translate this
Black can now play at A. If Black wants to reinforce the lower side he can play B, White C and D.translate this
If White ignores Black 1, Black can play here and take a big lower side.translate this
White keeps Black's moyo in check while increasing his own.translate this
Black to make his moyo as big as possible.translate this
The Black thickness in the top left is neutralized.translate this
Still not good so good for Black.translate this
And Black cannot make use of his upper-left thickness.translate this
The Black thickness in the top left looks completely stupid.translate this
White is still okay.translate this
The ladder is bad for White.translate this
White has no answer.translate this
This is terrible for White.translate this
Whatever Black plays now, White will control the important upper side.translate this
This move is no good, even though White's follow-up is not immediately clear, White has sente and Black is awfully low on the left side.translate this
Quoting the source: 'Two points sente'.translate this
Quoting the source: 'Zero points sente'.translate this
Loses points, and gote.translate this
Concerning the marked stones, what is the best endgame play?translate this
Subsequently, White can atari at A, and Black has to connect at B. White gains one point.translate this
The marked stones get connected out. A and B are miai.translate this
Subsequently, if White plays at A, Black answers at B. C is not sente either. White loses one point.translate this
This exchange is not beneficial for White.translate this
The two White stones are dead inside Black's territory.translate this
White gains nothing.translate this
Not unplayable but B is usually a better move.translate this
If we suppose Black plays around S now, White can still aim at A and/or B or simply move out at D or E.translate this
This move is a little too solid for the small knight's move.translate this
Black to close the corner. What's the proper move?translate this
White will almost certainly invade at A and you will end up with a rather small territory.translate this
Black is a little too wide at the bottom. Yet if White is weak this move might be feasible.translate this
Black needs another move to cover the hole at A so he will end in gote.translate this
And Black can't cover all of his defects on the lower side with one move.translate this
This move helps White get stronger and should therefore not be played.translate this
Black to play. What's the proper move?translate this
This solid move is often the best.translate this
Experience shows that Black A would be a better move in most occasions.translate this
And after Black plays the usual pincer around S, White has various moves (G,H,J,K for example) with which to annoy Black, as he is a little too thin. Simply playing at L or M or N is also an option though.translate this
Black 1 is too loose. White jumps lightly away and can look forward to invading at A, settling himself with B or when he gets a stone in at Q invading at D or E.translate this
Because of the weaknesses around A this solid move is most often the best. Black doesn't need to worry about the weakness at A as long as White doesn't get a stone in at K3.translate this
This is too small. White can still move in at A or B if he likes.translate this
This move is a little too loose. White can jump lightly to A or even invade at B.translate this
If you have a stone around S this way of playing is reasonable.translate this
Wrong. White can still invade at A.translate this
Black is simply too weak at the bottom to try a move like this.translate this
White to save his huge group on the right.translate this
White can connect with A.translate this
Too solid. (See commentary for a more detailed explanation.)translate this
The marked exchange is bad for Black as it strengthens White.translate this
How to prevent the connection? (Part 1.)translate this
Black can now aim at A.translate this
Since White is high on both sides Black has no reason to play this low.translate this
This is not very good shape as White can aim at A and/or B.translate this
Black doesn't mind White playing at A as this will weaken the marked stone.translate this
This move is a little bit slow and also rather passive.translate this
Black doesn't need to play this solid.translate this
Because of the marked exchange, White is already alive in the top left.translate this
Because White was already alive due to the squared stone, the marked exchange doesn't really help White here.translate this
Too passive, too low.translate this
Too slow as White is already alive in the top left.translate this
Not effective as White is alive in the top left.translate this
How to prevent the connection? (Part 4.)translate this
Too slow. White can now look forward to attacking Black with A, B or C.translate this
The wrong bump. The right group is stronger so Black should bump into that one instead.translate this
This is also playable for both but Black seems to get the better of it.translate this
Because of the marked exchange White needs to play another move here to prevent Black from cutting at G17. Black doesn't mind making White strong as White's position is over-concentrated. If you play C17 after K17, White may choose to answer differently.translate this
Why waste this ko threat?translate this
A little too placid. Black has a better way to prevent the connection.translate this
The White corner is too big. Also White should have no problem rescuing his M16 stone.translate this
Almost correct, but you should play something else first. As now White has the cut at A.translate this
How to prevent the connection? (Part 6.)translate this
White is connected.translate this
White has been cut yet Black could have done this in a more fiendish way.translate this
Next Black usually protects around A and White plays B.translate this
Helps Black fix his shape.translate this
Black dies first. However, if there are other stones on the board, this delicate sequence can change significantly.translate this
What if Black tries to cut?translate this
Black can't do this. White can push and cut.translate this
Even though this move is commonly played, it is a mistake with no other stones on the board. Letting Black play here instead of A is bad for White.translate this
This aji is important, but playing here immediately is premature.translate this
White is pushing from behind, and in doing so helping Black fix an important weakness while making territory.translate this
White still needs to protect the cut eventually, and so letting Black answer here is not optimal.translate this
Black's weakness is gone.translate this
Now, how's the best way to break out of this? You need a good move here.translate this
Though this is sente against the two Black stones, there's an important difference between playing here and playing at A. With a White stone at A, White is alive in the corner in gote. In this bad shape, White needs another move.translate this
This pushing from behind helps Black make territory while fixing an important weakness.translate this
Now, how to protect the cut?translate this
Letting Black get the 3-3 point is too bad.translate this
Pushing from behind helps Black.translate this
White is pushing from behind.translate this
You decide to answer 3 with 4. How to continue?translate this
From previous problem. After getting a stone at A, Black played 1 and 3. How can Black kill?translate this
This exchange doesn't help White.translate this
This doesn't help White.translate this
From the previous problem. How to live after 1?translate this
See previous problems.translate this
See previous problem.translate this
From the previous problem. How to kill?translate this
There is no need to make extra sacrifices.translate this
White is short of liberties.translate this
White to live in the best possible way.translate this
The two marked stones can't connect back.translate this
The Black stones die.translate this
Is there anything Black can do inside White's territory?translate this
How to respond to Black 1?translate this
This emphasizes the top, which is the interesting side.translate this
The marked stones are low, so this side is not interesting.translate this
Black wants to approach the top-right. Should he do it at A or B?translate this
White gets good shape and sente.translate this
Although White captures four stones, Black gets very strong on the outside. Sealing Black in completely is much better.translate this
Not the best shape for White.translate this
Black can cut.translate this
Black gets shape.translate this
This weakness is not worth worrying about.translate this
Eventually White can create a dead shape (rabbity six).translate this
Black to live. Start on one of the marked points.translate this
How can Black save these stones?translate this
You could have killed the whole group.translate this
White can live or connect to the outside.translate this
Ko is not good enough.translate this
White lives since A and B are miai.translate this
White dies: double ko!translate this
Now White fights a direct ko for life. You can do better.translate this
If you search for a ko threat please play at A.translate this
Please answer the White 'ko threat' at A.translate this
White dies. Double ko.translate this
If you search for a ko threat, play at A.translate this
If you search for a 'ko threat' play at A.translate this
Ko is not the answer.translate this
Gote Seki for Black.translate this
Black to capture the entire White group.translate this
1000-year-Ko, but not unconditionally alive.translate this
Black could make a better ko.translate this
Black could have made a better ko.translate this
Ten-thousand year ko.translate this
This move makes the right balance on the right.translate this
Experience shows that A or B is better.translate this
This move is not a pincer when White comes in at A, so it is slack.translate this
The biggest move.translate this
Too low. Also the upper side is not important.translate this
Wrong point. If you want to play in this area A is the proper move.translate this
The upper side is not important enough.translate this
Personally I wouldn't say this is bad but Go Seigen seems to disagree, saying that A would be better.translate this
The shimari (corner enclosure) is certainly big but Black 2 is even bigger.translate this
Right move, wrong area. Black 2 is slightly bigger.translate this
Too low. White A would be better. Yet White B would be even bigger.translate this
Wrong point. White A is better when we consider just the local area.translate this
An invasion at A would be preferable for White, as long as Black doesn't have a stone around the top hoshi (star-point). The idea being that, if Black takes away White's base on one side, White can either look forward to getting a stone in at C which is the weak spot of the Black corner, or having an easier base with D as it is 2 points away from the Black top.translate this
Black can't cut at A.translate this
White 1 is too slack. White is under attack.translate this
Taking a liberty from the marked stones doesn't really help White, as Black can attack with A.translate this
White is cut anyway.translate this
White accomplishes nothing.translate this
White accomplished nothing.translate this
Black just played the marked stone. How to respond?translate this
Now the capture race means something and Black will probably end up either winning, or with a strong settled group in the lower left.translate this
White can still pull ahead in the capturing race by playing at A or B.translate this
Playing the 3-3 invasion will get you sealed in, and the marked stone will be left stranded. It also does not take advantage of the ko threat that was played at A. You can do better.translate this
White has foolishly ignored the marked ko threat in favor of saving her group up top. Make some noise, Black.translate this
The invasion at A doesn't work without any stones nearby.translate this
Can Black live locally or make a ko by playing at A? If you think not, please play at NO.translate this
This prevents White from pushing Black into an over-concentrated position here. (See A)translate this
The left side is open at the bottom and Black is flattened on the lower side.translate this
The left side is open at the bottom, so it's not very interesting to play here.translate this
Black's moyo strategy has collapsed.translate this
White has to prevent Black from invading here.translate this
White will have a tough time rescuing his three stones.translate this
White has to settle himself but he can only do so by strengthening Black. The main point is that White didn't get a stone at A or B in the beginning, which would make it possible for him to take the 3-3 point.translate this
White settles himself quite comfortably.translate this
White need not defend in the center so this is an empty move.translate this
Black is strong in the center.translate this
Black has a better way to play.translate this
White can start some difficult fighting.translate this
Black is being attacked.translate this
White will start a complicated fight at the top.translate this
Black is in for a complicated fight.translate this
It is not necessary to make this exchange.translate this
Invading here is too early.translate this
The marked Black stones are not yet settled.translate this
This is bad, for it allows White to choose the side he would like to play. It is also an empty move, for it doesn't attack, defend or make territory.translate this
Black has a better move.translate this
White will invade at A and be happy with it.translate this
White takes the initiative on the left.translate this
The marked Black stone is in an awkward position.translate this
White is doing well.translate this
How to continue?translate this
White capped too early. Black is fleeing in an uninteresting direction for White.translate this
Black gets a lot of territory at the top and he also strengthens his left group.translate this
Black has to defend at A to protect the corner, and this works inefficiently with the marked stone.translate this
This works best with the marked stone, protecting the corner.translate this
The top stones are extremely inefficient. On top of that, White can still slide at A, then when Black responds at B, White can make a solid base at C, nicely breaking up the right side and supplying backup for invasions.translate this
White enters the corner; no good.translate this
How should Black counter White's kakari with the marked stone?translate this
After this, White will have no problem getting two eyes.translate this
Black cannot win this.translate this
This is not the way. After Black plays elsewhere and White responds...translate this
After Black makes a ko threat and White responds...translate this
Can Black save his group? If not, please play at A.translate this
Black plays 1 instead of A. White to kill.translate this
For an explanation, see next problem.translate this
There is really no need to play here. White is unconditionally alive.translate this
Does White require a move at A to ensure that his group is alive? Otherwise, please play at B.translate this
Black can't play at A.translate this
Ko: not the best result.translate this
Almost, but I'm alive!translate this
I have 2 eyes now!translate this
And now?translate this
Now, make the right choice!translate this
I have 4 liberties now, and you have only 3, so you must be wrong.translate this
No matter what White does, he is captured.translate this
White wants to take marked stones. Help him!translate this
That's it!translate this
This is the wrong approach.translate this
Again White resists.translate this
White profits from the wrong order of moves.translate this
Lives.translate this
White!translate this
If you think this is not correct, contact me.translate this
Black to play and sweep White off the board. A hint: the order of moves is important here. White should be driven to the edge.translate this
Too merciful.translate this
I think this problem has something to do with the old Chinese concept of 'fullness' and 'emptiness' of a group.translate this
Patience is required here.translate this
Looks like White is free from his biggest weakness.translate this
Can Black take the White group off the board? If not, play A.translate this
Dead by double ko.translate this
White can also get seki if ko is not an option.translate this
Black dies by shortage of liberties.translate this
Black is superior now.translate this
Black does well.translate this
Insufficient.translate this
White is toast.translate this
White is safe.translate this
Black is left weak outside and life is gote.translate this
What can Black do in this position?translate this
Black kills White.translate this
White catches it.translate this
What can Black gain here?translate this
Black can capture, but must fill his second eye...translate this
Not a ko!translate this
Black will choose a better variation in a real game.translate this
White to save her stones, no ko (not that she should in a real game).translate this
Can Black do anything against the corner? Play at A if not.translate this
Black to kill. Play at A if you think it's unconditionally alive.translate this
Seki (if Black plays another move).translate this
Gote seki, not best.translate this
2-step ko.translate this
White to save the marked stones in the best way. Ko is to be avoided.translate this
Gives seki at best.translate this
Black should avoid playing aji keshi.translate this
Seki in the best variation.translate this
Black is forced to approach from the left side to defend his lone stone on the bottom, White can expand up the right side, countering a possible extension from Black's shimari in the upper right.translate this
Close, but no: this leaves White open at the bottom when Black extends, and another move would be inefficient.translate this
Black is all too happy to extend in this direction before making an approach from the side of his shimari.translate this
Black is all to happy to extend in this direction before making an approach from the direction of his shimari. In addition, White is still open at the bottom in the direction of Black's stones on the lower side.translate this
Black is all too happy to extend here before making an approach from the top supported by his upper-right shimari.translate this
Black is all too happy to extend in this direction before making an approach from the top supported by his upper-right shimari.translate this
Wrong direction. Black can make an approach at a followed by an extension at B, weakening White's lower left shimari and giving Black a strong foundation on the lower side.translate this
Wrong direction, Black can still make an approach at A, followed by an extension at B, weakening White's lower left shimari, and giving him a strong foundation on the lower side.translate this
Wrong direction, Black can still make an approach at A, then an extension at B weakening White's lower left shimari and giving him a strong foundation on the lower side.translate this
Wrong direction. Although it splits the marked stone from the moyo on top, Black can still make an approach at A, and after White responds, Black can extend to B, threatening White's lower left shimari. Black is left with a solid foundation on the bottom, splitting White, leaving the right side without a substantial moyo.translate this
This corner is more or less settled for now. There are way too many big points left to be playing around here.translate this
Right idea, too narrow.translate this
Black has a moyo on the upper side, and will now want to approach White's 3-3 stone. What is White's best move?translate this
No, no, no!translate this
Wrong approach. White builds a nakade inside.translate this
Slack!translate this
This is a ko.translate this
Black is dead. (Bent four in the corner.)translate this
A and B are now miai.translate this
White has given up too much when Black plays A.translate this
Black is unconditionally alive.translate this
Black has had another chance to repair his defect.translate this
After the previous problem, Black has played at 1 rather than protecting his corner. How can White punish him?translate this
Black has only one eye in the corner, and none at the edge.translate this
Now the problem is for Black to kill the White group on the right.translate this
If you think the left Black group needs another stone to live play at A. If you think the left Black group is already alive play at B.translate this
White has played the marked stone. How to protect against the cut?translate this
White has played a hane and connection. What to do?translate this
Black is caught.translate this
Black can't do this.translate this
Black played 1, trying to get out. Stop him.translate this
Good extension from the corner, working on the moyo above, and stopping White from making a good extension into the corner.translate this
Not good for Black.translate this
Too early to come in like this.translate this
This area is uninteresting.translate this
Too slow and small a move for this stage of the fuseki.translate this
Not sente, and White will not try to cut here at this stage.translate this
Too slow. Lets White approach the upper-left corner.translate this
White has one more liberty than Black.translate this
Black dies in the corner.translate this
Black achieves nothing.translate this
Black to save the marked stone.translate this
White cannot approach the Black stones.translate this
This is not more than a gote seki.translate this
What can Black achieve?translate this
Black lives but White can play 2 moves in a row around her ko threat.translate this
Ignoring your ko threat, White kills your group. You could have lived unconditionally.translate this
You got it. Ko is not necessary.translate this
Please answer the White ko threat at A.translate this
Eventually Black has to connect at A and is then left with a dead shape inside.translate this
Eventually Black has to connect at A and is left with a dead shape inside.translate this
Black dies in gote.translate this
Oh, no!translate this
White loses.translate this
Black escapes.translate this
White is split into two.translate this
Black can escape.translate this
Black's pivotal stones escape.translate this
White to connect her stones.translate this
Black can now choose A to settle himself or B to fight.translate this
Black can't win the capturing race in the corner.translate this
A slightly unusual move, but not less powerful, since how should Black live in the corner? A is also joseki.translate this
And Black can run away with the marked stones.translate this
White is happy.translate this
White has some big potential on the lower side.translate this
White can look forward to attacking Black on the lower side with a pincer around A.translate this
If the marked Black stone would have been at A this would have been playable, but now it is too near the White thickness.translate this
White A is not possible with the one space high pincer (B). This result is inferior for White.translate this
Black A creates unnecessary complications.translate this
Bad. White can keep on pushing at A, making Black B completely ineffective.translate this
Black has a better way of playing.translate this
Six (similar?) joseki, Part 2.translate this
This leaves A and B for White to aim at.translate this
Black A would probably be a little bit better but the difference is not that great.translate this
Which connection is the right one?translate this
This result is not very interesting for Black.translate this
And White doesn't have a proper ko threat.translate this
Black is doing nicely.translate this
This is very bad style.translate this
White has no proper ko threat.translate this
White is destroyed and might just as well resign immediately.translate this
Black is in big trouble here.translate this
This is slack.translate this
There's no need for taking sente here.translate this
This move is too slow. A is the proper move.translate this
This is very bad for White as he can only get proper shape by strengthening Black even more.translate this
White is in for a tough and unnecessary fight.translate this
A good light move.translate this
Black has some bad aji around A.translate this
The marked exchange is a good one for White, as it prevents Black from jumping to the center.translate this
Please choose one.translate this
Black is under attack.translate this
Black is a little thin. A would have been a thicker move.translate this
Black is in big trouble as he has no decent follow-up.translate this
Black A is too small. It would have been better to jump towards the center instead.translate this
White is doing nicely.translate this
Black is hampered by the big hole between the marked stones.translate this
This is the right joseki for Black.translate this
White will be in trouble.translate this
White has lost the fight.translate this
White is probably not very happy with this result.translate this
White can resign.translate this
Not totally unplayable, but Black can certainly do better than this. Please note that Black is handicapped by the weaknesses around A.translate this
White will be able to settle himself with this move, so this result is not very interesting for Black.translate this
There's no reason for Black to play like this.translate this
This result is generally slightly better for White.translate this
You fell for the so called 19-point trick play. This result is very favorable for Black because of his incredible thickness and sente; besides, White only has 19 point of territory.translate this
White is in big trouble.translate this
White can now make a pincer on the lower side. A White position in the lower left is necessary when playing this way.translate this
Black played A in response to White's marked move. How to continue with White?translate this
Now if Black plays at A White will be alive in seki.translate this
If you think the left White group is alive play at A, and if you think the left White group can be killed go ahead.translate this
Black has only one real eye.translate this
Black only has one real eye.translate this
White has forcing moves at A and B, while Black must worry about White C. Therefore the marked stone is far from dead.translate this
A hole remains at A.translate this
Now Black can play at A and the marked stone is almost dead.translate this
Black does not get as much as he could.translate this
How to respond to White's move at 1?translate this
White only gets one gote eye on the bottom.translate this
Ko: not best.translate this
How to attack White's dragon?translate this
This is the most consistent move for Black, frequently played by Takemiya. It works well with all the high stones and takes the initiative by setting up a moyo so huge that White has no choice but to try to reduce it while White's own moyo is reduced from above.translate this
White has taken the initiative in the center.translate this
White will gain the initiative by attacking Black.translate this
Whatever happens here, White will be only too happy with it as these moves are inconsistent with the Black moyo-building strategy on the right.translate this
Play at one of the marked points. Which move is strategically most consistent, and indeed most common in professional games in this position?translate this
Black is stuck.translate this
Whoops!translate this
The usual moves work here.translate this
This move prevents both ladders. White will probably answer at A.translate this
Good for White. There's a lot of aji around A.translate this
Black to save himself.translate this
Best endgame?translate this
Black to save the five surrounded stones.translate this
This is not optimal.translate this
Black to save the marked stones in the best way.translate this
A ko is not good enough for Black.translate this
Point A is always worth 5 points. It's also a 20 point ko threat. Please, in a symmetrical situation, play on the right.translate this
Ko is the best Black can do.translate this
Direct ko, White takes first.translate this
White won't play like this.translate this
Direct ko, White takes first. White can use P19 as an internal threat (Black will answer at A) but will lose more by it if Black wins the ko anyway. Black cannot use A for a threat; White would live in the corner.translate this
Direct ko, White takes first. White can use P19 as an internal threat (Black will answer at A) but will lose more by it if Black wins the ko anyway.translate this
Right idea, wrong timing.translate this
Black to try something.translate this
Normally this is unreasonable, but as Black has the 2 marked stones in place, he can fight like this.translate this
Sooner or later Black will have to add a move in the corner.translate this
About equal, but because White has prevented Black from playing the Chinese fuseki, this can be considered a small succes for him.translate this
White can be satisfied.translate this
Unclear.translate this
White has a serious shape problem as he cannot defend against the A-B combination.translate this
The marked exchange is very bad for Black.translate this
3 is not an appropriate move in this situation. How to continue with Black?translate this
White cannot cut. The White group on the side dies.translate this
Black to kill the marked White stones.translate this
White makes a ko.translate this
How can White best attack the Black group?translate this
White cannot approach anywhere here.translate this
How can Black win?translate this
Ko, and White takes first.translate this
White is lost.translate this
This is not the best ko, as Black took first.translate this
What is White's best move in the corner?translate this
Big but not urgent.translate this
This hurts Black's shape and makes eye space.translate this
Black fixes.translate this
Doesn't take advantage of Black.translate this
Not sente.translate this
Too early to run like this.translate this
Black plays 1. Best move for White?translate this
Unnecessary.translate this
Black to play and save his 2 surrounded stones with an easy ko.translate this
Black has bad shape.translate this
This is often a tesuji, but here it does not work...translate this
Black can escape only with bad shape.translate this
Ko. Outside blocked off.translate this
Even though ko is the answer, this result is inferior, as you haven't blocked at G1.translate this
This ko is inferior, as White hasn't blocked at G1.translate this
This just helps Black.translate this
You capture four stones, but the rest of the group is alive.translate this
White is dead!translate this
Black to kill the whole group.translate this
Black 1, sacrificing a stone, is important.translate this
Black plays to rescue Black's five stones.translate this
White kills the Black stones.translate this
Black has only one eye left.translate this
Black to play and live. (The Black stone in Atari is helpful in this problem.)translate this
Black 1 is the vital point. Black can rescue his two stones and capture White's stones.translate this
If Black 1, White occupies the vital point 2 and Black cannot save his stones.translate this
Black loses the four marked stones.translate this
Black to play to capture White's six stones.translate this
Trouble.translate this
Fighting the ko is the best White can do.translate this
Black wins the semeai.translate this
The O5 stone escapes and later White can make the 'rabbity six' shape to kill Black.translate this
White O3 makes the eyes at N4 and P4 false. It cannot be caught.translate this
Black O4 is a mistake.translate this
White to play.translate this
Black to link up all his stones.translate this
Black can do better than a ko.translate this
Kill the White stones unconditionally.translate this
Black 1 is the vital point to get two eyes.translate this
Black now has the option to make two eyes by playing D19 or A18.translate this
If Black 1, then White 2 gets a ko.translate this
Black to play and live. (Don't let White get a ko.)translate this
If Black 1, then White 2 results in a ko.translate this
Black to live (be careful not to get a ko).translate this
Black 1 is the vital point, and Black lives.translate this
White 2 is the vital point. Black is dead due to the shortage of liberties.translate this
Black 1 is the vital point. White cannot make two eyes due to the shortage of liberties.translate this
Black plays, White dies. (Black's first move is vital.)translate this
This is often the vital point, but here it fails.translate this
Black to kill White.translate this
Black suffers from a lack of liberties.translate this
Black to save his three stones in the corner.translate this
Maybe seki.translate this
White to kill first.translate this
B13 is the vital point. Black gets a ko.translate this
Black has no space to get two eyes.translate this
Black cannot win the capturing race.translate this
Black to play. Can Black rescue the three stones in the corner?translate this
B13 is the vital point. After White C13, Black B12 destroys White's eye shape.translate this
White gets a ko.translate this
Black plays, White dies. (Be careful of ko.)translate this
You can do better.translate this
White has better.translate this
Black starts wishing for threats.translate this
Woo hoo.translate this
White to play and catch as many stones as he can. Assume Black has fewer ko threats.translate this
Ko for the life of the lower stones.translate this
Ouch! All gone.translate this
Oops!translate this
Black loses the lower stones.translate this
Bye bye stones.translate this
The lower stones are dead.translate this
Following on from the previous problem, White has just played the marked stone A at T5. This time Black has plenty of large ko threats. How to defend?translate this
Black can still be made to fill in.translate this
Black must fill in.translate this
Black must fill.translate this
Black connects.translate this
Black wins since White also filled in.translate this
Black accepts the gift.translate this
Both players have filled in, Black wins.translate this
Black wins as both players have filled in a point.translate this
Both fill in, Black wins.translate this
Both have filled in, Black wins.translate this
White to play. If you think the game is finished play at A, (T19). Otherwise try to find an extra point.translate this
Snapback: Black can't capture without being caught.translate this
Attacking this side means suicide.translate this
When White turns at 1, Black tries to weasel out of it at 2. What should White do?translate this
Black only gets part of the corner.translate this
White survives.translate this
Black gets part of the corner.translate this
Black only takes part of the corner.translate this
How should White play?translate this
The big Black group is captured.translate this
White has a small advantage at this point.translate this
This is possible.translate this
Now what?translate this
Black just took at 1. White needs a good ko threat.translate this
One eye beats no eye here, White dies.translate this
Not necessary. Now seki here.translate this
Easy Black win?translate this
Easy one :-)translate this
Ko is the correct answer.translate this
A becomes a false eye.translate this
White to save the lonely stone.translate this
A living group with false eyes.translate this
White gets a bad ko (Black has taken first).translate this
White gets an eye in the corner and at B17 or C17.translate this
Black's lower group escapes.translate this
Black escapes, White is dead.translate this
Only space for one eye, and Black's lower group can escape.translate this
White to play and live without ko.translate this
Black can play ko like this.translate this
How can White win this?translate this
Smartass!translate this
Don't use a ladder if you can capture without one.translate this
Black cannot keep White inside.translate this
Black to capture the two marked stones splitting his group.translate this
The marked stones show a strong shape Black should strive for. In a real game White would attempt to move at K10 (known as the eye-stealing tesuji) instead of J9. Of course this means Black should beat him to the punch by playing there first. On further study, it is not necessary to capture the White stone if both Black groups are connected, as this is a small 2 point move.translate this
The ladder does not work.translate this
M12 was a ladder-breaker.translate this
M12 was a ladder breaker.translate this
A ladder.translate this
Black to capture the marked stone.translate this
Only one eye here.translate this
Black has A, B or C for his second eye.translate this
White has attacked with A and C while Black blocked at B. Black to play and live with two eyes.translate this
Big for territory but there is a more urgent move.translate this
Looks good but there's a very urgent move around and J5 is still open.translate this
Connects the large Black group to live stones.translate this
Takes territory but the corner is still open since Black needs to protect against a connection to the R13 group.translate this
Big for territory but a more urgent move is around and J5 is still open.translate this
Black to play. Best move?translate this
Please see main variation.translate this
Easy one. White to move.translate this
A and B are miai. Only one eye.translate this
Black sacrifices the stones on the left but is alive.translate this
White choses to follow A with C at J16 this time. Black to live unconditionally with two eyes again.translate this
A White play here would start a ko for this entire group and both White and Black have a local ko threat (T6/S5 for Black and L1 for White).translate this
This takes some territory but Black has a group in danger. C18 would be better since White can't cut at D18 due to aji of D17 followed by C16.translate this
Gote, so White can erase gains at C6.translate this
White can connect at A9 and needn't worry about cutting points above yet.translate this
Takes territory, but Black has a group in danger. Note: White can't cut at D18.translate this
Sente due to weakness at L1 (otherwise Black has J1 then L1) but there is a larger move.translate this
Stops White reducing with F11, but there is a more urgent move for Black.translate this
A couple points in gote.translate this
Sente due to weakness at G1 (otherwise Black has J1 then G1) but there is a more urgent move.translate this
Black gets only a few stones; the main part of White's group lives.translate this
If Black 1, White's moves 2 to 6 get a ko.translate this
Save the three Black stones by capturing the White stones outside.translate this
Black 1 is the vital point of this shape. After White 2, Black 3 destroys White's eye shape taking advantage of its shortage of liberties. If White 2 at 3, Black 2. White is dead.translate this
Black 1 is wrong. White is alive with 2 and 4.translate this
Black plays, White dies. (The first move is the vital point.)translate this
Black 1 enlarges its territory. Black now has enough space to make two eyes.translate this
There is now no space for Black to get two eyes.translate this
Black cannot make 2 eyes in the corner.translate this
Black to play and live. (The first move is important.)translate this
The hane of Black 1 is the vital point.translate this
White is in damezumari.translate this
When White goes out like this, there's no telling what will happen next.translate this
Seki, so White lives.translate this
Seki is the best Black can get now.translate this
Black's hane gives White no space to get two eyes.translate this
Bent four in the corner.translate this
Ko at best.translate this
Black plays, White dies.translate this
Black 1 is important to get two eyes. Black is alive.translate this
After 3, White has no space to get two eyes.translate this
If Black plays 1, White can live with 2 and 4.translate this
Black plays, White dies. (Take advantage of White's shortage of liberties.)translate this
White cannot win the race.translate this
False eye at A.translate this
Marked stones in atari. Black dies.translate this
Black to play and live. (Black has to capture the two White stones to live.)translate this
Black has destroyed White's eye shape.translate this
White gets two eyes.translate this
The captured stone A gives White a second eye.translate this
White can play A or B and live.translate this
Black to play. (Black can destroy White's eye shape by sacrificing stones.)translate this
Black 1 is the key move.translate this
Black cannot make two eyes.translate this
Black 1 is the vital point of the eye shape. Black is alive.translate this
Black dies a horrible death.translate this
White gets a ko. If White plays C3 Black gets another ko at A3. If White plays A3 Black B1 makes a dead shape.translate this
White gets a ko. If White plays D1 Black gets another ko at A3. If White A3, Black makes a dead shape with B1.translate this
Black has played A. White to play and live any way he can.translate this
Testing move. If White answers at A, Black can later live in the corner. If White answers at B or C, Black cuts starting with D.translate this
White's corner is huge and the marked stone is bad.translate this
Black needs another move here, and will have bad shape while giving White a large corner.translate this
Slow and gote.translate this
Hard to live in the corner after the first exchange.translate this
Helps White.translate this
How should Black answer White 1?translate this
No seki since Black will need to connect at S13 at some point.translate this
Only one eye.translate this
Nice.translate this
Good work.translate this
White will have to play S13 and S15 so there is no seki.translate this
Dead eventually.translate this
A and B are miai for Black to avoid seki since White must play S15 at some point.translate this
Black attacks at A. How to live unconditionally?translate this
White is caught.translate this
Black to play and capture the marked stones.translate this
Nice trick. White can't play A due to shortage of liberties.translate this
Black to play and kill.translate this
Black 1 is the vital point. After White 2, Black 3 gets two eyes.translate this
Black cannot make 2 eyes. The marked point is a false eye.translate this
Black can't make any eyes at all.translate this
Black 1 fails to get two eyes, allowing White to occupy the vital point B13.translate this
The eye at A is false, because B is in Atari.translate this
White's marked stones make a 'killing shape' -- Black cannot make two eyes.translate this
Ko is not best.translate this
This is not the best, because Black took those stones in sente.translate this
Black played 1 to take away an eye. How to respond?translate this
The marked stones are caught in a shortange of liberties.translate this
The atari at K1 changes the hane at M1 from 1 point gote to 2 points sente since Black needs another move (assuming there aren't bigger moves elsewhere).translate this
L2 over-complicates things but still means M1 is 2 points in sente instead of the 1 point in gote (assuming there aren't bigger moves elsewhere).translate this
1 point gote.translate this
Only A1 is a real eye.translate this
D1 is a false eye; the corner will not be more than one eye either.translate this
White should win from this position (many variations) but Black can get a ko or seki if he slips.translate this
White's best is now a ko due to Black's large eyespace.translate this
White loses the race.translate this
Black has cut at A. White to play and kill the marked stones without ko.translate this
At this point White resigned.translate this
Loses a liberty.translate this
How to save the marked stones? Ladders work for either side.translate this
Next White can aim at A.translate this
Black gets a nice position on the left.translate this
White might come under attack.translate this
White's push at A only generates potential ko threats.translate this
Black has given up too much.translate this
White is happy with a ko.translate this
White is happy with ko and an internal ko threat.translate this
Black lives in the corner, but has given up too much by letting White in.translate this
White is ahead in liberties and takes the corner.translate this
The four Black stones cannot escape; Black has given up too much.translate this
White pushed with A, Black played elsewhere, and White cut with B. What can Black do?translate this
This seems to work, but the jump is not the cleanest approach.translate this
What to do about the marked stones?translate this
Black to capture the seven White stones.translate this
This gives Black extra ko threats.translate this
How to respond to Black 1? Try to maximize points in the corner.translate this
Looks impenetrable (to me at least) but there's aji...translate this
White ates at 1. How to save the Black stones?translate this
Bad shape, but stops L8 being sente against these cutting stones. This means Black can't now cut with the N5 stone without strengthening White first at L6 and Black doesn't have enough forcing moves to create a second eye here.translate this
Safe option.translate this
Makes the possible eye at N15 false.translate this
Other moves also also kill but this is the more solid approach.translate this
L15 is possible but leads to a longer fight since Black is later able to push at P15 in sente and cut using the stone at N5 to isolate the right side.translate this
White needs to stop a possible move at P12 being effective, which would threaten to link up to the outside while protecting a possible eye at N13. Moves around P12 would also work.translate this
Extracts cutting stone and threatens M8. K9 wouldn't work.translate this
Protects cutting point and tries to develop eye-shape.translate this
This reduces Black's center group to one eye as long as M11 remains a false eye. You can use the navigate solution option starting at A19 to see one continuation.translate this
Biggest or most urgent point for White?translate this
One liberty short.translate this
White can't approach the Black group at A.translate this
Black loses the capturing race.translate this
Black to win the capturing race.translate this
White has one eye and Black has none. Black dies.translate this
White just played the marked stone. How should Black respond?translate this
White makes a living group inside Black's territory.translate this
Black surrounds all his territory and can aim at A.translate this
White only incurred a loss.translate this
White to break into Black's huge moyo.translate this
Invalidating Black 1 -- he muttered 'kosumi!'translate this
The stones on top die.translate this
This.translate this
Please throw in at A.translate this
This helps Black's position.translate this
How to respond to 1? Hint: around this area.translate this
Black escapes, and the marked stones die.translate this
White to kill the four Black stones.translate this
Capture the marked stones.translate this
Seki, but you can do better.translate this
A mistake by White. Reverts to correct answer.translate this
Two stones is not enough.translate this
Seki. You can do better.translate this
Wishful thinking. White won't play this way.translate this
White A, rather than White B, would have been preferable.translate this
Two-step ko.translate this
Dead as it stands.translate this
Can White do better than seki?translate this
To kill, White has to win two ko's in a row.translate this
1000 year ko.translate this
Ko. Black should try to exchange Black A for White B to avoid this ko.translate this
Black has a desperate ko.translate this
This ko will usually be worse than We19, Bd19, Wb19, because Black ends the ko by capturing at A.translate this
This returns to the 'official' variation with A and B switched.translate this
This move was suggested by Daniel. I can't find a refutation, so I added the variation.translate this
Exchanging White A for Black B before White C would be better aji.translate this
1000 year Ko (in this case a direct ko, but first Black can tenuki).translate this
Also a 1000 year Ko, but with one extra approach move.translate this
If I were a carpenter (1).translate this
Wrong defense.translate this
Next White A or B for Black C: a two-stage Ko in Black's favor.translate this
If I were a carpenter... (2)translate this
If I were a carpenter... (3)translate this
Seki at best.translate this
If I were a carpenter... (4)translate this
If I were a carpenter... (5)translate this
If I were a carpenter... (6)translate this
You made it.translate this
If I were a carpenter... (7)translate this
Dead. (Black can't play A.)translate this
If I were a carpenter... (8)translate this
Distant 1000 year Ko.translate this
Black will get A for an eye.translate this
If I were a carpenter... (9)translate this
Ko. Black can't play A.translate this
White needs another move just to achieve double-ko.translate this
If I were a carpenter... (10)translate this
Wrong defence.translate this
If I were a carpenter... (11)translate this
1000 year ko. The throw-in at A is actually not so good, because without it White can trade B for C. In my faulty first version this was the only solution, so I'm leaving it correct.translate this
If I were a carpenter... (12)translate this
Sente seki.translate this
Gote seki.translate this
If I were a carpenter... (13) Can't do much here.translate this
Black has won the corner.translate this
Seki after White A.translate this
Nope. Actually it's not the move itself that is wrong, but the intention of playing ko is wrong. Even if you see that your group is now alive, you've given White an extra ko threat at A which Black has to answer at B.translate this
Play A if you think it's ko.translate this
This move is not really wrong, but I decided to penalize the intention of playing ko.translate this
Dead. (This is the L-shape. Make sure you understand why it's dead.)translate this
Dead. (A and B are miai.)translate this
Dead as it stands. (A and B are miai.)translate this
If Black plays B, White A makes it a bent four.translate this
White salvages some stones and takes sente.translate this
White saves some stones but in gote.translate this
Ko for everything. Black has two local threats, but this could be White's best option.translate this
How should White deal with Black's move at A?translate this
Bingo.translate this
Yup.translate this
Now Black will get A or B.translate this
Too bad the triangled stone isn't placed at A...translate this
Alive in seki. Black has 1 point for the captured stone.translate this
Black will not play like this as Black misses getting a point for a captured stone.translate this
Ko. (A one approach move 1000 year ko.)translate this
Direct ko.translate this
Don't let anything fishy happen... Black can win any ko.translate this
Dead as a doornail. (A and B are miai.)translate this
Still dead.translate this
Black will get A or B.translate this
Time to make an enemy for life...translate this
How keen of you to play A!translate this
Close only counts in horseshoes.translate this
Dead end.translate this
White can do nothing.translate this
Black is already salivating. Teach him some manners.translate this
Congrats.translate this
Good White move at A, but overall, an unnecessary loss of two stones.translate this
Watch your step.translate this
Got it!translate this
Looks like a 4 step ko to me. (Only 3 liberties in the corner.)translate this
Looks very promising. But how to skin this rabbit?translate this
Believe it or not. Actually, the variations are very straightforward from here. Black can capture the two stones, but it doesn't help him. The reason I didn't add any variations is that there are so many useless Black move combinations from here. I think the Japanese call this striking tesuji 'patting the raccoon's belly'.translate this
Now Black has time to capture.translate this
Smart move at A, but only ko.translate this
Ticklish.translate this
White has turned the corner into ko, but Black has already profited from the A - B exchange. In any case, the attack on Black, that White was hoping for, will not materialize. White's original clamping move at C has to be termed 'handicap style'.translate this
Illegal.translate this
Please do not play A. In a real game A is a good move, as it gains a threat.translate this
The hane at A gives White life, and Black is in trouble.translate this
White should be taking Black.translate this
Now a ko is not optimal.translate this
Good moves at A and B.translate this
This reverts back to the correct ko solution. Both sides have made a mistake.translate this
White mistake.translate this
Now White is dead.translate this
Because of the A - B exchange, after Black plays C, White can live with D, E, F, G, H.translate this
This lets White live unconditionally.translate this
Too easygoing.translate this
The free move at A will let White live easily.translate this
Black to live. The first move is the most important.translate this
Still ko.translate this
Ko. There are even better ko's to be had than this.translate this
Alive and kicking.translate this
Is it time to play elsewhere yet? T for tenuki.translate this
Can Black play tenuki now? If yes, play T.translate this
Please see variations.translate this
Reduces to one eye.translate this
Naaah.translate this
D'oh!translate this
D'oh! Wrong.translate this
White's living la vida loca.translate this
Bad dog.translate this
Naah.translate this
Hmm...translate this
No way you're gonna get that dead.translate this
White is alive and kicking.translate this
What in the hell are you doing?translate this
What in the heck are you doing?translate this
White has no problems getting two eyes.translate this
Black to play; lots of ways to mess up...translate this
There is a better way. This is one point worse than the correct answer.translate this
Black to save the 5 stones by connecting to the outside 2.translate this
Now Black needs to play two more moves inside at A and B.translate this
Black still lives, but loses points.translate this
Black only needs to play one more move inside at A.translate this
Five points for Black. The same as the correct solution. But Black can exchange A for B, making this 2/3 of a point worse for White. (A ko with no further implications is worth 1/3 of a point, because one side needs 1 move to connect, and the other side needs 2 moves to capture and connect, making it 1 point for 3 moves.)translate this
Warning: this is an endgame problem. The Black stones are completely safe.translate this
Because of A for B, White will eventually have to add a stone inside. White's territory is 6 points.translate this
This loses a ko threat.translate this
This loses a point.translate this
Only 4 points for White, but gote for Black.translate this
White captures at A.translate this
You did not gain anything. White can play A for 7 points as before.translate this
Gote for Black, 6 points for White.translate this
7 points for White.translate this
Warning: this is an endgame problem. Consider the value of sente to be larger then 2 points. When you want to take sente, play A. (Not just now.)translate this
Now A will be gote.translate this
Now Black A will be gote.translate this
Now Black B will be gote.translate this
Your assignment is to play both A and B in sente. (There is actually more than one possible timing, but only the natural solution path, where you leave nothing in atari yourself, is marked as correct.)translate this
White has to answer every move.translate this
The move at Black A was unnecessary, but this works too.translate this
Big trouble for White.translate this
White doesn't have to answer A.translate this
Black A will be gote.translate this
Yet another noble 1-pointer. Your assignment is to play A in the most profitable way. (Disregard the center.)translate this
Lo and behold! If Black is stubborn, we get a ko for everything. (Black cannot defend both A and B.)translate this
A nice grab in sente.translate this
The best Black can do now.translate this
Gote, but nice and fat.translate this
Black's best play.translate this
Good, but not perfect. White could have gained two more points.translate this
Best play.translate this
Two-step ko. Not bad.translate this
Two-step ko. Even better.translate this
Actually, the best White can do.translate this
Good going.translate this
You qualify as a good shepherd.translate this
Keep your herd together!translate this
Seki in the corner is superior to losing the marked stones.translate this
White lives, but at quite a price.translate this
White lives, but at quite a price, plus now it's gote.translate this
There's no need to fill your opponent's beggar's bowl with White stones.translate this
The corner is now safe and the marked stone is in a useful position.translate this
Now Black lives with territory.translate this
Please hang on to the corner AND the marked stones.translate this
One eye kills no eyes.translate this
Seki - White could have killed.translate this
Choose.translate this
Now Black has protected the corner and has seperated the marked stone.translate this
Black has protected the corner, but that's all.translate this
White gets a ladder.translate this
White cannot get both A and B, so White is cut off himself.translate this
Black is doomed.translate this
A little more refreshing than struggling for life.translate this
The exchange of A for B turns out to be ruinous.translate this
Excellent aji and Black has to add another move for his stones.translate this
What a mess for White, even without a ladder at A.translate this
Just one example of what can happen if White tries to kill.translate this
Now Black lives in sente.translate this
After Black lives, an annoying cut is left at A.translate this
White should now play A.translate this
The cut at A won't get Black far because White has B.translate this
Next probably White A. The right idea, but execution was not perfect.translate this
White makes a ponnuki, but Black cleanly captures the corner.translate this
Being able to play the marked stone without White capturing it is satisfactory for Black.translate this
Very good for Black. White captures, but Black squeezes in sente.translate this
White gets a good position on the outside and can revive the corner with A.translate this
The nobi doesn't work.translate this
This stabilizes White.translate this
The Black stone is swallowed.translate this
How to handle the marked stone?translate this
Black still has the sente move at A, so the corner lives and White cannot escape. White's original hane was an overplay.translate this
This last move creates bad aji.translate this
The cut was hasty.translate this
Ok, that's enough. (Don't play A.)translate this
The ko in the corner will doom Blacks efforts to shut White in.translate this
White escapes in fine shape.translate this
Black wants to attack the marked stones. His corner is still weak, however.translate this
White stays connected.translate this
More trouble for White than for Black.translate this
How to handle the Black thrust?translate this
The marked exchange helps White break through cleanly. Next Wa, Bb, Wc, Bd.translate this
Its easy to be satisfied with this sequence without noticing the mistake. The corner is big, but the four stones Black captures are also worth something. It comes down to White losing sente because the marked stone has lost its usefulness.translate this
Next Wa, Bb, Wc.translate this
Black A will put White on the run.translate this
White has good shape on the outside, but a living shape would be preferable.translate this
The corner is alive as it stands, so Black has a good position.translate this
White is captured because of the marked stone.translate this
White A kills the corner, so Black is in trouble.translate this
White A kills the corner.translate this
How to respond to the marked stone?translate this
Now White catches Black.translate this
Ko for everything.translate this
White catches everything.translate this
Playing this probe is better than living immediately.translate this
The Black stones on the left cannot be caught (Wa, Bb, Wc, Bd) and the corner cannot live.translate this
This slow connection is the price White has to pay for jumping too early.translate this
If White captures in the corner Black can cut on the side.translate this
Black doesn't achieve much by cutting early.translate this
White has just played the triangled move. Does it leave any kind of weakness?translate this
White has captured the most valuable stone and can't be stopped.translate this
Thanks to the triangled stone cutting at A won't work for Black.translate this
White makes a nice ponnuki, but Black captures the corner.translate this
Black counters the White cut in an unexpected way after being given the ponnuki at A.translate this
How to get the best result?translate this
Wanted: the best endgame play in the lower left corner.translate this
White now has to live quickly, making his chances in a center fight remote.translate this
This is not what White had in mind.translate this
A reasonable position for Black. But the chance to gain a big advantage was missed.translate this
Incredibly, White has just cut with the marked stone. Please help White to regret his sin.translate this
Thanks to the triangled stone the two stone squeeze wins by one move. (Don't forget to throw back in.)translate this
After the triangled move Black has no choice but to concede the ladder.translate this
Capturing these stones is also good for White.translate this
Black keeps everything.translate this
White can eat into the corner, but his original plays now look bad.translate this
White's position is just a strange lump of stones.translate this
Instead of actually paying the price of cutting, White should have threatened to cut.translate this
The White maneuver was a little suspect. Let's call it a trick(y) play. With the triangled move, Black has just shown his innocence. (Pushing one more time is correct.) Your pity should not stop you from reaping the harvest. (Ladders are good for White.)translate this
By first jumping, White gets to close in Black's corner and protect his cut with an active hanging connection.translate this
The strategic goal of closing in Black's corner has been reached, but White wishes he had the hanging connection at A instead of B.translate this
It would be better to have the hanging connection at A.translate this
Black plays a bothersome peep in the center and switches to the side.translate this
Warning: this is a nitpicker's problem.translate this
Black is dead. White wins.translate this
It's over.translate this
Kill Black.translate this
Black is about to be killed.translate this
This is a mistake for White.translate this
Seki. Black wins.translate this
Dual seki.translate this
Black is dead. White lives.translate this
This didn't work.translate this
No aji left.translate this
Et voilà: joseki.translate this
Blocking at A was not possible.translate this
White lives big.translate this
Breaking out immediately is not possible. If White plays the 3-3 attachment now, the loss from first struggling is considerable.translate this
Black's maneuver with 7 and 9 has put the lid on White's stones. Now that White is cut off from the center, it seems that he is doomed to seek a meager life for these stones.translate this
A and B are now miai. If Black C, White A.translate this
Profit for White, bad aji for Black. (If Black A, White B. Capturing the marked stones with C or D has nasty aji.)translate this
Saving the marked stones immediately turns out to be a burden.translate this
Now moving out is good, because Black cannot connect under.translate this
Destruction.translate this
A is sente for connecting, so White can live without ko.translate this
The marked Black stones are short of liberties. Allowing Black to play at the 4-3 point is uninteresting for White.translate this
White can live in the corner in gote, starting with A for B, but then his center stones are up for grabs.translate this
Good, but not perfect. Playing B immediately is superior to A. In effect, Black has made the unnecessary exchange of A for C. Black can still steal White's eyes in the corner if White doesn't play there, but the White option of playing D was created by Black A.translate this
White's position disintegrates.translate this
White cannot get both A and B. He really needs to attack at C. Cutting at D doesn't work either.translate this
Unhappily, the shape attack fails.translate this
White's corner position seems thin. But how thin?translate this
The stupid looking push does the trick.translate this
Smells like tesuji, but isn't.translate this
A Black tenuki in this position is enough to spoil one's mood. But somehow it's difficult to find an effective move.translate this
Next probably A.translate this
Black is developing nicely, but the peep was a little careless. The problem is, White can make a nuisance of himself at the top with A through E.translate this
Black shows some real insight into the nature of White's shape weakness, threatening twice to cut. But White's empty triangle connection, threatening A, makes Black wonder if he dealt out the proper medicine.translate this
The triangled move is the kind of shape our parents always warned us not to play. Still, White is out in the open, can't be cut, and is looking for some eye shape on the side. How to handle?translate this
Meet the hane seki. If Black captures at A, White captures back and wins by one move.translate this
White loses because his eye is smaller.translate this
Black has the bigger eye. This makes White's cause almost hopeless.translate this
Black to play and save the corner.translate this
White has managed to break through the gap, exposing the suspect position of the marked stone.translate this
Closing the gap was not one of Black's best ideas.translate this
White moves out, but the marked stone is right on the money.translate this
White moves out, but it's a pity that Black got to play the marked stone, completely securing the corner.translate this
If White jumps into the gap immediately, he is instantly cut apart.translate this
White has just played the marked stone, apparently dashing all of Black's hopes to play a double attack against the White stones.translate this
Black plays A and gets seki in gote or White plays B and lives unconditionally.translate this
The triangled move proves its worth.translate this
If Black A, White B, Black C, White D. (This means White does not have time to answer E at F.)translate this
White can do better than ko.translate this
If Black denies the connection, White gets a sente seki.translate this
If Black defends the corner, White connects.translate this
White can't win against the corner. (Even a temporary seki in the corner would lose.)translate this
The Black peep at A denies a White connection at B.translate this
Is there any hope for the marked stones?translate this
Shortage of liberties. Black is dead.translate this
White may catch the stones on the left by playing M4 but Black is alive.translate this
Black just played the marked stone. White to kill.translate this
(Two step) ko is not best.translate this
Whoo-hoo! You're much smarter than I was... dang it... These other places work too.translate this
Yeah... Now everything's dead.translate this
'kay... you're alive... but that sucked... try again.translate this
Yeah... minimize the damage once you realize you've muffed up. That's what I did... (*sigh*) But there's a better way.translate this
Oh the humanity! Make it stop! Make it stop!!!translate this
Yeah... but there are still greener pastures. Try again... Mr. Cow.translate this
Nooooooo! This sucks...translate this
Ummm... you could've just killed him and saved yourself a point and a move... Silly-goose! Try everything again!translate this
Haha! That'll teach 'em! But you still got hurt. Try not to get such a big boo-boo.translate this
Oh no! Now he's trying to bust his buddy out of prison! Stop them!translate this
That's a big ugly mess you got into... Let's not try to play big ugly mess go... Let's play beautiful happy go.translate this
Make it go away Mommy! Make it stop!translate this
I think I'm gonna cry...translate this
Hehe... That'll teach 'em...translate this
'kay... you could've just killed him...translate this
Yeah... I'm gonna have to go and disagree with you on that one...translate this
On a scale from 1 to Uncool... this answer might be leaning on the uncool side...translate this
Ummm... Let's play a different game...translate this
That's not cool... You lived but he took your little babies! Stop him from doing more damage!translate this
Whoo-hoo! I wish I had been that smart... (*sigh*) These other places work too.translate this
Good job! You deserve a pat on the back. These other places also work.translate this
Mister Smarty Pants... You deserve a sticker. These other places connect too.translate this
Things are connected and looking good. These other places work too.translate this
Today's lesson: Swearing in Japanese: Kuso--!translate this
Because of White's mistake you did not have to lose those stones.translate this
Left side is dead too.translate this
(*sigh*)translate this
This could take a while...translate this
Ahhhh! Wait! No... Go back!translate this
Black can't push... poor Black...translate this
Ha! That was funny...translate this
Weeeee!translate this
Don't do that... (Pssssssst... It's seki.)translate this
Grrrrrr... seki stuff...translate this
Ahhh double atari... Don't worry... I didn't see this one either...translate this
White misses a key move...translate this
This is best for both. White gains 8 points, Black retains 14 points in the corner.translate this
If the problem was ''Let White have the corner'' than you'd be awesome!translate this
Let's play Old Maid... Yeah! Old Maid gets really intense once you get down to the last 3 cards! Which one to pick... Which one is the Maid! Ahh! The pressure!translate this
'kay... the problem was to STOP White from causing damage... It's okay... We're all confused once in a while.translate this
White just invaded here. Stop him!translate this
Slightly favorable for Black.translate this
Still a ladder.translate this
Favorable for White.translate this
Not good enough.translate this
(6 at 13) White 16 is not recommended. (It should be at 17.) But now White is threatening 2 ladders at once, so Black has his own share of trouble.translate this
Black's play seems a little strange, but the possible atari at A is life insurance for the Black stones.translate this
The marked stones are quite dear to Black. How to keep the fire cooking?translate this
White to capture the marked stones.translate this
You go, you person you! With the brains that you got there! Yeah!translate this
Yeah that would work... If it wasn't against the rules!translate this
Ko fight! Ko fight! But if there aren't any left on the board, I think you lost this one...translate this
Yeah, that would work... If it wasn't against the rules!translate this
Seki is nice, but you could've completely destroyed the group.translate this
You are awesomeness incarnate! I mean... I mean wow! You! Wow!translate this
S16??? You're weird...translate this
Ko. (But if there were no other threats you'd be taking him down! So kudos for that I guess...)translate this
Seki is nice, but you could've destroyed the group.translate this
The Black stones have just insulted your Father. Kill them. (Without ko.)translate this
Direct ko. (Connecting at A wins for Black.)translate this
Or A or B.translate this
Black wins now.translate this
White will make no eye on the left, so he will later defend at A7 and the capture at J5 decides the game.translate this
White had the right idea with A but oh too late.translate this
White submissively answered Black's sente moves (which is locally correct) and thus lost 4 points.translate this
This is the right spirit: ignore the Black sente at J4 and do the same to him. Continuing with mirror go, here is a simple sure win strategy.translate this
Black has just played at A. What to do now? There is a 0.5 komi and no captures were made.translate this
A loose ladder and a net.translate this
To throw away these 4 stones was unnecessary.translate this
On this side the tesuji doesn't work.translate this
White captures Black's cutting stones. That is alright, but Black's stones have one more liberty and one more peep (at A and B) than in the correct solution. When you capture cutting stones, you want to capture them as tightly as possible. So unless N13 is an important tesuji for some other problem on the board (not here, obviously) it is inferior.translate this
Black has just played A. Can White capture? If not, play B.translate this
A and B are false eyes.translate this
Now the left side has a pretty hat.translate this
You found the secret letter answer! Wow! Letters everywhere!translate this
You found the secret triangle answer! Triangles everywhere!translate this
You found the secret fill in all the stones answer! Stones everywhere! Wow!translate this
Oh no! White's called for reinforcements! You're really screwed now!translate this
You found the NO answer! Yeah you!translate this
Let's play Tetris!translate this
The rest of the board is settled. (Black and White have no ko threats.) White to kill. Use H5 for tenuki.translate this
White to capture the cutting stone.translate this
Well, Black could kill. Sorry.translate this
This sequence forced my 2 dan opponent to resign, hardly 30 moves being played. Well, it was a leisurely handicap game late in the evening, but it still felt great :-)translate this
Ko. Black can do better.translate this
Black played at A and White played B. He didn't like R17 which leads to a ko (I hope this is correct). But was his defense at B a good choice? If you can kill, do so. If not play at C.translate this
White gets a gote seki and wins the game by half a point. This seki is worth 7 points in gote.translate this
White gets a gote seki and wins the game by half a point. White made 7 points in gote here.translate this
White gets a gote seki here. Black G1 wasted another two points compared with Black H1, for example. White wins by 2.5 now.translate this
This move is worth 7 points in gote. B2 is only 5 points in gote. So White didn't answer A4.translate this
White should't play here (compare the Black A4, White H2 path), but even this proves the Black move wrong: Black E9 and he has gotten only 2 points in gote. The lower left is bigger. And if Black tenukis he has gained nothing on the upper side. (Actually, he lost something there.)translate this
White wins by half a point.translate this
Seki. Black's gain in the other corner doesn't make up for it.translate this
Seki. Black's gain in the lower left doesn't make up for it.translate this
Now it dawns on Black that he had been too careless about the lower right. (White H2 is a ko threat.)translate this
White cannot avoid the ko at A3 or he looses.translate this
G1 leaves bad aji in that corner.translate this
Seki. Black's gain in the other corner doesn't make up for that.translate this
H1 leaves bad aji in that corner.translate this
Sorry, but Black could not avoid the ko at A4. White wins by half a point.translate this
H3 leaves bad aji in that corner.translate this
J2 leaves bad aji in that corner.translate this
None of the players could avoid the ko at A3. Now you see why H2 is the only correct move in the lower right. This way White has only one ko threat at D8 (the C9 threat later is too small). So Black wins this ko (he has a threat himself at F6) and thus the game.translate this
Sorry, but Black could not avoid the ko at A3. White wins by half a point.translate this
Black has catched himself just in time and changed his play to the correct place (H2). Both players should have played there instead of A and B at the problem start. You got it right. Just proceed for 2 or 3 moves.translate this
Black has played at A and White answered servile at B. There is a 0.5 komi and no captures were made. How does Black win now?translate this
Ko for connection, but you wasted ko threats.translate this
Ko for connection.translate this
There is a better ko for Black.translate this
You didn't bring the stones in the corner to full use.translate this
Black cannot play Q19.translate this
There's a better ko for Black.translate this
Black to play. What can you do with the triangled stones?translate this
Now THAT'S sneaky. White has 15 to your 20, now.translate this
Why throw away stones?translate this
Wasted effort.translate this
White loses the corner and the game.translate this
No, that wasn't it...translate this
Yeah, and?translate this
There WAS a point to that, right?translate this
Bent five in the corner?translate this
Ooh, so close.translate this
Black wins since she has ko threats and White doesn't, but this is rather tedious.translate this
Whoops...translate this
Winners don't do drugs.translate this
Okay, now what?translate this
It seemed like a good idea at the time...translate this
Um... crack kills, mmkay?translate this
Newp.translate this
Nada.translate this
Zip.translate this
Is there a pattern here?translate this
Well, THAT was stupid...translate this
While not necessarily wrong, as it forces White to reply, this doesn't accomplish anything and wastes a ko threat.translate this
These stones are already captured. There is no need to waste a move and decrease your own territory.translate this
Black is down by a point. How can she win? (No captures have been made.)translate this
White will lose something.translate this
Without a ladder at A, Black is badly off.translate this
Ladders are bad for Black.translate this
White to kill Black without ko.translate this
He gave his life for the benefit of the cause. We'll remember you, P4!translate this
This definitely works, but going at P4 first may have been better, as explained in the comments by Tommy 3d.translate this
Black doesn't realize that you can hurt him, so give him a jolly rogering.translate this
1 point in sente is not the biggest.translate this
White N5 has been a 4 point gote play and a simple endgame tesuji. If you wonder why it's not three points: White M6 is a 1 point sente move later, so we add this point to the three points White has destroyed.translate this
J13 was 2 points in gote and a mistake, as it allowed Black to play K11.translate this
K11 was 3 points in gote: not the biggest point.translate this
Black tenukis on the upper side and plays the bigger point.translate this
White to play the biggest endgame move on the upper or right side. The lower left and the center are not existing for you.translate this
Not the best ko for Black.translate this
Black to make points in the corner.translate this
See problem 1505.translate this
Is it possible to utilize the marked stones? (Assume that any moyo built in the region of A has little value.)translate this
White 4 here is definitely not a good move. See the variations for more information.translate this
What is the best way to save the marked stones?translate this
Black to move. What is the result?translate this
This move both saves Black's group and creates a bit of thickness facing his komoku.translate this
It's the famous two stone seki!translate this
White puts a stop to your evil plans!translate this
Ko in White's favor. White stands to lose a lot, so a suitable threat is unlikely.translate this
The pain of loss.translate this
Ko in favor of Black. Given the size of the prize, it's unlikely that White has a viable threat.translate this
White = 0wz0rd.translate this
Dead as a proverbial doornail.translate this
Butt-whooped.translate this
Would be seki, but B1 works for Black.translate this
Divided and conquered.translate this
Whoopsie.translate this
Correct.translate this
Black is killed.translate this
Wrong. Black can be saved.translate this
Can Black save his group? If not, choose A.translate this
This kills the entire White group.translate this
What is the best move for Black?translate this
The ladder fails.translate this
Is it possible to capture the White stone in a ladder at A? If not, please play at B.translate this
The ladder works.translate this
Sorry, but the ladder works.translate this
This move is forbidden by the ko rule!translate this
Black cannot get two eyes.translate this
White to kill all the marked stones.translate this
Failure: ko.translate this
Good job. Seki in sente.translate this
Come on! Capture it! Capture it!translate this
I've marked the dead stones just in case you were wondering... All the way to Q.translate this
Yeah, that went well.... :)translate this
Nononono... not best move to die quickly...translate this
Weeeeeeee!translate this
The White stones gave you a boo-boo.translate this
Look at the cute lil' guy hiding in the corner while his friends die... I'll call him Jim.translate this
Seemed like a good idea... wait... no it didn't...translate this
Please bunch the stones up more if you can...translate this
Best move for Black.translate this
Great! Bunched... but alive in gote.translate this
Please try to save more.translate this
Great! Bunched together but connected in gote.translate this
You're already alive around there silly! :)translate this
?translate this
Try to live.translate this
The group with the eye wins the capturing race.translate this
What happens in this capturing race?translate this
White can live in seki.translate this
White can get a ko.translate this
White can get a better ko.translate this
Black kills.translate this
Now the problem is to try to do something with the White bottom left corner.translate this
Black lives with a double ko.translate this
Now the problem is to try to kill the Black bottom right corner.translate this
Black just played the marked stone. If you think White has to respond to keep the Black stones dead play at A and if you don't, play at B.translate this
White dies without ko.translate this
This sequence is a little messy, but it works.translate this
White just played 1. How to respond?translate this
Black cannot connect: no ko.translate this
Black played 1. How to respond?translate this
Black cannot push; White lives.translate this
White has to protect at A, B, or C to get a seki. White can do better.translate this
Black starts a ko or gets a seki by playing at A instead. White can do better.translate this
White dies (the three stones are caught in a snapback).translate this
Black starts a ko or plays at A to get a seki. White can do better.translate this
White has only one eye and dies.translate this
White dies. Defending the cut at A leaves one eye.translate this
White dies (the four stones in an L are caught in a snapback).translate this
White dies (even without the last Black move).translate this
Illegal ko capture. (Did you READ the problem text?)translate this
Black wins by 2 points. White could have obtained jigo. See variations.translate this
This really looks strange. First Black plays inside his own group, making a third eye. This frightens White so much that he has to make a third eye himself. But it is actually the only way to avoid losing by both players. Black wins the ko: result is jigo (draw).translate this
White wins by 2 points.translate this
White wins by 3 points.translate this
Black has lost 15 points to gain 1 point.translate this
Black has lost 5 points for no purpose.translate this
You have lost 19 points to gain 1 point.translate this
You have lost 5 points for no purpose.translate this
White wins by 7 points.translate this
White has just taken the ko in the middle. So don't play at A. If Black lets White connect the ko, he loses by 1 point. (No komi.) What can he do?translate this
Good job. Black can't push but you can kill at A.translate this
Good job. Black is about to die!translate this
White cannot attack both A and B; Black Lives.translate this
White to kill. Right out of my head, so it shouldn't be too tricky ;)translate this
Black is alive with two points in gote. White can further reduce Black to 2 points at A or B later. Black can do better.translate this
Black is alive with 2 points in gote. Black can do better.translate this
Black is alive with 4 points, in gote. Black can do better.translate this
Black defends and retains 5 points in sente.translate this
White has just played 1. Where should Black respond?translate this
If you can kill the marked stone, kill it. Otherwise play A.translate this
White can fight a ko for life.translate this
Please place a 9-stone handicap.translate this
Black to do something inside White's territory.translate this
What can White capture?translate this
Good move, playing at A -- using sente to eliminate the bigger Black ko threat at B.translate this
When Black connects at A, White lives with B.translate this
White is dead; only one eye (at A -- B is a false eye).translate this
White is dead -- only one eye (at A: B cannot be more than a false eye).translate this
Roundabout; but I guess it works.translate this
Destroying your own eyespace does not help.translate this
Black can even play elsewhere; A is a false eye.translate this
Even if Black plays elsewhere, White will die.translate this
You cannot make two eyes when you destroy your own eyespace.translate this
White is dead even if Black plays tenuki instead.translate this
White cannot make two eyes even if Black plays tenuki this move.translate this
You cannot live if you destroy your own eyespace. Talk about dying in gote...translate this
White has only one eye.translate this
White is dead; only one eye.translate this
(Actually, Black can tenuki and still kill White.)translate this
Oops - you destroyed your own eyespace. Now you cannot make two eyes.translate this
White can live without ko.translate this
Find a better way. White can live without resorting to ko.translate this
Actually, Black can tenuki and White will still die.translate this
Black can even tenuki; White still cannot make two eyes.translate this
Actually, White is dead even if Black plays tenuki.translate this
Black can even tenuki this move, and White still dies.translate this
Black does not even need this move; White dies anyway.translate this
White is dead. (Actually, Black can tenuki, and White is still dead -- only one eye.)translate this
White is dead. (Black can even tenuki this move, and White still cannot make two eyes.)translate this
Black can even tenuki this move, and White still cannot get two eyes.translate this
Only one eye, at A. (B and C are false eyes.)translate this
Running away will not work. White can live inside.translate this
Only one eye, so White dies.translate this
It is hard to make two eyes if you destroy your own eyespace.translate this
White dies even if Black plays tenuki here.translate this
Actually, White dies even if Black plays elsewhere.translate this
Running away does not help... White must live inside.translate this
Destroying your own eyespace will not help. A is not an eye.translate this
You certainly cannot live if you destroy your own eyespace.translate this
White is dead even if Black tenukis.translate this
You will not get two eyes that way.translate this
White can live inside -- running away will not work.translate this
Now that you have destroyed the White eyespace, Black can even tenuki instead.translate this
White dies even if Black plays elsewhere.translate this
Black can tenuki instead.translate this
Note that A is not an eye.translate this
Filling your own potential eye will not help.translate this
Actually, Black should tenuki here.translate this
White dies even if Black tenukis.translate this
Actually, Black can tenuki and still kill.translate this
White has only one eye. A and B cannot become eyes for White.translate this
White dies even if Black plays tenuki.translate this
Black can even afford to tenuki.translate this
White invaded the upper side. Black fought back; but there may be weaknesses White can exploit...translate this
Like this White can't make two eyes.translate this
Like this you are in a seki.translate this
How can Black kill White?translate this
You got White. This technique of sacrificing a stone on a connection point is called horikomi.translate this
How can Black kill White? You must sacrifice stones to succeed.translate this
Just because it feels so good...translate this
Eye in the stomach.translate this
Assuming the life of the group is in question...translate this
Seki. But why?translate this
T for tenuki?translate this
A nakade, good for you.translate this
Wrong way. Bent four is alive.translate this
Ko. It's in White's favor so hey, you win I guess.translate this
Oops...translate this
Ko, in Black's favor.translate this
Almost, but not quite.translate this
Good.translate this
Ko in Black's favor.translate this
False eyes.translate this
Not yet.translate this
No...translate this
Now, if only Black would do that...translate this
White to kill. Yes, it actually can be done.translate this
These stones are irrelevant to the life or death problem - White can make two eyes as shown or tenuki and win the semeai later if Black captures at N18.translate this
Ko is the best you can get. Next White A, Black B, White takes the ko at C and Black starts with a local ko threat at D or E.translate this
White has just played the triangled stone. What can Black salvage from his group in the top right?translate this
Comb formation is alive, so playing G2 is worth -1 in gote and White kills the B6 group.translate this
Comb formation is alive, so playing G1 is worth -1 in gote and White kills the B6 group.translate this
Tripod group is alive, so playing T3 is worth -1 in gote and White kills the B6 group.translate this
Tripod group is alive, so playing T2 is worth -1 in gote and White kills the B6 group.translate this
Tripod group is alive, so playing S2 is worth -1 in gote and White kills the B6 group.translate this
The B6 group is worth much more than the T18 group.translate this
L group is dead - so after playing B18 Black needs one more move to live in the corner. In that time White can finish off B6 and L17 groups.translate this
The B6 group is worth more than the L17 group.translate this
Wrong: A6 has bigger endgame value than A12.translate this
Black to live with as many groups as possible, with optimum result -- center can be ignored.translate this
Four on the third line is dead.translate this
Door formation is dead.translate this
Gun six can be turned into seki by White; the S18 group is the biggest play.translate this
Gun eight group (A5 group) is alive (no seki) because of the liberty at A6.translate this
The S18 group is bigger than the J group.translate this
Three space notchers (R10 group) can be turned into seki after White T9, T11 -- the S18 group is bigger.translate this
A18 is enough for the J group to live.translate this
Black can't save this group.translate this
The left bottom corner is bigger.translate this
Now what? No more letters for you ;)translate this
Black can't save this group now.translate this
Black gets 5 points for preventing seki, but loses big time in the left top corner.translate this
Gun eight group is alive, no seki, because of the A6 liberty.translate this
Where to play now?translate this
Black to gain the optimal result here -- please play A, B, C, D, E, F or G.translate this
Deny the chance of White ko.translate this
Don't let White try to get a ko.translate this
No room for another White eye.translate this
Stop White from trying the ko in the corner.translate this
There is no place for White to get another eye.translate this
Actually, White does not even need to play this move yet.translate this
Self-atari does not help here.translate this
Hello?translate this
White is usually dead here; however, this is less than best, because Black must kill via 'bent-four-in-the-corner'. If White ends up with a non-removable ko threat, then this may end up alive in seki, under some rulesets. Find the more immediate path to victory.translate this
White lives -- an eye at A and an eye at B. White just needs to connect at C when Black plays D or, to start ko, E. Try again, Black...translate this
White's eyespace is ruined.translate this
White lives with eyes at A and B.translate this
Stop White from getting a ko -- there are better ways to kill.translate this
Bulky five dies.translate this
Stop White from trying for ko. Kill more surely.translate this
Deny White a chance at ko.translate this
This kills via 'bent-four in the corner'. If White develops an unremovable ko threat, then Black may find that White lives in seki, under some rulesets. There is a better way to kill this.translate this
Don't let White try for a ko.translate this
This works, but I think it's inferior because: What if White does not play A18 right now, but saves it for a ko threat? Black can kill without giving White such a chance.translate this
Don't let White get a ko.translate this
This works, but I dislike it. Suppose White does not capture with C18 right away, but saves it for a threat in a ko fight. Black has better ways to kill.translate this
Stop White from getting a ko.translate this
This sets up 'bent-four in the corner', which is almost always dead. However, if White comes up with an unremovable ko threat, then White may live in seki, under some rulesets. Find a more direct way.translate this
This seems to work, but I dislike giving White a ko threat. (Suppose White does not capture with A18 right now; then White H. A18 will be good in a ko fight.) There is a simpler way.translate this
Don't let White try for a ko. There is a better way to kill.translate this
White is dead, but wants you to prove it. Please move at T for tenuki to start this problem.translate this
Now White can't push in at B18. White loses 5 points of territory and Black gains one more point at A19. Black now wins by 2.5.translate this
That is just dame.translate this
Wrong. Black can still win.translate this
Black destroys his last chance.translate this
Should nothing happen, White will win by 11 points. But can Black turn the tables? If you think he can't, play at A. Unnecessary forcing moves have been blocked to limit variations.translate this
The snapback that wouldn't die!translate this
Not quite.translate this
Eh?translate this
Black weasels out of it!translate this
Nice try, but something's missing...translate this
Black is caught!translate this
Wha?translate this
Black gets two eyes.translate this
White only gets two stones.translate this
Clever, but not clever enough. Black is still alive.translate this
White to kill. Yes, everything.translate this
Black survives and wins the corner!translate this
White's group has 3 liberties and you have 2, so he wins the capturing race.translate this
Black still dies.translate this
This way to kill is too slow and White can kill you before you kill him.translate this
It doesn't change the situation.translate this
White cut the connection.translate this
How can Black save the marked stone?translate this
Please answer White's ko threat at A.translate this
Black to kill (should be really easy).translate this
White wins the corner if she has enough ko threats.translate this
It's going to be tough for White, and he may end up in a ko. There's a better way.translate this
This is what happened in the game. Here 'useless' coincidentally disconnected.translate this
Seems to work.translate this
How can White best save his ugly blob in the upper-right, while killing Black's surrounded stones?translate this
White steals points in the corner. Not good enough!translate this
Unnecessary ko.translate this
Disaster.translate this
The White stones can't get away.translate this
Black's corner stones are alive. White can't make an eye in the remaining space, and Black can, so all Black's stones live.translate this
White has just played the marked stone. How much can Black keep?translate this
White just failed to play at A, assuming he would lose only the 4 stones on the left. Show him otherwise and kill the whole corner.translate this
Now White has only one eye. The other is a false eye. White dies.translate this
Mai was wrong. White can form two eyes.translate this
White can form two eyes. No way to stop him.translate this
Yuuki's choice. He was wrong. White has two eyes and lives.translate this
White can form two eyes like that and you can't stop him.translate this
White to play and kill the Black stones.translate this
White to move. He can kill the Black stones!translate this
Black takes the ko first.translate this
With such a big eye White wins the capturing race.translate this
Black A would have worked if the Black stones on the right had had one extra liberty.translate this
White's big eye wins the capturing race.translate this
White takes the ko first. Black can do better.translate this
It's a ko and Black takes first.translate this
White's eye is big, so White wins the capturing race by several moves.translate this
White wins the race because of his big eye.translate this
White can connect.translate this
White is one liberty ahead.translate this
Save the isolated Black stones.translate this
It's a seki, counting three points for Black (the three captured stones). If he had answered the marked stone, there would have been ten points of territory: Black lost seven points here!translate this
This isn't Blacks best try: he only has five points left compared to the six White earned, and it is gote also. Black should have played 2 at the marked point!translate this
This comes to nothing.translate this
White to move! What can he do?translate this
Eventually, White will capture at A and live.translate this
Black successfully prevented White from getting two liberties (in which case White would be able to atari at A), but in the process White has gained a ko threat!translate this
From now on it's plain sailing again.translate this
White wants to capture at A, but before that he needs at least a ko threat or two liberties. Black prevents this as long as possible!translate this
This is a mistake by Black. A is the only move!translate this
White is alive, but only because Black made a mistake: he can't atari with the marked stone!translate this
Since there is no ko threat, White is dead: Black will connect at A with his next move. Taking the ko (the marked stone) was a mistake!translate this
There is only one eye in the corner, and it's impossible to gain another in the center: White is dead. Taking the ko (the marked stone) was a mistake!translate this
Black plays this way in order to prevent a second eye. Now, if Black can play A, White will be dead even if he captures the five Black stones. Therefore he must gain a liberty and then play B.translate this
You already know this :)translate this
... and retakes the ko.translate this
Finally, White got a chance to take the ko, but Black gives one more atari...translate this
Utranslate this
Obviously, White can't take the ko. That is, for the moment!translate this
So Black has no choice...translate this
Black has to prevent a White move at A.translate this
White to play and save the marked stones!translate this
This is a two step ko.translate this
This is a direct ko. White should have played S19 at A!translate this
Of course White doesn't allow a ko by playing T18 at A!translate this
This is not small, but Black can do better.translate this
After the White mistake earlier, the same position as in the solution is reached, a two step ko for Black.translate this
After the White mistake earlier, the same end position as in the solution is reached. White S19 was another mistake: White T17 is better! Now Black has a direct ko.translate this
This is a mistake. Black can reach the solution now. White shouldn't connect!translate this
White lost some points in the corner, but there is no danger of losing the whole group now.translate this
This White 2 is better than connecting.translate this
This only works if White makes a mistake.translate this
Possible, but A is better.translate this
Now White can't get two eyes.translate this
White lives!translate this
Black has captured three stones, but the White group lives.translate this
There is no weakness in White's formation, he lives without any problems.translate this
In this position, D15 is an eye!translate this
There is no weakness in White's formation now, so he lives without any problems.translate this
The Black hane looks dangerous, but White connects and can live after that.translate this
Now Black can fight a ko.translate this
This is wrong: Black can't play T1, and loses all his stones.translate this
Black can't play T1, so he is dead.translate this
White wins by one point.translate this
There was no ko threat for Black!translate this
Of course Black doesn't capture at B1!translate this
White loses the capturing race by one move: F2 wasn't a good enough ko threat.translate this
There is no White ko threat.translate this
No komi given, no prisoners taken. White to play and win!translate this
Now White can't play B4, so he is dead.translate this
B6 is a false eye, so White is dead.translate this
Black to move and kill the White stones on the left.translate this
White to kill the Black group.translate this
The seven White stones are lost!translate this
Connecting is bad; now White captures some stones!translate this
If Blacks plays this atari first, White doesn't connect but extends and now threatens to play A, B, or C.translate this
White just atari'd with the marked stone. What is Black's best answer?translate this
White would like to connect at A, but then Black plays at B and White can't connect at C because he is short of liberties.translate this
Black to play. Is there a way to stop White from getting two eyes?translate this
White's C3 Group cannot escape.translate this
Black captures two White stones eventually, but it is possible to get the five stones in the corner. Try again.translate this
White is out in the open: Black A16 was too ambitious.translate this
Ko! This is best for both.translate this
White lives: this is the worst for Black.translate this
In this variation (started with Black C18) White can do better than a ko.translate this
White is out in the open. Black A16 was too ambitious.translate this
Ko. This is best for both.translate this
Black accomplishes nothing.translate this
Just ko.translate this
Wrong: Black can save his group.translate this
Can Black save the G9 group? If you think he can't, play at A.translate this
White can play A or B next.translate this
White captures the two Black stones.translate this
White captures the Black stones.translate this
This is not good enough for White.translate this
In the solution, the White A for Black B exchange is in place, so White wins the semeai, but in this variation Black simply captures White.translate this
After this exchange, White can't do anything.translate this
White wins by one point!translate this
Jigo! This is not White's best, but the game ended this way.translate this
Jigo! This is the game.translate this
Black wins by one point!translate this
Black A is good, too.translate this
Black just played at A. Can White win after this?translate this
Two eyes. White A3 would have been slightly better; B1 is inside your own territory.translate this
White can't take away Black's liberties, so he is dead!translate this
White is short on liberties!translate this
White to move. How can he save his stones?translate this
If now White A, Black can cut with B, White C, Black D, so the White thickness isn't worth much.translate this
Nice White center thickness!translate this
Very thick thickness for White :)translate this
If White A, Black B and Black is safe.translate this
White has secured nice center thickness.translate this
Black is separated.translate this
Nice center thickness for White!translate this
Black to play. Don't help White too much!translate this
Good, but Black smartly took sente with L1.translate this
This should actually be at L1.translate this
In sente, but the extra stone at g3 was unnecessary. No loss though.translate this
This works, but not the best way to do things.translate this
White ran out of liberties; ko at most.translate this
Hard ko for Black, but White could have succeeded without ko.translate this
Ko is not necessary.translate this
Of course. Black's only choice.translate this
Right. Black couldn't connect.translate this
Another big mistake by Black.translate this
This wont work.translate this
Black will have a hard time winning this ko, but White could have succeeded without ko.translate this
Ko is unnecessary.translate this
That's two eyes for Black.translate this
Two eyes for Black.translate this
After the sequence, Black makes the mistake of move 8. How to punish?translate this
Black is dead!translate this
White can't play B because of the snapback, so this is only a ko! Black A or B instead of B19 would allow White to play B19 himself and kill Black as in the solution.translate this
The A17 stone is not important!translate this
This is only a ko!translate this
Only ko!translate this
White to move!translate this
Black lives!translate this
Black to play and live!translate this
Black is alive and White's D12 group gets into trouble.translate this
Black gets caught.translate this
A is better!translate this
Black is a liberty short.translate this
This is not good enough.translate this
This is not as good as the solution.translate this
Black to move!translate this
How to handle White 1?translate this
And Cho Chikun resigned...translate this
If that was the solution, it wouldn't be much of a problem, would it?translate this
Black fails.translate this
Far from best answer.translate this
And you were so close...translate this
Good job!translate this
And you were soooooo close to the good answer :)translate this
^_^translate this
If that were the solution, it would not be much of a problem, would it?translate this
This is far worse than the best answer.translate this
Ahem...translate this
Black's attack fails.translate this
That's far from the best answer.translate this
White connects at 3. What is the best response for Black?translate this
'Save the ko for last' - since there is no Black ko threat, White wins by 1 point!translate this
Since there is no ko threat for White, taking the ko first is a mistake: Black wins by one point!translate this
White has no ko threat here.translate this
This is only a jigo - taking the ko was wrong!translate this
White to play and win.translate this
Thanks to the exchange of the marked stones there is no White ko threat left, so Black can connect the ko and win by 1 point.translate this
If Black takes the ko at once there remains a White ko threat at the bottom. White can recapture the ko and a jigo results.translate this
Ignoring the White ko threat gives Black not more than a jigo.translate this
No komi, no prisoners - Black to play and win.translate this
Black connects the ko and wins by one point.translate this
E7 was a ko theat!translate this
Black has no more ko threats, so White will connect - jigo!translate this
E7 was a ko threat!translate this
Black is a ko threat short, so White will connect and secure a jigo.translate this
E7 was a ko threat.translate this
White will connect next - jigo!translate this
Connecting is secure but leads to a jigo.translate this
This is only a jigo.translate this
In the end, it's a jigo.translate this
White wins by 1 point.translate this
This kills the corner.translate this
White wins by 3 points - connecting the ko was wrong.translate this
Black can't play this ko because his whole corner is at stake.translate this
Black must first defend at the bottom.translate this
The Black group is dead!translate this
No komi, no prisoners - Black to play and draw!translate this
And White connects the ko - jigo!translate this
And White connects the ko - jigo.translate this
Black loses by 1 point.translate this
Next, Black connects the ko and wins by 1 point!translate this
Black connects and wins by 1 point.translate this
Black wins!translate this
Black connects the ko and wins by one point!translate this
Jigo!translate this
Jigo again!translate this
This is pointless - White has lost 7 (!) points.translate this
Thanks to the ko, White gained some points, but it's still not enough: Black wins by 1 point!translate this
Black wins by 6 points.translate this
Black wins by 2 points.translate this
Black wins by 1 point!translate this
Black wins by 6 points!translate this
Black wins by 2 points!translate this
Black wins by 7 points!translate this
Black wins by 3 points.translate this
No komi, no prisoners - White to play and draw!translate this
White M11 dies, and White eventually has to plug up N6.translate this
White M11 lives.translate this
This is a three-stage ko for White to make M11 alive, though there's little chance...translate this
Finish M11 off (assuming that bottom groups are alive).translate this
Black got White. Pretty simple, no?translate this
How should Black play?translate this
White loses the upper part.translate this
White can save F10, if need be. But the top is lost and Black is connected.translate this
White covers the cutting point. You can have just one stone.translate this
Two very happy White stones celebrate their unexpected rescue.translate this
Black to kill the upper part.translate this
White is seriously hurt!translate this
White manages to limit the damage in sente. H12 becomes a wasted move.translate this
A better defense by White. Black does take profit in sente though.translate this
Correct way for Black to play.translate this
White was able to draw the game.translate this
White has won the ko, but Black wins the game by 1 point! With his ko threat at D1, White gave Black an extra prisoner.translate this
Black will connect the ko and win by 1 point -- the White ko threat at E1 made the Black threat at E4 possible.translate this
White must answer the Black ko threat!translate this
With this, White plays a ko threat before the ko even started!translate this
With this, White plays a ko threat before the ko even started! There is one more at E3, so it seems still to be okay, but he also loses a point by sacrificing on a dame point -- Black will win by 1 point!translate this
White to play and draw!translate this
Doesn't it give a new meaning to the word 'throw-in'?translate this
Doesn't it give a new meaning to the word 'throw-in'? (This is the dual solution with T18 and T15 exchanged.)translate this
Something wrong with the order...translate this
Not working.translate this
Not this way...translate this
Not the desired outcome...translate this
Black is short of liberties.translate this
Black to play and get a ko (really!).translate this
White connects the ko - jigo!translate this
This is bad - White wins by one point.translate this
Now Black can't get a ko with A2 (White A2 is good, too).translate this
This is wrong - please look at the 'supplement 2' problem!translate this
No prisoners, but White received a 3 point komi - that is enough to draw the game! How should White play?translate this
This is a seki, so White can't ignore Black F1!translate this
This is a seki, so White can't ignore Black G2!translate this
In this position, D6 is no ko threat!translate this
No prisoners, but a 3 point komi for White -- Black to play and win!translate this
Good job. Miai for an eye on both sides. White dies.translate this
Good job. Miai for an eye on both sides.translate this
And White lives. You descended down at H1 too soon.translate this
And White is quite alive.translate this
This is a false eye, so White is dead!translate this
White is dead. White A16 isn't even sente.translate this
This is a false eye, so White is dead.translate this
Now White A16 isn't even sente. White is dead!translate this
White lives -- A18 was wrong!translate this
Thanks to the liberty at A14, White is alive!translate this
White sacrifices a stone and lives.translate this
Too easy for White.translate this
A nice move! White lives.translate this
No! White lives!translate this
A ko?translate this
Black to play! Can he kill the White group?translate this
An unconditional seki.translate this
White to force an unconditional seki.translate this
White is caught in damezumari.translate this
Black to kill everything.translate this
This is a common seki and best for both. Black wins by three points!translate this
This is a common seki -- Black wins by three points!translate this
Black has no ko threats.translate this
This is a seki (White can't start a ko at A1), but since Black wins by four points, White lost a point here (answering A2 with A3 is better).translate this
This is a common seki - -Black wins by three points! (Answering B3 at A3 is one point better).translate this
Also a common seki, but since Black wins by four points here, White should answer A2 at A3.translate this
Black can't fight this ko.translate this
This is a common seki. Black wins by three points.translate this
Seki! (White can't start a ko at A1).translate this
Seki!translate this
Can Black do anything to avoid defeat?translate this
Ko's are good for White.translate this
This is not optimal. White has no fear of a flower-viewing ko here compared to the correct solution.translate this
Assume ko's are good for White.translate this
Jigo. Black D7 is wrong.translate this
Jigo. Black E1 is wrong.translate this
Now C7 is not possible (White E7 took away a liberty), so Black collapses.translate this
So after D7, Black is alive, but there is the problem of White E7 after Black D8!translate this
(Alternative defense suggested by uwe001.)translate this
Right.translate this
White wins by two points!translate this
No komi, no prisoners. White to play and win!translate this
Black wins by one point! Thanks to the marked stone, the White endgame at the right was gote: if Black starts with A instead (also a common idea), White would be able to play G4 in sente (see that path for more details).translate this
This is only a jigo!translate this
This is a disaster for Black: White wins by one point!translate this
This is a two point loss for Black!translate this
Black can't hope to win this ko.translate this
White takes the upper corner comfortably and keeps sente.translate this
Oh no! White loses sente and half the corner.translate this
Wrong direction: A would have been bigger.translate this
No, White is being too greedy when playing White 5 after White 1, Black 2, White 3, and Black 4. This is enough for White to win on the 9x9 board, but you should have seen a better move.translate this
Though Black lives in the upper left corner, White takes the entire lower edge.translate this
No! White will barely have a chance to kill the lower group.translate this
Black is cut in two and barely lives with either group.translate this
No, White is being too greedy when playing A. Black can minimize her loss. This is enough for White to win on the 9x9 board, but you should have seen a better move.translate this
Ok, I know this ends in a variation which I called 'solved' elsewhere. But here: why didn't you seize the opportunity to cut Black to pieces by capturing A?translate this
As you can see, Black's hane at A does not even threaten to make an eye in the corner.translate this
No choice.translate this
White either kills the upper left corner or cuts Black in two.translate this
To cut was the right idea, but Black can minimize the loss. On a 9x9 board this might be just about enough for White, but on a bigger board Black could exploit her thickness. You should have seen a better move.translate this
No. Black wins comfortably.translate this
Black has played the hane at A. What is White's strongest response? White can win by more than two points.translate this
Good, but playing at A might be slightly better (there might be some bad aji left at B).translate this
It's ok, but the last stone is usually played at A or B (as it removes bad aji from C).translate this
No need to push further.translate this
This is rather catastrophic for Black. You could have avoided this.translate this
You could have avoided this.translate this
You can do better than this.translate this
White has just played at the marked stone. What is the correct response? (Think late endgame/yose -- Black is trying to seal off the lower left side.)translate this
Black A or B saves the marked stones, but White's gain on the edge is good enough.translate this
No. Black saves the marked stone, and White has to struggle to make a living for the surrounded group.translate this
No. White cannot save the marked stones.translate this
No. White is deadder than Black.translate this
No. White loses the marked group.translate this
Right or wrong? I don't know. Add a comment! White has to be careful about the snapback-set-up at A.translate this
No. Black can escape with either A or B while White's stones are in deep trouble.translate this
Black after being cut at AABB attempted a countercut at C. What is White's best answer?translate this
Ko - there is better.translate this
2 eyes: alive.translate this
Black wins by four points!translate this
This is only a jigo - Black missed D2!translate this
Black wins big!translate this
This is only a jigo - sacrificing a stone was bad!translate this
This is only a jigo - sacrificing a stone was wrong.translate this
WHITE wins by one point?! Sacrificing a stone was wrong, and Black also missed the sente play D2.translate this
Black has no more ko threats.translate this
This is hopeless for Black.translate this
This is only a jigo, but Black had no choice - after playing D2, he must sacrifice a stone at G4.translate this
This would be ok for Black, but White F9 was a mistake - G4 is better.translate this
Good enough for White - he can also fight the ko.translate this
White lives, Black is dead.translate this
There is always a second White eye at the bottom.translate this
Ko. Black needs 2 approach moves (presuming White fills R18 after answering Black's first threat).translate this
White to kill the two Black stones in the corner without any hint of ko.translate this
White cannot get another eye inside.translate this
Help Hikaru kill the marked stones.translate this
White has 18 points + 10 prisoners, Black has 19 points + 10 prisoners. Black wins by 1!translate this
Black wins by one point.translate this
White just plays a dame move, he has no more ko threats.translate this
White has 10 points + 1 prisoner, Black has 12 points + 3 prisoners. Black wins by 4.translate this
White has 11 points + 1 prisoner, Black has 10 points + 1 prisoner, White wins by 1!translate this
This is not a threat! White wins by 2 points.translate this
White has 12 points + 3 prisoners, Black has 10 points + 2 prisoners. White wins by 3.translate this
White has 17 points + 8 prisoners, Black has 20 points + 9 prisoners. Black wins by 4.translate this
White has 10 points + 1 prisoner, Black has 13 points + 4 prisoners. Black wins by 6.translate this
In case White eliminates Black's ko threat...translate this
White has 10 points of territory, no prisoners. Black has 9 points of territory, no prisoners. White wins by one point.translate this
Black to play and win the game. There's no komi and no prisoners.translate this
Seki. White scores 1 point for capturing C3 and another 1 point when she removes A5.translate this
1 point worse than the optimal seki (although sente).translate this
Sente but 1 point worse than the optimal seki.translate this
Seki, but Black has sacrificed unnecessarily.translate this
Seki, but Black has given White unnecessary prisoners.translate this
Seki, but Black has sacrificed more stones than he needed to.translate this
1 point worse than the optimal seki (but sente).translate this
Best endgame for Black considering only points (not sente)?translate this
This is okay for White, but Black made a mistake.translate this
This is bad!translate this
This is hopeless. White can play either F2 or E7.translate this
Black should have played at the bottom.translate this
White escapes via ko.translate this
White captures two Black stones and lives.translate this
The best Black can do is ko.translate this
White escaped. While Black may still kill White, depending on the rest of the board, Black can do better.translate this
See variation on C16.translate this
See variation on D17.translate this
Escape via ko.translate this
See variation on D15.translate this
See variation on B17.translate this
This is fun problem I encountered when I started learning go. It demonstrates a commonly used principle.translate this
White wins!translate this
White wins with damezumari!translate this
Black takes a vital point and makes ko.translate this
Best ko for White, but she can do better.translate this
White wins, but Black can play better.translate this
Best ko for White, but she can play better.translate this
White to live without ko.translate this
Black has more liberties.translate this
The third seki (Black can't play B2 because of White A4 or White B4) - and a jigo!translate this
Black wins by one point! There was no need to sacrifice a stone.translate this
Black wins by 1 point! There was no need to sarifice a stone...translate this
Black wins by five points!translate this
This is also a jigo.translate this
Black wins by one point! There was no need to sacrifice a stone...translate this
Black is dead - there is no time for Black F1.translate this
Uh-oh... ATARI!translate this
This is a 6 point loss for White.translate this
Black wins by two points!translate this
The joseki sequence leading to this position is shown.translate this
This is joseki, but White G5 is more usual. The joseki sequence leading to this position is shown.translate this
One color go: White to move. Hint: the next move is the last step to a standard joseki.translate this
White gets a gote seki.translate this
One point in gote satisfies you? I hope you aren't this timid with girls!translate this
Ooh -- two points in sente -- unless you prefer to play A3 for a third in gote? You can do better!translate this
White to play. Assume White wins ko's. Stylized from a complicated full-board position.translate this
Killing White J10 saves Black's center dragon. Though White can save his J14 stones with N18, victory should be certain for Black.translate this
Though Black has caught the White stones at J10, the marked stone should be at A, as White B is now sente. Still, Black should win.translate this
Though the marked stone catches the White J10 group, there is no reason to allow White to connect at B in sente. The marked stone should simply play at A.translate this
Good start. Did you read both variations?translate this
A and B are ways Black can catch White's J14 or J10 groups.translate this
Black can kill either the J10 stones or J14 stones with A or B.translate this
A and B are Black's miai to kill White J14 or J10 groups.translate this
Black K15 is no good, as it allows White to fix all his problems with L14. Black has a gote eye at A and another gote eye at the sequence starting with B. If Black takes one, White deprives the other.translate this
Good start. Did you read this line?translate this
While it is true that Black has eyes at A and B, they are both gote. When Black plays one, White can simply poke the other out.translate this
Black to play and win.translate this
Jigo! (In this position it doesn't matter, but normally it's better to play G3 first, then F3.)translate this
Jigo! (Of course, there was no need to 'sacrifice' a stone.)translate this
Black wins by three points!translate this
The original plan fails. White takes the left side but will lose the L6 / N7 group (L13 can survive).translate this
Black has no strong attack on the center stones since they easily connect to the top.translate this
This would be fine if Black could strongly attack the center stones with his sente, but they easily connect out to the top.translate this
What should Black do about the marked stones?translate this
I like this seki :)translate this
This is a jigo, too, but White will have to sacrifice three more stones, with a jigo as result.translate this
Also a seki - and a jigo, since Black will capture three White stones in the upper left.translate this
This is a seki, too, but Black can capture three more stones in the lower left, making it a jigo.translate this
This is a seki, too, but White will have to sacrifice three more stones in the upper left, making the game a jigo.translate this
No komi, no prisoners - White to play and win!translate this
H9 makes both ladders.translate this
Black connects under or kills P18 stones.translate this
Black kills the G18 stones.translate this
Black kills the P18 stones.translate this
P18 dies.translate this
Black connects underneath.translate this
G18 dies.translate this
White to kill the L18 stones.translate this
L14 breaks this ladder as well as the other three ladders Black can start!translate this
The ladder works for Black...translate this
White to play - can he capture the marked stones?translate this
White has more captures and wins.translate this
No komi, no prisoners: Black to draw or win.translate this
White to play and draw, no komi.translate this
Jigo.translate this
No komi, no prisoners.translate this
Safe, but Black can do better.translate this
Keeping sente is important!translate this
Huge ko for life. Black can do better.translate this
Ack!translate this
Black lives, but could do much better.translate this
Oh no...translate this
Objective: whatever's clever.translate this
What should Black do?translate this
Black is unable to push at H15 to falsify the eye due to a shortage of liberties.translate this
White can capture the Q16 stones but Black lives.translate this
Please resist the temptation to atari at F16, I haven't included any variations and it's bad style.translate this
Black can't play H15 to falsify the eye due to a shortage of liberties.translate this
White can take the Q16 stones but Black is alive.translate this
Please resist the temptation to play atari at F16. I haven't included any variations and it's bad style.translate this
Black needs to try some trickery now; stay on your toes.translate this
White can capture the Q16 stones but Black is alive.translate this
Black has his second eye at D13 or D15.translate this
White dies in gote - he has half an eye at O14 and another half near H14.translate this
Black lives. NB: he could have killed the whole White group in a capturing race after playing Q16 instead of H18, but this refutation is simpler.translate this
White dies in gote - there is half an eye at O14 and another half eye near H14.translate this
Black lives - note Black could have killed the whole White group in a capturing race by playing Q16 instead of H18, but this refutation is simpler.translate this
White dies - there is half an eye at O14 and another half eye near H14.translate this
Black has a second eye at D13 or D15.translate this
Please see variations where White plays at H15 in response to Black H16 for how this fails.translate this
Please see variations where White responds to H16 at G16 for how this fails.translate this
White only catches half of Black's group.translate this
White to kill the dragon completely. Hint: White starts with a thick defensive move on the left.translate this
Black has already lost too much. He can do better.translate this
White just played at 1. What is Black's best option?translate this
Black wins by one glorious point.translate this
Black makes a second eye (L9) or connects out (M7).translate this
Please stop Black from playing atari by playing at A.translate this
An all-dominating ko; Black will ignore any threat.translate this
Ko. Black will play A3 if White connects.translate this
Black is alive (B8 or K10 next).translate this
Please choose between A, B, C, D, E and F.translate this
Black has sente and has 3 places where he can make eyes in gote (N12, B8 and in the center - see variations).translate this
The extra gote eye on the right is sufficient for Black to live; please compare to the correct path.translate this
The sente eye on the right (White must also prevent connection to the corner) means Black lives easily; please compare to the correct path.translate this
White doesn't have time to throw in.translate this
Black is connected to the corner.translate this
Black can connect to the corner or play S13.translate this
The gote eye on the right is sufficient for Black to live; please compare to the correct path.translate this
Black lives easily after getting an eye in sente; please compare to the correct path.translate this
White is dead in the center.translate this
The stones in the lower left were in no immediate danger, please see the correct path for how White can deflect Black's attack here.translate this
White dies in the center.translate this
White was in no immediate danger in the upper left.translate this
Both sides are cut but it is Black who wins. G12 is not urgent since the White groups it connects are both strong (although there is aji at the top if Black gets G12).translate this
Kill all the marked stones. Hint: White has a cutting point near the center that needs urgent defense: which connection to choose?translate this
With this, the ko fight ends in a seki and the game is a jigo.translate this
White wins by one point! Black should accept the seki...translate this
White has no ko threat left.translate this
In this variation, Black will lose!translate this
This is awful for White.translate this
Again, there is no White ko threat.translate this
White has no ko threats left.translate this
Seki. White wins by one point.translate this
White wins by four points.translate this
White's attempt comes to naught.translate this
White wins by two points! Black D7 was wrong...translate this
This is hopeless.translate this
Black wins the ko and the game!translate this
White has no ko threat. Black wins the ko and the game.translate this
This is a seki, and, since Black can capture a stone at F7, also a jigo, so White is satisfied; but instead of playing G6, Black can do better!translate this
White can't play this way!translate this
Black lives by damezumari.translate this
White crushes Black.translate this
Draw.translate this
Okay, but you should play at A.translate this
An unexpected life and death problem occurs when White plays the marked stone. Black to live. (Please avoid playing at places like A and B as I did not provide any variations for them.)translate this
White can't play this ko.translate this
This is an easy win for White.translate this
Shortage of liberties!translate this
Definitely not the best way for Black because it allows White a possibility of fighting a ko.translate this
What can Black do inside White's territory?translate this
White to escape doom and seal the win in one move.translate this
Though usually White will choose a solid connection.translate this
Black starts to feel a little smothered...translate this
Exchanging C3 for B3 does not help the White position.translate this
Black is too happy with this result.translate this
Best local result for White? Exploit Black's weakness.translate this
Black has K15 or K12.translate this
White has no ko-threat - he loses the race if he tries A2 or A6 as a threat.translate this
White wins by one move thanks to A13, H12 and K10.translate this
Black should get a seki from this ko.translate this
Seki - the ko needs too many approach moves.translate this
White dies by one move.translate this
Ineffective threat.translate this
White has no ko-threat; try one.translate this
White needs to save the K9 group, save the G11 group and prevent a Black connection to the top - this isn't possible.translate this
White has no effective ko-threats. Black wins the race if White plays A2 or A6 as a threat, T17/T18/D17 are all too small, M15 is ineffective, and Black's group in the lower right is too strong.translate this
Seki, since Black is unlikely to fight the ko.translate this
Seki - there are too many approach moves to fight the ko.translate this
Seki - Black is unlikely to fight the ko.translate this
Black hits the key point at A. How does White unconditionally kill the triangled stones?translate this
Black firmly takes the corner.translate this
This is better played at A. Black has no weakness.translate this
This ko is an unnecessary burden for Black.translate this
Black helps White get shape.translate this
White gets good shape in the corner. Black can do better.translate this
White rejoices in your foolishness.translate this
Unimpressive.translate this
This is not a tesuji.translate this
Going nowhere.translate this
White has a swell position.translate this
Black to get the best local result.translate this
Since Black's D6 is too high, it becomes a target for White. White succeeds!translate this
Black secured the left side. White failed.translate this
Black's C5 is joseki if it was played instead of C2. White's D2 not only fails to punish Black, it allows Black to make up for his mistake while gaining the benefit of C2. White fails.translate this
Black fixes his shape, and White's shape is inefficient. White fails.translate this
Black 1 is overplayed; he should have pulled back at A instead. How should White punish Black?translate this
Uh oh... White A6 and White A4 are both impossible, so White failed. White B4 was a mistake!translate this
Black has three liberties now, so he is safe.translate this
The Black stones on the left are alive in seki, so White would have to kill the Black group at the top. A or B are the only moves he can try, but most probably it is White who will die...translate this
No - in this variation, Black is safe!translate this
Isn't this the same ladder as in the solution?translate this
An important move, as you will see later.translate this
White to capture the marked stones - should he chase them out with A or shut them in with White B, Black A, White C?translate this
Black captures a big corner.translate this
Better at C18.translate this
White 1 is the so called 'big net'.translate this
White 1 is the so called 'big net'. This is the best result for both sides. White gains sente because of A and B, while Black can choose to attack White's 2 stones outside.translate this
White can do much better.translate this
White's eye shape is uncertain. White fails.translate this
White's 2 stones will face a tough battle.translate this
White 1 is the familiar net play. However...translate this
Black forced White's false eye. White fails.translate this
A and B are miai for Black. White fails.translate this
White's bad aji at A forces her into gote.translate this
White just helped Black to strengthen her shape.translate this
Black not only loses sente, but he has to fight the ko at A too. If Black connects at B, White can go C or D. White succeeds.translate this
This is sente for White because of A.translate this
Although White seems to retain sente, this is not so. Rather, White has helped Black to strengthen his territory at the corner instead. What was supposedly White's sente at A has become diminished because of Black's sente at B.translate this
The Black group connects. White fails.translate this
White loses sente.translate this
Black's 3 stones are captured.translate this
White is short one liberty.translate this
White to save her 6 stones.translate this
White breaks free.translate this
Black captures one stone, but the other one is still cutting Black in two.translate this
This stone is escaping.translate this
Black captured one stone, but the other one escapes.translate this
Yes, Black captures one White stone, but White's key stone still cuts Black in two.translate this
Interesting squeeze, but the Black stones are caught.translate this
Black is cut by White's stone. Connect Black's two groups.translate this
Ko is good for Black here. Black effectively takes first as after White T1, Black T3.translate this
You just used up a possible ko threat for no reason.translate this
Almost right, but this ko is not optimal.translate this
You just used up a ko threat you may want later.translate this
Close, but not the best ko.translate this
Not the best ko.translate this
White can give up that end bit.translate this
Adum needs a good move to attack fabrosen's corner. I'm going to be quite particular about getting the best result, so choose wisely.translate this
Black's 2 stones outside become real threats to both White's groups.translate this
Although Black gains in territory with A, White's group is settled for the moment. Black can do better to impose more pressure on White.translate this
White's stones are split up with bad aji everywhere.translate this
Black 1 hits White's vital point, but...translate this
How should Black best attack White's group? Assume ladders are good for Black.translate this
Black has connected, but not in the most profitable way.translate this
Ko with E19 is all that remains for Black.translate this
Right. Now the White group has only one eye and so it is dead.translate this
Make 2 eyes and save your group.translate this
White wins the ko and the game.translate this
White wins by two points.translate this
D6 first is important!translate this
Black to escape.translate this
White cannot connect at A, because Black with B will capture at either C or D. But Black A not only connects his groups, it also threatens double-atari at C and D. White must spend a move (lost sente) to protect her four stones or give 8 points to Black.translate this
Black connects. However, there is a better solution that can give Black more benefits.translate this
Black has at most one eye. Black fails.translate this
Black 1 is a good try. However...translate this
Black connects. However, there is a better solution that can give Black more benefits. The Chinese text mentioned that this is variation is the strongest response White can give against Black 1. This is the text (translated) quote, 'Although Black connects, White 2 and 4 have gained benefit.' I am not sure how White 2 and 4 have gained benefit.translate this
Black can make at most one eye.translate this
Black to save his 4 stones.translate this
Black saves the stones and some territory as well.translate this
It's terrible for Black: his group is dead!translate this
Black is losing too much territory!translate this
Black cannot save all his stones!translate this
Black cannot save all his stones.translate this
Black is losing too much territory.translate this
White just played the marked stone. What is the best way to defend?translate this
Good escape sequence: Black gets some influence on the outside and the White marked stones are in trouble.translate this
White is too strong on the outside!translate this
White is too strong on the outside and builds a big wall on the right!translate this
Black to make his group escape in the best way.translate this
Black showed little imagination. White wins by five points!translate this
White wins by six points. Black should have tried a little harder!translate this
Not a chance!translate this
Difficult ko. Black can do better.translate this
White's secret weapon.translate this
Temporary seki, but Black is doomed.translate this
Black can't afford to let White capture!translate this
Seki inside, but Black dies on the outside.translate this
Black can't afford to lose these stones!translate this
White can live unconditionally.translate this
White could have lived unconditionally.translate this
There's no eye on the left.translate this
Black A is pointless because of White B.translate this
White 1 has lost its purpose. White fails.translate this
White has to win 2 ko's at A and B.translate this
White cannot live because A and B are miai for Black.translate this
White can only live by ko on top. Even if she lives there, Black A would severely threaten White's group on the right. It is better to try to connect the two weak groups.translate this
White to connect her groups without ko.translate this
Oops! White wins.translate this
White wins. Black can make only one eye.translate this
Black is alive (good)! You have made 9 points (including the J line). You can make more points playing some tenukis. Maximum score to beat is 10!translate this
Too submissive (you are strong).translate this
Yes: you have made 10 points (including on the J line)!translate this
Too submissive. You are strong!translate this
You have 5 points (including on the J line). Score to beat is 10.translate this
You have 4 points (including J line). You have sente and you will play tenuki. The score to beat is 10.translate this
You have 4 points (including J line). The score to beat is 10.translate this
The Black group is dead. Terrible for Black!translate this
White just played the marked stone. Black to maximum his score! You can play tenuki's: each tenuki gives you 3 points. Please play your first tenuki at A, second one at B, then C.translate this
White does not have two eyes.translate this
White can only make one eye.translate this
Can you trap the marked stones inside a geta (net)? Please show me how.translate this
White will capture the Black stones!translate this
The four Black stones are lost!translate this
Black just played 1. Please refute.translate this
White wins. (Any ko threat costs 1 point.)translate this
This may work, but G9 is such a bad move that it cannot be included in any correct answer.translate this
White collapses.translate this
White wins. (White will win the ko at the marked stone, E1.)translate this
This may work, but G9 is VERY BAD and cannot be included in any correct answer.translate this
Too big.translate this
Black cannot do anything.translate this
No komi, no prisoners. Black to play and win.translate this
Black got jacked. No ko threats.translate this
No ko threats.translate this
White cannot approach.translate this
DESTROYED! No ko threats.translate this
White: 'G2' Black: 'You've sunk my battleship!' No ko threats.translate this
Black to play and capture the marked stone!translate this
Gote seki. You missed the bonus point.translate this
Ten thousand year ko. Since neither side has threats nobody plays D19 or D18. Black cannot connect the ko. In the end of the game White takes the ko and connects it, having a gote seki with one bonus point (the captured stone).translate this
Sente seki - Black should have triangled instead of squared to avoid this, but this way he avoids the one thousand years ko problem, trading (in this case) a move for a point.translate this
Black is alive with 8 points.translate this
Well, this move is illegal. Remember the ko rule?translate this
Now you can try different approaches in the actual problem.translate this
Incorrect. The right moves are shown after you select the correct answer.translate this
How many ways to kill without ko? Select the number.translate this
The ways to kill are A, B, and C.translate this
As usual, Go saves the day. Those of you who sent the ladder in the other direction (marked) shouldn't be too surprised that this leads only to problems...translate this
Black A was careless!translate this
Problems cause problems...translate this
And a last 'A or B': The marked stone should help you with your decision...?!translate this
The turning point. A will send the ladder to the bottom, B to the top. Only one move works!translate this
Again, A or B? If you haven't read a little further ahead on your own, please play A, things will be clearer that way.translate this
A or B? Please choose carefully!translate this
How can Black save the marked stones?translate this
Bent four.translate this
This exchange doesn't help White, though you can still live.translate this
A and B are miai, so Black is dead!translate this
This is worst for Black - White wins by one point!translate this
This isn't good enough for White - Black wins by one point!translate this
White played badly - this is a two point win for Black!translate this
White dies first.translate this
You could have killed White unconditionally. Now White may live by playing at A, ignoring your ko threat.translate this
If you are searching for a ko threat, play at A.translate this
Black to move and kill White.translate this
Easy ladder.translate this
Hard to catch them now.translate this
James wants to capture poor adum's marked stones...translate this
White doesn't even have to play another move. Black has only one eye (at C1). B2 is a false eye.translate this
White doesn't even need to play another move. Black has only one eye (at B2). A1 is a false eye.translate this
You killed White!translate this
Black kills White by double ko!translate this
Double ko, White dies.translate this
Black loses big.translate this
White connects the ko and gets a seki.translate this
White connects the ko; seki.translate this
Whoops.translate this
Seki! (If Black tries to kill White, he will fail.)translate this
You got killed!translate this
You let White live! (You can live through F1.)translate this
How can you kill White? Use A and B as passes.translate this
Black dies: rabbity six.translate this
Now you can play and try.translate this
Wrong number. After you get the right number, you can play with each pattern.translate this
Click on the number that corresponds to how many of these groups you can kill with a first move as White.translate this
Uh-oh... White C1 was careless!translate this
White wins by one point! Black E7 was a mistake!translate this
Black can't play this way!translate this
White enjoyed himself with a string of sente moves, but in the end he has a lost game - Black wins by one point!translate this
Black can't tenuki at the top!translate this
Black wins by six (!) points - White C1 was very small.translate this
Black wins by five (!) points. White G4 was too harmless.translate this
The White group at the bottom is safe for now.translate this
White is caught short of liberties.translate this
White must protect the double peep.translate this
White must protect the double peep. L1 only allows White to get the Black G11 stones when they have no other escape route.translate this
Please choose from a to f.translate this
Ko. Black takes first. (Black has large threats at L1, B2, M2 or L1, C3, M2.)translate this
Ko. Black takes first.translate this
Black catches some stones and the lower group dies.translate this
Black catches some stones.translate this
Black catches some stones and kills the lower group.translate this
If you think White is safe at the bottom choose from D, E and F -- otherwise play A, B or C.translate this
Close, but White will not have time to protect against both Black A and B. Compare with part 3 for how Black can do better than ko after B now.translate this
Black isn't fooled into playing C3.translate this
Black doesn't fall into the trap at C3.translate this
Black sees the danger of playing C3.translate this
Choose from C, D and E if you think White is already safe on the lower side or pick the better of the moves A and B otherwise.translate this
Close, but White will need to protect at both A and B. See part 2 to see why more clearly.translate this
White has left too many weaknesses behind.translate this
Is A or B better shape?translate this
Black has the squeeze at a or wins the capturing race at b.translate this
This only adds another 4 stones to the prisoner pile.translate this
Black wins here.translate this
Black will win.translate this
4 extra prisoners for Black.translate this
Black wins the capturing race and kills the right side unconditionally. He could also have fought the ko at E7.translate this
Black wins the capturing race against the Q6 stones.translate this
Black wins the capturing race against the Q6 stones.translate this
White can't defend a and b.translate this
White must save the N3 and Q6 groups.translate this
White's Q6 group is safe for now.translate this
White's Q6 group is out of immediate danger.translate this
White will take a big loss.translate this
Ko. Black takes first and he has the move at S8 which acts as a threat.translate this
White will lose the M3 group.translate this
Ko. Black takes first and the move at S8 acts as a local threat.translate this
White loses the M5 and M3 groups.translate this
Three White groups die.translate this
Three White groups die including M3.translate this
White needs to keep the N3 and Q6 groups safe. Black has continued from part 1 with the marked stone.translate this
You have saved all White's groups.translate this
You have saved all White's groups although the sacrifice at T18 was not needed (S19 good enough).translate this
White is heading for a big loss by setting up the ko. Black has very large threats at A12 and Q13 (and other loss making threats which would still be profitable overall).translate this
You have saved all White's groups (although using a lot of unnecessary sacrifices at the end).translate this
You have saved all White's groups (although the sacrifice at T17 was unnecessary).translate this
You have saved all White's groups (although the sacrifice at T18 was unnecessary).translate this
This threat is much bigger than the ko which is also enormous but White has no ko threat to follow which doesn't incur an equally big loss.translate this
White is heading for a big loss by setting up the ko. Black has a very large threat Q13 (and other loss making threats which would still be profitable overall).translate this
Black can play the 1000 year ko thanks to the threat at Q13.translate this
White must avoid the 1000 year ko due to Black's ko threat at Q13.translate this
You have saved all White's groups (although the sacrifices in the top right were unnecessary).translate this
Black has the large threat at Q13 with which to win the 1000 year ko.translate this
Black has the large threat at Q13 with which to play the 1000 year ko.translate this
This threat is even larger than the ko.translate this
Please defend at R18 if and when you think the top left is played out.translate this
Ko. Black takes first. (If White exchanges H18 for F13, the M3 group is dead.)translate this
Ko. Black takes first. (D16 acts as a local threat for Black.)translate this
Ko. Black takes first. (If White connects at F13, Black plays atari at L19.)translate this
Ko. Black takes first. (If White connects at F13, Black plays atari at L19.) B13 acts as a local threat for Black.translate this
Ko. Black takes first. (If White connects at C11, Black plays atari at L19.)translate this
White will be unable to connect after Black L19.translate this
Ko. Black takes first. (B13 acts as a local Black threat).translate this
Connect at a or b?translate this
Connect at a or steal the eye at b?translate this
Black captures some stones.translate this
The M3 stones die.translate this
Black has continued from part 2 with the marked stone. White to ensure the continuing safety of the M3 and Q6 groups.translate this
Black dies in the corner, and White gets a live shape.translate this
Deado.translate this
Alive, but White has lost points unnecessarily.translate this
Alive, but White has lost points for no compelling reason.translate this
How to answer Black 1?translate this
:) You found it!translate this
White lives big :)translate this
You found it.translate this
White wins big!translate this
Uh-oh...translate this
This was the wrong move order - White has no ko threat.translate this
White to play and live!translate this
Black eats the five White stones and gets the huge corner.translate this
Does this ladder really work?translate this
No way jose.translate this
Black wedged at 1, White responded at 2. How to catch either these five White stones (and save the Black corner) or capture the stones in the ladder in the upper-left?translate this
And Black connects the ko: jigo!translate this
White connects the ko and wins by one point. Black took the ko too early!translate this
Uh-oh.translate this
White A is also very interesting - please take a look at it!translate this
After some hectic play, Black wins by one point!translate this
Since Black has one ko threat more than White, White can't win the ko. Ignoring the first threat is best!translate this
This is two points worse than White A.translate this
Black is dead! White A also kills the group. White B in answer to the marked Black stone would have been a mistake, allowing Black to reach the solution with B C.translate this
The group in the bottom right was alive already.translate this
Black G4 was gote!translate this
Black to play and draw!translate this
White L8 should be played at M8.translate this
Black escapes or wins the capturing race in the corner.translate this
Black escapes and White dies in the corner.translate this
White can live, but there are easier ways.translate this
White cannot capture the marked Black stones, so she has failed.translate this
White has only one eye in the corner and cannot get a second one on the right side.translate this
White to play and live. Escaping is also a solution.translate this
B2 was played too early.translate this
Black has no continuation.translate this
Though this is often the key point, here White gets good shape.translate this
The White stones are heavy.translate this
This helps White do what he wants to do anyway.translate this
Good start. How to complete the shape?translate this
Not bad, but White's shape is better than it could be.translate this
Black captured in a ladder. Terrible for Black.translate this
How can Black best attack the shape of the marked White stones?translate this
White to play and win. No prisoners, no komi.translate this
Very well. Black can't play at B1 (1) now, so White is alive.translate this
Taking White B1 back is right, but only if you 'uncapture' (as the chess problemists named this) two Black stones at A1 and C1. That gives the position in the top left. Now, please play there to live!translate this
White to take his last move back (choose the corresponding point on the right), and play and live instead!translate this
This ladder does not work.translate this
Black cannot approach the White stones so he is captured.translate this
Black to capture the marked stones.translate this
Black can't win this ko.translate this
Black can't play this ko.translate this
Making an eye is correct - now White can't prevent A.translate this
A one point loss - at least.translate this
Black will lose aaaalllll his stones...translate this
With an eye, Black wins easily.translate this
This is only a seki!translate this
With an eye, Black has an easy win.translate this
'Go Probs'.translate this
White has started a ladder to catch the marked stones, can you make it work?translate this
Death.translate this
White lost too much.translate this
No need to lose those 5 stones.translate this
Ko for survival.translate this
White saves all, but Black limits White to only two points of territory. B19 is worth 2 points in gote for either side.translate this
Not ideal, but makes up for most of the lost stones.translate this
Lives but lost an opportunity.translate this
Good, but not quite!translate this
This is actually a mistake by Black.translate this
White has no chance now.translate this
Nowhere to run to, baby.translate this
How to respond to the triangled stone?translate this
Great job! Black can now play S3 later and White looks like he's in trouble!translate this
Great! Black now lives.translate this
White 1 was pointless.translate this
White 4 was a mistake. How should Black play?translate this
Great! White now has sente and can play A, B or C.translate this
In the previous problem White played 1. This was a mistake. Where should he have played?translate this
Please convince yourself A or B is forced and play at A.translate this
Please convince yourself A is forced.translate this
A is forced.translate this
Please follow A to reach seki. Other lines of play are at best seki, too.translate this
Now the best Black can do is seki.translate this
Black has no ko threat.translate this
Black collapses.translate this
Now Black collapses. Follow A or B to see why.translate this
The best Black can do is A.translate this
Now the best Black can do is seki. Please follow A.translate this
Black has two eyes but his groups on the right can't connect to the eyes.translate this
A is forced. If White got to play A, Black loses.translate this
Now the best Black can do is seki. Use the navigator to see how to reach seki in other variations.translate this
White has one true eye and Black has several false eyes. But if Black can connect his false eyes in a loop, then Black can kill White.translate this
This jigo is best for Black! Black C1 instead of Black B4 would have been a mistake.translate this
White wins big.translate this
Black is lost!translate this
White lives, Black lives not.translate this
Black to play - what's the best he can do?!translate this
Black gets at least a seki.translate this
Not too smart there.translate this
Black gets 2 eyes.translate this
Black manages to squeeze out a ko.translate this
Black is happy with ko.translate this
This is ko, but you can kill Black without ko.translate this
Black gets three eyes.translate this
Black gets the vital point. This follows the 'Play at the point of symmetry' proverb.translate this
Ko makes Black happy.translate this
Black squeezes out a ko.translate this
Black is happy to get this ko.translate this
Now White has been able to play at A4 in sente.translate this
Now White has been able to play A4 in sente.translate this
Black wins by one point - 4 prisoners against 3.translate this
White D2 is a variation.translate this
Black wins by one point - 3 prisoners against 2.translate this
Black to play - what's the best he can do?translate this
White to live happily ever after.translate this
White wins by one point! Sad as it is, this is the best result for Black...translate this
White has enough space to live.translate this
White cannot defend both A and B.translate this
Kill without ko.translate this
Black wins by one point! Black D3 instead of Black C4 is also good, but Black B4 would have been a mistake.translate this
Black wins by one point - 3 prisoners against 2. Black C4 instead of Black D3 would also have been okay, and easier, but starting with Black B4 doesn't work.translate this
3 prisoners each, so it's a jigo! This isn't good enough - Black C4 and Black D3 instead of Black B4 both win by one point.translate this
Seki and jigo!translate this
A nice position, but a loss for White :)translate this
White to play. What's his best result?translate this
A snapback - White wins.translate this
White C3 doesn't work.translate this
Seki! White wins by four points - 6 prisoners against 2.translate this
This is not best for White because he will have to sacrifice a stone at B1 or C1, winning by only 3 points.translate this
Seki, 6 prisoners for White, 3 for Black so just 3 points difference. You lost by the komi.translate this
The only move.translate this
Black will not play like this...translate this
Nor this. Black has no threats; the board is not that big after all :)translate this
Nah.translate this
Black D2 would be even worse!translate this
White is one liberty short.translate this
This is symmetric, so any A will kill Black :)translate this
Seki, White wins by two points - 5 prisoners against 3. This is not White's best option!translate this
Seki! White wins by 5 points (6 prisoners against 1), but both players made mistakes up to here.translate this
White to play. What's the best he can do?translate this
Vital point of the 'bulky five'.translate this
Ko - you can do without it.translate this
Seki! White wins by 2 points - 3 prisoners against 1.translate this
Seki! White wins by 1 point, 3 prisoners against 2. This result is 1 point worse than White's best result!translate this
Seki! White wins by 1 point, 3 prisoners against 2. This is 1 point worse than the best result!translate this
Seki! White wins by one point, 3 prisoners against 2. This is one point worse than the best result!translate this
White can't make an eye, so he is dead!translate this
White can't do anything...translate this
Success.translate this
White can't take the liberty at P16 and connect the O15 group.translate this
Atari.translate this
Black dies either way.translate this
This will lead to a ko later which White cannot win.translate this
White is unable to take the liberty at B8.translate this
Black should tenuki but he can't read that far.translate this
How can White save the group in the top left corner and capture some Black stones?translate this
Seki! Black wins by one point - 5 prisoners against 4.translate this
This is a mistake!translate this
White can't play C4, so he is dead.translate this
Seki. Black wins by three points (4 prisoners against 1).translate this
This is only a jigo - seki.translate this
Seki. White wins by one point (4 prisoners against 3).translate this
Jigo. White wins by one point (3 prisoners against 2).translate this
Jigo. White wins by one point (4 prisoners against 3).translate this
Black to play. What's his best result?translate this
Black lives but the throw-in is unnecessary.translate this
If Black A, then White B.translate this
White to capture the two Black stones.translate this
Seki. Black wins by one point. (1 prisoner against 0.)translate this
Seki. White wins by one point. (1 prisoner against 0.)translate this
Seki, and jigo!translate this
Seki. Black wins by two points - 3 prisoners against 1.translate this
Black wins by two points, but White C3 was clearly a mistake.translate this
This gives Black a chance to reach the solution.translate this
White lives. A and B are miai.translate this
Black wins by six points.translate this
Black can live with A or B now, and since he will capture a stone in the process, he will win by one point (compare to the solution).translate this
Black is short of liberties and can't play A3, so he is dead...translate this
Both Black eyes are gote, so there is no need to add another move at the left :)translate this
This is hopeless for White: Black wins by 4 points.translate this
White cannot connect at E1; Black connects unconditionally.translate this
In some circumstances, the move in E1 can be a better end-game move than the move at C1.translate this
Black to play: do your best to save the marked stones.translate this
White K2 guarantees an eye which wins the race.translate this
Black needs an extra approach move at A2 after the throw-in.translate this
H1 results in a snapback so White is dead.translate this
G2 results in a snapback so White is dead.translate this
Both live.translate this
White to kill the Black J3 group.translate this
Black needs an extra approach move after White F2.translate this
White to kill the P3 group.translate this
Seki. The cutting point forces Black to fill his own eye.translate this
Approach ko for Black.translate this
Black lives in the corner.translate this
Ko for Black.translate this
White will lose.translate this
Black kills by one move.translate this
Black is dead due to White's bigger eye.translate this
Black is dead (whether he had played Q2 or not).translate this
Black to kill White's P3 group.translate this
Rabbity-six.translate this
White has eyes in the region of A and B.translate this
White is two moves ahead after starting at T2.translate this
This move doesn't help White to play at L1 effectively.translate this
Black is now ahead.translate this
This move doesn't help White to play L1 effectively.translate this
White can only afford one tenuki because an approach move is needed here.translate this
If you think White can afford a second tenuki then play 'Te2' at M7, else kill Black now.translate this
White is 2 moves ahead after starting at T2 so can afford to tenuki once. If Black wishes to die in gote you should let him.translate this
This move doesn't help White to play at L1.translate this
If you think White can afford to tenuki then play 'Te' at K7, else continue with the execution.translate this
White K1 doesn't help White to play L1 effectively.translate this
White to kill the Black P3 group efficiently.translate this
Ko. White needs an approach move at A, but Black could have killed without ko.translate this
Ko. White needs two more moves at A and B but Black could have won unconditionally.translate this
Ko. Black could have killed unconditionally.translate this
Black wins by eleven points :)translate this
White is lost!translate this
White connects the ko and wins by one point.translate this
Ko since White can't approach at P2.translate this
White P2 is self-atari.translate this
Please avoid forcing at T1/T3.translate this
A good ko for Black.translate this
The larger eye here means Black kills by one move.translate this
Note: White has no need to connect at F3 until it is put into atari (and even then you don't have to connect it) so no such variations are included with White connecting before it becomes atari.translate this
Black wins this easily.translate this
The bigger eye means Black kills by one move.translate this
Black wins easily.translate this
Black dies this way.translate this
White misses a chance here.translate this
A and B are miai for Black to get 2 eyes so White is dead.translate this
White can do no better than lose by one move against the larger Black eye.translate this
White loses easily against the larger Black eye.translate this
Black has eyes at A and B, since White is unable to approach at J2, so White is dead.translate this
Easy win for Black.translate this
Black has two eyes since White is unable to play J2.translate this
A and B are miai for Black to live, so White is dead.translate this
White has nothing here.translate this
Black wins by one move with the larger eye.translate this
White's best is to lose by one move due to Black's larger eye.translate this
Black has 2 eyes to the right so White is dead.translate this
Black has 2 eyes on the right so White is dead.translate this
Bulky five.translate this
Black kills in sente since Black already has 2 eyes on the right.translate this
White can't catch Black F2/G2 and is reduced to a bulky five.translate this
White can't catch Black F2/G2 so is dead.translate this
Black kills half the group in sente and is happy.translate this
Black has this ko for the whole group or he can kill half in sente unconditionally by playing F3 instead of A4 earlier.translate this
This fails because White can no longer force Black to require an approach move here (and White D1 is gote if she tries). Please use the navigate solution option starting G2, F1, A4 for the full variations.translate this
Can White save herself?translate this
In this variation White wns by one point, but Black C3 was a mistake.translate this
Since White can't play A3, he is dead.translate this
White can't play A3, so he is dead.translate this
White magics up a ko.translate this
Two eyes. Count 'em.translate this
After setting up this double snapback, White wins!translate this
Seki! Black wins by three points only, but Black B3 was a mistake.translate this
White 3 was the key move.translate this
A is ko.translate this
Kill unconditionally.translate this
Seki, Black wins by one point (the prisoner)!translate this
Black has lost!translate this
This is not good for White :)translate this
And White wins.translate this
This is a one point loss for White...translate this
White E6 doesn't work!translate this
Of course, Black can't play this way.translate this
This is hopeless: Black wins by three points.translate this
This is the worst: Black wins by four points!translate this
Not bad, but Black still wins by one point.translate this
Seki! White wins by 2 points (4 prisoners against 2).translate this
Taking the ko is worse (see variations).translate this
Black is completely lost.translate this
It's to late to start the ko now - Black wins by one point (the prisoner).translate this
Black wins by one point (the prisoner).translate this
White can't start the ko any more and will lose by one point (he has to sacrifice a stone to prevent a Black eye).translate this
B4??! Stupid Black :) Instead of this big mistake, he should have played Black C3 (see variations).translate this
B4??! Stupid, stupid Black :) Of course, if Black plays C3 himself instead, it's a seki (see variations).translate this
Seki and jigo, but both can do better!translate this
White is lost - 'one eye beats no eye'!translate this
Maybe Black can also play D2 instead of D1, but as usual I am not sure about the rules :) Anyway, this is a three point win for Black.translate this
White to move - what's the best he can do?translate this
Seki, Black wins by one point (the prisoner).translate this
Seki and jigo...translate this
This time, White has an eye, and Black has none...translate this
Black wins (one eye beats no eye).translate this
Black missed the vital point.translate this
Seki, White wins by one point (the prisoner).translate this
Black has no eye, so White wins.translate this
Black wins - B3 is a point that can not be missed.translate this
Black to move - does the ladder at A work?translate this
Ko, bad.translate this
Snapped back!translate this
White just played B8, is this a tesuji or a mistake?translate this
Black gets 3 stones in sente, and might optionally invade the moyo at the left, but White lives.translate this
This is obviously good for Black; White should never play it. It is here only to show what would happen if White played it.translate this
Black gets the corner.translate this
White has a single eye.translate this
And Black wins.translate this
Seki and jigo.translate this
Correct! Black wins by 3 points! 1 point for D3 and 2 (prisoner) at D2.translate this
Sorry, Black wins 3 points.translate this
How many points does Black win by playing at A? Play at B8 for 2, D8 for 3, F8 for 4 or H8 for 5.translate this
Sorry, try practicing counting more often.translate this
Sorry, no. It's worth more.translate this
Close.translate this
Oops! Close.translate this
Sorry, not this much.translate this
Correct: 10 points. Black C1 wins 9 points (4 stones + 5 spaces). White C1 wins 1 point at A1. Therefore, 9 + 1 = 10.translate this
Sorry, it's worth less.translate this
How much is A worth?translate this
Seki, White wins by two points (2 prisoners against 0).translate this
Seki, White wins by 2 points (3 prisoners against 1).translate this
Seki, White wins by two points (3 prisoners against 1).translate this
White wins by one point (3 prisoners against 2). Not bad, but 1 point worse than the correct solution!translate this
Seki, White wins by one point (3 prisoners against 2). Not bad, but one point worse than the correct solution!translate this
Seki, Black wins by 2 points (3 prisoners against 1).translate this
Black wins! But Black B1 was a mistake, and only succeeded because White answered with a mistake on his own (White C1 instead of White C2).translate this
Seki, White wins by two points (2 prisoners against 1). Black B1 was a mistake, and if White answers correctly with White C2 instead of White C1, he can win.translate this
If you want to play A or B now, please choose A.translate this
7 + 4 = 11 points. Please use the navigate solution feature for more details.translate this
Black has 3 points (he needs to defend at A) and 4 prisoners, with a total count of 7 points.translate this
White secures 4 points.translate this
How much is A worth? (Please DO NOT play at A.)translate this
Note that Black can tenuki after White A. Please use the navigate solution feature to see why.translate this
After removing dead stones, Black has 5 points of territory. Note that White has 2 dead stones, Black has 2 stones taken as prisoners, so these cancel out.translate this
How many points does Black have in the corner?translate this
With his next move, White will capture with D3, securing a jigo.translate this
White wins - BC2 was a mistake.translate this
Correct! Black can win 2 points by playing A. If White plays A, then Black must defend the cut at F2 (triangle). 2 + 1 = 3.translate this
Sorry, this is not quite right.translate this
Sorry, try counting again, please.translate this
How many points is A worth?translate this
Now, you can explore various paths above.translate this
Wrong. After you select the correct number, you may explore possibilities.translate this
How many ways to kill without ko?translate this
Seki and jigo! Four groups on a 4x4 board... Black A3 was necessary: if White can play there, Black will have to sacrifice a stone, giving White a win.translate this
White A3 is too slow.translate this
Black wins big.translate this
White wins, but Black C1 was a mistake! This move should have been at B3.translate this
Save the 4 White stones without ko.translate this
Correct answer. Now you can explore.translate this
Wrong. After you select the correct number, you can explore.translate this
Note however that with better play, White could have made a ko.translate this
Only one real eye.translate this
Indeed, ko is the best you can do.translate this
The corner is too small for two eyes.translate this
Not enough room for two eyes.translate this
Temporary seki - Black can kill the stones to the left.translate this
Seki - White lives.translate this
It is not easy to deal with this group. See problem 2599.translate this
Another, more complicated option exists. See also problems 2598 and 2599.translate this
Right! This is the only move that stirs up some trouble.translate this
White doesn't achieve anything.translate this
White is one point behind. What's his best chance for victory?translate this
White has made a 2 point sente profit and will now win the game by 1 point.translate this
White made a several point profit and easily wins the game.translate this
White makes no use of his earlier move like this.translate this
Black played the marked stone in answer to White's first line move. How should White continue?translate this
These are the only moves that kill White, while retaining the lead.translate this
White can't be killed unconditionally.translate this
Black's loss is too big.translate this
White tried the marked move. How to respond?translate this
All White's efforts have been in vain, but it was a nice try nevertheless.translate this
Honinbo Shuwa found the best moves. Can you?translate this
Actually, Black's last move is not even necessary; it is only shown for clarity.translate this
Ko for the whole group; this usually is worse for Black.translate this
Black did not answer the marked stone. What can White do now?translate this
White can play ko if she has enough threats (or she could have chosen sente seki instead by connecting the ko earlier).translate this
Black cannot win the double ko.translate this
Double ko, White wins.translate this
Ko. White takes first (White connects at A3 to finish the ko).translate this
Ko. White takes first (Black would play B7 next).translate this
Ko. White takes first (Black would play B7 next). A8 instead would have given White a seki.translate this
Double ko. White wins.translate this
Ko. White takes first. A8 instead would have given White a seki.translate this
White wins through double ko; see variations at B1.translate this
White wins through double ko.translate this
White wins here.translate this
White is ahead.translate this
Can Black live in the corner?translate this
Seki. Black wins by one point (the prisoner).translate this
Seki, each side has 5 prisoners. This is only a jigo!translate this
Seki! Each side has 5 prisoners, so this is only a jigo!translate this
This is better than Black D1!translate this
White wins, but both White C1 and Black D1 were mistakes!translate this
Black has no other ko threats, so he passes. White wins by 0.5 points.translate this
White has no other ko threats, so he passes. White loses by 0.5 points.translate this
Seki. Big loss for White.translate this
White is dead (Black can play in D1 and kill the group if he wants).translate this
White is dead (Black can play D2 and kill the group if he wants).translate this
The komi is 6.5. White to play and win the game.translate this
And Black wins!translate this
Seki and jigo (1 prisoner each)!translate this
Seki and jigo (1 prisoner each) - Black D3 was a mistake!translate this
Black to move - what's the best he can do?translate this
Ko is not the best Black can do.translate this
Okay, now how to handle this?translate this
Incorrect. This move is unnecessary.translate this
Does White need another move in the corner? If so, play at A. Otherwise, tenuki at B.translate this
Ko. White can play a threat somewhere else. You will have to answer that or end the ko here. Even if White has no threats anywhere you have to spend an extra move here, so this is always wrong.translate this
Seki and jigo (2 prisoners each)!translate this
Uh oh... White wins!translate this
Nice try, but since there is no stone at D4, Black can capture at B4.translate this
This was easy :)translate this
Now White has only 1 eye at K16. L14 is not an eye.translate this
Now White can only have 1 eye, at K16. The group in L14 cannot be eaten.translate this
White is alive. The group has two eyes at K16 and L15.translate this
White is alive. The group has two eyes at K16 and L14.translate this
Now White has only 1 eye, at K16. L15 is not an eye.translate this
Black has to kill the White group.translate this
White has made territory, caused Black to over-concentrate his forces, and kept sente. However, because Black has made great thickness, proper timing of the 3-3 point play is required.translate this
NB. If Black had played O2 here, White could reply: i) P4 if L3 is strong (see problem 2701), ii) O3 if L3 is weak (giving up the corner, and attacking the lower side).translate this
Please play at A to start.translate this
White passes, Black connects - jigo.translate this
Black loses by 1.translate this
Black must settle for jigo now.translate this
Easy White win.translate this
Black loses by 3.translate this
Black's shape at the top isn't strong enough to play ko here. Black loses by 2.translate this
Black's shape at the top isn't strong enough to play ko here. Black loses by 4.translate this
Black's shape is not strong enough to play ko here. Black loses by 4.translate this
The score in this corner is the same as the main line but White now has no ko-threats or other aji to work with.translate this
This presents no danger to Black.translate this
Black can't recover from this loss.translate this
Black loses by resign!translate this
Black loses by 11.translate this
Black loses by 6.translate this
Black's best result? (No komi, no prisoners, Japanese rules.)translate this
There's a better way to capture Black.translate this
Basically this kills Black, but there's a cleaner way to capture.translate this
Please finish Black off with as little aji as possible.translate this
Black is going to try something nasty. Stop him! Choose E for (relatively) 'Easy', M for 'Medium' and H for 'Hard' resistance by Black.translate this
Sooner or later Black has to scarifice a stone to prevent a White eye. White wins by one point!translate this
Seki & Jigo! White C2 was wrong...translate this
White wins by one point - White C2 was a mistake, and Black A3 was a mistake!translate this
Seki. Black wins by one point (the prisoner)!translate this
A and B are miai for the second eye.translate this
However, bent-four-in-the-corner is an inferior way to kill - if Black is forced to take off the stones, there is the ko to worry about.translate this
Oops... The hamete play was at White at P17.translate this
This is bad for Black. The trouble started with P17.translate this
This is good for Black. Keep the two White groups separated. Black's initial response at A is the usual response and is not the best play.translate this
After White extends, Black can make a large scale attacking move that depends on the rest of the board.translate this
This sequence ending with White N13 completes the joseki. The resulting position is considered equal for both Black and White. Black has a reasonable corner with a future play at A and White has good development on the outside.translate this
If this sequence were to happen early on during the game, Black would have lost by this time. White's development on the outside is too great for Black to overcome, particularly if both players are strong kyu or higher. Where did Black go wrong?translate this
This sequence ends in ko or seki. The key move was Black A. This shows that you were thinking on the outside rather then the inside.translate this
White's play at A led to the downfall. The key move was Black B. This shows that you were thinking on the outside rather then the inside.translate this
Ends in ko. The key move was Black A. This shows that you were thinking on the outside rather then the inside.translate this
Ends in ko.translate this
The problem now starts. White cuts -- how should Black respond?translate this
This is the lead-in sequence. Just play the marked moves.translate this
This sequence is known as the 'Tsukenobi' (Attach Extend) Joseki. A and B are alternatives to K17.translate this
This sequence is known as the 'Tsukenobi' (attach extend) Joseki -- a very good joseki to know --and it is one of the best joseki for handicap games. It would be a greater advantage had Black a stone at A. However, for lower kyu ratings, unless one is aware of the various positions, one can get into a lot of trouble.translate this
This sequence is known as the 'Tsukenobi' (attach extend) Joseki -- a very good joseki to know --and it is one of the best joseki for handicap games. It would be a greater advantage had Black a stone at A. However, for lower kyu ratings, unless one is aware of the various positions, one can get into a lot of trouble. B is an alternative.translate this
If you made it here you successfully finished the tsukeosae (attach block) joseki, however you did not do the tsukenobi (attach extend) joseki.translate this
While the move at A is correct for a Tsukeosae (attach block), it is not the joseki that we are after. You may continue down this path (though it will lead to a wrong ending for this problem).translate this
After the exchange Black is left with an overly concentrated group of stones. Black has a large weakness at A, and the ownership of the corner is small and in doubt for Black.translate this
After White A, Black will be able to squeeze the opposite White group with Black B and C. Other pincers are possible.translate this
The Black response at A is the correct move, and should obvious to stronger players. Now continue -- punish White's two lonely stones. If looking for a pincer, play at B.translate this
If Black chooses this exchange, White will be able to take the corner.translate this
Black retains the corner with A.translate this
White plays tenuki - please play A to see if the corner can be saved.translate this
Play A to settle the right side.translate this
The Black response at A is the correct move, and should be obvious to stronger players. Play B to see if White can be harassed.translate this
This is how the position begins with White playing at A. Now how to proceed?translate this
Black cuts at 1. Please connect the two White groups.translate this
Black captures two stones in sente.translate this
Ko for the whole group.translate this
Black captures two stones in sente, but White is left with more points than in the correct solutions.translate this
Oops... White dies.translate this
Black captures 2 stones in sente.translate this
This captures two stones, but in gote.translate this
Black gets a seki this way, but it is gote.translate this
Black gets a seki, but it is gote.translate this
Black captures two stones, but this is gote.translate this
Black captures two stones in sente. Note that White C18 is necessary because of Black C18-White C19-Black E19.translate this
Black achieves nothing. One piece of comfort: this is how I played when I got this position in a game.translate this
Black captures two White stones, but in gote.translate this
Black does capture two stones this way, but in gote.translate this
Now White has only four points (this move is necessary because Black threatened E19 with double snapback).translate this
Now Black gains the other two stone in sente. White's territory is only three points here.translate this
Black switches the scene.translate this
A ko is fought over the whole group.translate this
White can play here, but it is not as good.translate this
Black captures two stones, but in gote.translate this
Black makes a seki, but in gote.translate this
Black must win the ko to even get a gote seki; he can do much better.translate this
Black must win a ko to even get a gote seki.translate this
Black can get a seki this way, but it will be in gote.translate this
Black can get a seki this way, but it will be in gote (if Black plays tenuki now, White can capture the Black stones).translate this
White wins big. Black D2 was bad!translate this
White got greedy and is now caught.translate this
Ends in an inferior position for Black. White playing at A was patient and prevents Black from playing at B.translate this
White gets out but Black has built influence.translate this
The problem now starts. How does White handle the situation?translate this
Black plays hamete. Play at A to keep from getting fenced in.translate this
This is the lead in. Please play the marked moves.translate this
After this sequence, White is left with a very powerful wall on the outside.translate this
After this sequence, Black has sente, but White can later enter at A to reduce Black's corner territory. Black can do better.translate this
Black A weakens White's shape - how to attack?translate this
Black B was the correct followup to Black A. Black is not fenced in in the corner.translate this
Black has the advantage. The two White groups are separated, and Black now has outside influence. Black B was the correct followup to Black A. And C was the key play.translate this
An interesting position, and Black has the advantage of the outside and corner. Can White ignore the last Black play at S16?translate this
Don't forget ladders and geta.translate this
This is a poor choice for White. Please continue.translate this
Black should feel satisfied with this sequence. Black may further mount an outward attack on the upper right side or take advantage of White's weakness at A.translate this
This is a reasonable option for White. Now continue.translate this
Jigo: 8 points each.translate this
White loses by 2.translate this
White has no ko threats.translate this
Black has no ko threats so connecting at G4 is not possible.translate this
White's lower group dies.translate this
White dies at the top.translate this
White has no viable ko threats.translate this
Black can't play so passively.translate this
Black has no answer to B1 or D1.translate this
Black has no answer to B1 (due to lack of viable ko threats) so can't connect at G4.translate this
White loses by 4.translate this
Black can't connect at G4.translate this
Black takes a big loss.translate this
White loses by 1 since Black wins the ko at E7.translate this
White has no ko threat.translate this
White to play and draw. (No komi, no prisoners, Japanese rules.)translate this
Ko. Since Black could have captured White without ko I count this ko as wrong even it is very troublesome for Black.translate this
Black played tenuki after the marked White move. Then White proceeds with 1 to 7. Black 8 is an overplay. White to play.translate this
This is only a ko, White can do better.translate this
Black saves all his stones and all his points.translate this
White played N4 one move too late.translate this
White is one move too late.translate this
Black saved his stones and his points.translate this
Black offers the strongest resistance!translate this
This is of course better for Black than the main variation, but...translate this
White to play - what can he do?translate this
Black gains enough liberties to fight back.translate this
Successful backstab! Too bad Black's middle group escaped!translate this
An assassin, how sneaky! Guards! Arrest him!!translate this
Black threatens the White stone and has time to escape.translate this
After months of fighting, Black troops catch Shicho-disease. Very deadly!translate this
Black connects and is safe.translate this
Black's liberties allow him to cut through White's lines. White can do better.translate this
Don't let the Black stones in the middle escape.translate this
Too easy.translate this
Black's gonna need some tesujis in the corner to secure life.translate this
If Black has some back up in the lower right this way of playing can't be bad for him.translate this
White has sacrified the hamete stone (A) and squeezed Black's stones into an overly concentrated group of stones. Black is now left in a very difficult position.translate this
The Black stones are too heavy, but many players would be satisfied with Black's position. Black can do much better.translate this
Black's outside stones are toast.translate this
White does not need to play the ko. And White can instead play to take the outside.translate this
Black's only hope at this point is to play ko with A. If White choses to play ko, this would be a very long ko battle for Black to win.translate this
Black is alive in the corner, however Black's outside stones are in trouble.translate this
Black has many weaknesses to exploit.translate this
Black's shape is very poor.translate this
White has taken the corner with 5 stones, leaving Black's 5 stones overly congested.translate this
Black has great strength in the corner. Later Black will have a strong attack on either of the two White groups by playing at A or B. The correct response to the hamete was Q18 (C).translate this
This exchange is about equal for both players. Later, Black has a play at A aiming at a tesuji play at B.translate this
Black looks a little thin but A and B are sente against the corner so Black is more powerful than he looks.translate this
This is White's best play at this point.translate this
This exchange is very bad for Black. White has a strong corner, and Black has only a weak string of stones on the outside.translate this
White A is hamete; how should Black respond?translate this
This position is unacceptable for Black.translate this
Black. So very many stones doing so very little.translate this
After White A Black loses the corner.translate this
Black plays A and lives, however Black has lost the corner and the Black stones are overly concentrated.translate this
After this exchange, Black is left with a very secure corner, and White is left with very little for the hamete investment.translate this
This is a position that is poor for White. Saving the outside White stones doesn't help much and the White corner group is not alive yet. White can live in the corner with gote.translate this
White has very little to show for all his efforts.translate this
Please play A. This is another tesuji to separate the White stones into two groups.translate this
Black has a very strong position.translate this
Please play A. White can safely live in the corner, but there are bigger things than the corner.translate this
White A is hamete. How should Black respond?translate this
Black is too concentrated, and White has also taken the corner away from Black. Six stones to capture one stone.translate this
Black is too concentrated, and White has also taken the corner away from Black. Six stones to capture one stone!translate this
White's cut is very serious trouble for Black.translate this
O18 is natural.translate this
Six stones to capture one. And the corner is still up in the air.translate this
White gets a very small corner and Black has a very strong position on the outside.translate this
The White corner is dead and White's influence on the outside is very small.translate this
Black has very good strength on the outside.translate this
Black at R16 left a weakness at S16. Black can only defend this weakness with gote and in doing so had to play two moves (1 and 2) to defend against the hamete stone A.translate this
Black ends up overly concentrated in the corner.translate this
Black's position is over concentrated.translate this
White responds with a tesuji.translate this
Play A (tenuki) or B.translate this
After this exchange, Black's position is too cramped.translate this
The exchange is very favorable for White.translate this
These are very strong plays for White. Black's position is over concentrated, and White has taken part of the corner.translate this
This is what White is expecting.translate this
Black finishes with A. This may seem like a good exchange for Black. But Black's position is too heavy. If you come to understand this, then you are on your way to becoming a stronger player.translate this
Ouch. The cut is very painful.translate this
Black uses a tesuji and White loses the marked stones.translate this
White loses the four marked stones and the White stones on the left are over concentrated. Black now has a good sized corner and room to expand.translate this
S16 is the correct response to S15. However, White plays another hamete and another problem for Black ensues.translate this
White 3 is hamete. How should Black respond - A, B, or C?translate this
Black gets a solid corner but White gets a nice position on the outside. (There's still a mayor gap at N16 to aim at for Black so White's position is not that impressive.)translate this
Black gets a solid corner but White gets a nice position on the outside. (Although White is stronger than before, Black has more territory and he still has the cut at M16 to aim at. If White want to keep the center influence intact after the cut, he should continue by pushing along the 5th line giving Black a very nice 3rd line territory.)translate this
Black gets a solid corner but White gets a nice position on the outside.translate this
White gets too much influence this way. (Black gains a little territory compared to the 1st variation but there are hardly any weaknesses left in the White position. Therefore this is not good.)translate this
You should note, however, that White has a lot of aji in the corner.translate this
You should note, however, that White has a lot of aji in the corner. Black 5 can be considered to be a little slack but that's a fairly minor point.translate this
White played 5. How should Black respond?translate this
After this exchange, White's position is far better than Black's.translate this
Black loses the corner.translate this
The result is ko. This sequence is to White's advantage for two main reasons. First, White may choose not to play the ko battle and lock Black in the corner by playing at A, giving White a very strong outside stance. Second, Black's first move (B) is incorrect, and Black has a better move other than the ko battle.translate this
White starts a tesuji. If White goes for the double atari at S16, Black can capture White's group at Q18.translate this
After this exchange, Black lives in the corner. However, Black's stance on the outside is very weak.translate this
This exchange was bad for Black.translate this
Locally White's position is okay. But since he originally wanted to stress the upper side this change in direction is bound to be in Black's favor. Note, however, that there are other moves for Black to play if this result is not satisfactory.translate this
This is almost the normal joseki outcome, but White has exchanged R15 for S15 now. This is a bad exchange for White; he not only loses a liberty and a ko threat but also the aji of peeping at S15 later, which means that White R12 is not much of a threat now.translate this
You found the tesuji; see if you can play it out.translate this
White must decide which side it is going to lose. A difficult decision for White.translate this
The three marked sones are dead and Black's position is superior to White's.translate this
White will either lose the four stones on the upper portion of the board, or the two White stones on the right.translate this
At this juncture the next Black play may be difficult to find. Try examining this position before proceeding. (Note: only the correct response has been provided.)translate this
White did not follow the normal joseki sequence and played hamete by playing the hane at 6. How should Black respond? (Select A, B C or D.)translate this
As you can see, Black has succeeded in keeping the corner and capturing the five White stones, but Black paid an extravagant price to accomplish these goals. White has a solid outside wall with tremendous influence. The potential profits White may gain with this wall should be enormous. The move at A (H15) is a natural response, however by playing at A, Black has taken the bait and there is no turning back.translate this
This position is not as solid for White as if Black had played D18 (see the comments there). However White has nothing to be unhappy about. White still has the superior position.translate this
Interestingly enough, D17 was slightly better move than D18 for Black, even though D18 could be regarded as a better shape move than D17. At a certain stage of development students of Go learn to discern good from bad patterns. During this stage many players become slaves to playing only pattern-type moves. Learning patterns is very important to Go, but one must abandon instinctive play to begin re-thinking.translate this
(Note other plays in the direction of E12 are possible depending on the rest of the board.) At this juncture Black's position is better then White's. If White runs with three stones in the middle, Black builds territory on the left side by chasing White. If White tries to save the stones on the left, Black gains a very strong position on the outside, further weakening the three White stones in the middle. Now if you look carefully, the White corner is not unconditionally alive!. If White does not play another stone in the corner -- he is loathed to do -- there will be a ko battle. The ko battle is not favorable for Black, because it is a two stage ko, nonetheless, Black has nothing to lose by playing it out.translate this
Select A, B, or C.translate this
White plays into the corner in an attempt to make two eyes.translate this
After this exchange both groups live in the corner. However, Black has the better position on the outside. Black has strong outside influence for territory on the upper board, and threatens the White group on the left side. The future of the weak White group on the left side is in doubt, and it is senseless for White to try to escape with the two White stones in the middle.translate this
White tries to separate the single Black stone at F15.translate this
White's move A is a difficult cut for Black to answer without falling into a hamete trap. The problem starts -- how does Black proceed?translate this
The following is the set up sequence. Please play the marked moves.translate this
Black cannot stop White's connection. White has now taken the corner and side, and Black has an over-concentrated position.translate this
The White groups connect along the side.translate this
This results in very bad shape for Black.translate this
The White move here threatens a connection from the White corner group to the side group. Black has followups at: A, B, and C.translate this
After this exchange White has been fortunate to take both the corner and side, leaving Black pinched between the two White groups with an over-concentrated group of stones. This position also leaves behind an interesting aji point at the marked spot, with plenty of mistakes for Black to make. To explore what happens if White does play P16 play at A.translate this
After this exchange White has been fortunate to take both the corner and side, leaving Black pinched between the two White groups with an over-concentrated group of stones.translate this
White has cheated Black out of his corner.translate this
The Black stones are over-concentrated and limited in expansion by the two White groups. If Black had a stone at K16 at the start of the sequence this path would have led to the second best for Black.translate this
After this exchange, Black has strong outside influence, and White is separated.translate this
Play A to connect.translate this
This exchange leaves White precariously posed. Black has a better outside position, and the two White groups are eyeless and without any outside reliable influence.translate this
The next Black move is difficult to find.translate this
After Black A, White must worry about his two weak stones on the right and the weakness in his knight move; if these White stones are cut of from the outside, they may die in the corner.translate this
This exchange leaves White in a very weak position.translate this
White R13 is an overplay.translate this
White surrenders the outside to Black.translate this
White just played a hamete at the marked stone (Q17) instead of following the normal tsukenobi (attach extend) joseki. How should Black respond?translate this
White sacrificed two stones to gain a strong position on the right, keeping the Black group confined. In addition an original Black pinching stone at K3 has been rendered useless. Black's Initial move at G5 wasn't a forcing move, allowing White to play J4 that threatened the single Black stone on the right.translate this
After this exchange, the Black stones are confined, White has become stronger on the right and Black's K3 stone has been rendered useless.translate this
Black is over-concentrated, while White has solid groups on both sides.translate this
The result is a very strong outside position for Black.translate this
White loses the edge.translate this
White tries to protect his investment.translate this
After this sequence Black has gained territory on the side and has developed influence on the outside.translate this
White 13 (G4) is hamete. How should Black respond?translate this
A snapback!translate this
The White attack failed.translate this
White wins! This is good enough for White, but please note White R4 instead of White S4 would have killed the whole group - in the actual variation, Black could have lived by playing Black S3 at R4.translate this
Black is safe now.translate this
A snapback! This is good enough for White, but R4 instead of S4 would have killed the whole group (here and now, Black can live with R4).translate this
Of course, Black refuses to compromise :)translate this
This is best for Black, but...translate this
The threat of White A is gone.translate this
After this, White can't do anything.translate this
And now, Mr. White?!translate this
White to move - is there anything he can do?translate this
Hopeless ko for Black.translate this
Bet you didn't see this move coming, eh?translate this
You're quite smart so far.translate this
Nice. Dead in gote.translate this
Gote dead.translate this
Now, just make two eyes here and you're set...translate this
Woe is White... Or is she?translate this
Seki & jigo. The White stones make a 'c' now :)translate this
With his next move, Black connects the ko: seki & jigo (one prisoner each).translate this
Seki & jigo.translate this
Now, please capture :)translate this
With his next move, White connects the ko. Seki, White wins by one point (the prisoner).translate this
The standard reply to hane at Q1, is S2. Other replies take less territory, leave aji, become ko, or die.translate this
Please see problem 2695 for why this is inferior for Black.translate this
Black lives, but takes 1 point less territory than the correct reply.translate this
A bad ko for Black.translate this
The standard reply to a hane at T5 is T2. Other replies take less territory, lead to seki, become ko, or die.translate this
Black lives, but takes less territory than the correct reply.translate this
White can play T6 in sente if he wants. This move is not sente if Black had replied to White Q1 correctly (at S2), and it may give White options in the upper right side if Black has some stones there.translate this
Black lives, while White has lost 2 stones needlessly, and left other aji.translate this
Black lives, while White has lost 1 or 2 needlessly.translate this
T5 is sente but after R1 it doesn't really gain White anything.translate this
Instead of S2, Black has responded to the hane at Q1 with A. Exact the cost of this mistake.translate this
Black has an eye, White has no eye, so... Black wins!translate this
White is short of liberties and can't atari with A1, so Black wins.translate this
Seki, Black wins by one point (the prisoner). This is not as good as the solution!translate this
'One eye beats no eye' - Black wins!translate this
Yes, he can.translate this
White has played 1. What should Black do in response? Can he save all his stones?translate this
White lives in sente.translate this
A damaging ko for Black to lose; but if White loses, she should gain compensation elsewhere.translate this
The Black error of playing A is heavily penalized.translate this
White lives in gote; she should only play at A if not sure of either winning the ko, or gaining compensation elsewhere for losing it. However, S19 is probably 1 point better for White than S17.translate this
White lives in gote; she should only play at A if not sure of either winning the ko, or gaining compensation elsewhere for losing it.translate this
White can choose either to leave a ko and keep sente, or to live in gote by playing at A or B.translate this
White lives in gote; she should only play the second move at A if not sure of either winning the potential ko, or gaining compensation elsewhere for losing it.translate this
Black wins :)translate this
This leads back to the solution...translate this
Seki, Black wins by one point (2 prisoners against 1).translate this
This move is also possible, of course.translate this
This is wrong for White....translate this
Do not play at A.translate this
This exchange is bad for Black since it erases most of the aji of the marked Black stone.translate this
The stone at A was the key to solve the problem.translate this
The stone at A was the key to solve the problem. This sequence was the one played in the original game. Here, Black resigned.translate this
This is a ko. You can do better.translate this
Connect the marked stones unconditionally in order to save the White group.translate this
This is wrong!translate this
You connected in gote, but this is not optimal.translate this
Can Black catch the marked stone while not losing anything?translate this
Simple and best. If White takes the stone, it's gote, and Black is in no immediate danger along the bottom.translate this
Not too bad, but N3 helps the O3 stone more and makes better shape.translate this
This is gote now.translate this
Black needs another move to fix M2. White has decent shape and can perhaps attack at F5.translate this
This is good for eyeshape, but after White takes L4, it's easier for White to stop Black jumping into the center than if Black had played N3 originally.translate this
Bad choice. White now lives.translate this
White living is big.translate this
Your original move did not help you.translate this
White ataris at 1. How should Black respond?translate this
Seki & jigo (1 prisoner each).translate this
Jigo & seki (1 prisoner each).translate this
Seki, Black wins by one point (2 prisoners against 1)!translate this
Black makes an eye and wins.translate this
Seki, Black wins by three points (the prisoners).translate this
Next, White captures at D4 and wins by two points (the 2 prisoners), but he can do better!translate this
Next, Black will connect the ko. White wins by 1 point (2 prisoners against 1) then. That is not good enough!translate this
White connects the ko and wins by two points (3 prisoners against 1). But he can do better!translate this
White connects the ko and wins.translate this
White lives and wins.translate this
Seki, White wins by three points (the 3 prisoners). This is not best; White can capture all the Black stones!translate this
Seki, White wins by three points (the 3 prisoners). But White can capture all the Black stones!translate this
Next, White will connect and then capture at D4. This will be a one point win (two prisoners against 1) - he can do much better!translate this
Seki, White wins by three poimts (the 3 prisoners). That's not best, White can capture all the Black stones!translate this
Seki, White wins by three points (the 3 prisoners) That's not best, White can capture all the Black stones!translate this
Seki, White wins by one point (the prisoner). He can do much better!translate this
What would you do now, if you were White?translate this
White has broken out of Black's trap.translate this
A full triangle is generally considered a good thing, but White is still poised to escape.translate this
This problem is problem 5 from volume 2 of the Nihon Ki-in's 'Understand the Basics: Go Training' book. Black to capture the marked White stone.translate this
This is not best. It is seki but White has captured 2 stones.translate this
This is not best. It is seki, but White has captured two stones.translate this
This is not best. It is seki but White has captured two stones.translate this
White lives with territory.translate this
This would be a failure for White.translate this
This is a gote seki (for Black) but White can capture the stones at P1/Q1 and Black has to sacrifice another stone to be alive in a seki. In the correct solution Black can get a seki without sacrificing stones.translate this
What does Black have in the corner?translate this
This would have been better for Black.translate this
Black should not play here.translate this
White lost his chance.translate this
What should White do?translate this
The Black group is alive. It has a eye at B19 and another at D19.translate this
White has to win the ko now.translate this
The Black group is dead.translate this
The Black group is dead. The stone at D19 cannot be eaten.translate this
The Black group is alive.translate this
The hana-roku (rabitty six) with vital point occupied is worth 11 dame internally, so both groups in the semeai had the same number of dame at the start, and whoever plays first can win it. Black could not afford the tenuki, but he now has sente, whilst White has 13 ko threats.translate this
The hana-roku (rabitty six) with vital point occupied is worth 11 dame internally, so both groups in the semeai had the same number of dame at the start, and whoever plays first can win it. White has lost no points making sure of this, but has used up 12 ko threats.translate this
White wins the corner. The hana-roku (rabbitty six) with vital point occupied only needs 11 more internally unanswered White moves to capture. Black should have let White play at T. Also, after the tenuki, Black used 13 of the 14 ko threats he had.translate this
Either tenuki at T and then start the semeai at A; or, start the semeai at A allowing White to play T.translate this
Black's dead!translate this
Black's dead. (After N3 we have a bent 4 in the corner.) However as Andre E. mentioned in the comments White M1 is better at N3. In case White will need to capture the corner earlier, it allows avoiding the ko.translate this
White N3 is the correct response. See the comment after M1 for an explanation.translate this
L1: yes, this is a killer sequence... I found out the hard way. After this, Black's dead. Check out the solution.translate this
Nice! The corner, is dead... Check out the solution if you're unsure.translate this
Black's dead. (It's the key point of a 'Full corner 6'.)translate this
Can Black play and live? If not, play at the upper right empty corner hoshi (K10 -- marked as T).translate this
Overplay! The Black group was already dead.translate this
Overplay! The Black group was already dead. You made it alive (message from Black: 'thank you').translate this
The Black group is already dead.translate this
Black just played at A to try to make his group alive. Where should you play? Choose Q16 if you think that White doesn't need to play.translate this
Hmm... Not again?!translate this
And oops?translate this
Nice. (Lucky, aren't we?) it doesn't count, though...translate this
Uga-uga... Yay! If only it counted, eh?translate this
Nice! (Hmm... hmm...)translate this
Nice... (Guh - you were following the red, point, weren't you? What did you expect?!)translate this
Nice. But not all White players make such mistakes...translate this
Suicide... Ohohoohooo... (Thanks, spica - White M3: This kills the lower 2 Black groups.)translate this
It's life. Ohoho.translate this
Simple and nice.translate this
You really like these eyes, don't you? Otherwise, you'd play at N4.translate this
Guh, I don't believe, I added this.translate this
Hmm... Life... KOOL!translate this
Why do people choose to decrease their territory?!translate this
This would suck, wouldn't it?translate this
Going for White?translate this
Hmm, Black should be a bit more careful.translate this
Bummer, eh?translate this
Kamikaze.translate this
It's alive. Who'd have guessed, eh?translate this
So, you want to keep it alive?translate this
Be more careful. Next time, it can happen in a real game.translate this
If only White would always allow you to do this.translate this
Got ya! Nice!translate this
This means trouble.translate this
Almost got away!translate this
This is a bad move, eh?translate this
Gotcha! (If only White would play N3, instead of L4...)translate this
I see a dead group - It's better than seeing, ghosts, eh?translate this
Hmmm... Now K1 has 2 eyes! If only the two eyes were in different places...translate this
White, in reality, responds at L4 to kill.translate this
Don't let the corner die!translate this
Black should have sacrificed the 3 stones.translate this
White could have captured three stones.translate this
This is seki but inferior to the correct solution as Black was able to rescue the marked stone.translate this
This would be fatal for Black.translate this
Endgame problem: White to gain as much as she can. Sente is not important.translate this
Right. Black was already alive after Black S1. The last two moves from White should not be played but held in reserve as ko threats.translate this
Oh no.translate this
White can tenuki and Black remains dead.translate this
This was a wasted ko threat.translate this
White has played the marked stone. Black to live.translate this
Please show one.translate this
Five different first moves do. You can explore them...translate this
How many different first moves grant unconditional life here?translate this
Oh no! (Black is dead.)translate this
Oh no! (Seki.)translate this
Oh no!translate this
It seems that you chose to not take the shortest way...translate this
This move was not useful. You should use the more direct path to kill a group since it generates fewer ko threats.translate this
Let's say that Black wins the ko.translate this
What an easy problem. I am sure every beginner found this variation.translate this
Seki. The gods didn't heard your requests.translate this
White should not have played this. To punish him, you need to find the 'karma tesuji'.translate this
Now try to win the capturing race...translate this
Please play C4.translate this
Black to play and kill the marked stones.translate this
Please play A, B or C.translate this
White dies (she can't stop the 1-3 sequence from being played).translate this
White must sacrifice the marked stones (the rest can become seki).translate this
Black is safe. White must win the ko (from playing 1-6) to get seki.translate this
Black is safe. White must win the ko to get seki.translate this
White must sacrifice the marked stones, she then gets a ko for seki (Black is alive).translate this
White must sacrifice the marked stones for a seki.translate this
White must give up the marked stones for unconditional seki. If White connects at 1 she must win the ko at H12 to get seki.translate this
White can do no better than seki - see comments for this move at F16.translate this
White loses (exchanging P16 for O15 doesn't help).translate this
White must give up all the marked stones for seki (playing White 5 immediately after Black 4 avoids giving Black an approach ko).translate this
Black wins comfortably, White needs to protect against Black A and has a weakness at B (she needs to fill 2 of her own liberties to protect the eye).translate this
White to kill the marked stones unconditionally.translate this
Black = 2 (territory) = 2 and White = 11 (territory) + 6 (prisoners) = 17. White - Black = 15. Sorry - not the best one.translate this
Black = 5 (territory) = 5 and White = 10 (territory) + 7 (prisoners) = 17. White - Black = 12: nice!translate this
Wrong. The correct answer is 3.translate this
By how much is it better? (Check out the solution for the right amount.)translate this
Both aren't equal - saving B7 is better!translate this
This is just killing the bottom group - as it won't have 2 eyes.translate this
This is just a wasted move. It allows White to decide what's better to kill.translate this
Which one would you rather save? (Click on D for doesn't matter! Or save 1.)translate this
Nice - you managed to kill the entire Black group.translate this
Nice! Now punish Black for having played elsewhere in the lower right (muwhahahaha).translate this
No, there are more.translate this
You must see some that I don't.translate this
Correct. But what if White did not play there, and decided to play elsewhere instead (leaving the position that Black has in the lower right). How many ways are there to punish now? That is, how many ways does White have to kill the Black group in the lower right?translate this
After this sequence White plays some other 'endgame moves'... Something is wrong - where should White have played (in the lower left)?translate this
Black has one eye.translate this
This is only ko (Black has to make an approach move at A). Black can do better. If Black simply plays A White captures and Black has only one eye.translate this
A multistep ko. Black needs two approach moves at A and B.translate this
Black loses the capturing race in the corner. White A is a standard tesuji.translate this
Half lives.translate this
Examine the solution to see the details.translate this
And which points are they? (Again, play the point with the corresponding label on the right.)translate this
How many ways are there for Black to live? (Play the point with the corresponding label on the right.)translate this
So Black is dead.translate this
This move makes Black atari.translate this
Black cannot escape in the hope to win liberties.translate this
Black cannot play here directly. He needs to play E1 first.translate this
Seki gote for White. It is not the best that White can do.translate this
The White group is dead. Black is alive.translate this
The last move of Black is not good. You are White: show him what is wrong.translate this
Black had a 5 space big eye worth 8 liberties. White only had 7 liberties. White has wasted 8 of the 9 ko threats she had in this corner.translate this
You're going to lose! Continue on to see why!translate this
Liberties between White and the big eye group act in Black's favor, but not White's, as she must fill all of them before forcing Black to play inside the big eye. Black had a 5 space big eye with 8 internal and 4 external liberties. White only had 11 liberties. White has wasted 12 of the 13 ko threats she had in this corner.translate this
Black had a 5 space big eye worth 8 liberties, White had 8 liberties; first to play won. Black has wasted 8 of the 10 ko threats he had.translate this
Good job! See continuation for proof!translate this
The liberty at E19 works in Black's favor, but not White's, as she must fill it before forcing Black to play inside the big eye. Black had a 5 space big eye with 8 internal liberties and 1 external. White only had 8 liberties. White has wasted 9 of the 10 ko threats she had in this corner.translate this
Please play at A in the corner in which you think White can win the capturing race.translate this
White has played at A in order to live. If you think you can kill White try it out at the bottom. If you think the surrounded group can live play at B in the upper right corner.translate this
Invading at B is the best way for White to use her thickness above. After B4, White is ahead in territory. Higher kyu players try to use thickness to surround territory. Generally, the correct way is to find a weak point of your opponent, that allows you to drive him towards your thickness.translate this
White should have used her thickness above to attack the Black stone at C10, rather than make territory from it. On the left, she is now overcongested, whilst Black's stones are efficiently placed.translate this
Too early for this invasion. White may only get ko, and even if she wins it, the efficiency of Black's stone at C10 is enhanced.translate this
White is trying to make territory in the center by playing D, whilst Black calmly strengthens his moyo.translate this
White C is a good move locally, but it invites a jump from C10, creating a large moyo for Black, and greatly reducing the power of her thickness above.translate this
Which is the best play for White, A, B, C, D, or E?translate this
Nice!translate this
I see. Well then, how would you open the attack?translate this
ALERT-ALERT-ALERT -Black has escaped- ALERT-ALERT-ALERTtranslate this
Can you kill the Black group at L2, if Black plays first?translate this
You'll like this one. (S to start.)translate this
Dead!translate this
Tip: Do the opposite.translate this
White plays 1. How can Black save his big dumpling?translate this
White would love to capture the marked stone and link his groups. Love it.translate this
Even if Black captures the stone at A he is dead.translate this
2 against 3 liberties.translate this
It's 2 against 3 liberties.translate this
Black is dead! He can't have 2 eyes!translate this
This is a bad move, since a White play at C1 would kill the group! Hoping to get a bigger territory (by 1) causes the loss of all of it.translate this
Black is dead! 2 is a false eye!translate this
This is wrong, as White D1 would take away hope for a second eye!translate this
Black can't get 2 eyes now.translate this
Wrong. White B1 kills!translate this
Black has 2 eyes, nice!translate this
2 is a false eye, therefore, Black is dead!translate this
Still no chance for 2 eyes!translate this
Okay, let's count the eyes: 1. That's it?! - You're disappointing me!translate this
Guh, what for? White B1 kills - it denies the creation of 2 eyes.translate this
I think Black is still dead - Why? Isn't 2 a false eye? Yup! (Actually, because it's White's turn and he'd play there for sure, or else Black would live!)translate this
And if White follows with E1? Oh, I see, you're a believer... You believe that your opponents, will always be 30 kyus... stop messing around!translate this
Yes - It's alive! (It has 2 eyes! And in order to make 2 a false eye, he'd need to play both at A and B - Black would not allow this.)translate this
Black has 3 eyes, nice! (And a total of 6 points.)translate this
Wow! (Black is dead!)translate this
Black has 3 eyes, nice!translate this
Any move would be clearly suicidal... just gives away points. Not that the attack had a chance, in the first place.translate this
Phew, what's this smell? Oh... It's the rotting Black group.translate this
White B1 kills.translate this
Both points which could give life are caught by White already... It's DEAD!translate this
Hoping to achieve what, exactly? Even if you take A1, you still will have only one eye!translate this
Don't you think that it's a wasted move? Black is dead, and White has sente...translate this
Black won't be having 2 eyes, now, eh? Or am I wrong?translate this
Black lives! (If White tries to approach at A, Black B would solve the problem. (Variation, suggested by Ozhu.)translate this
This is great. It's the only move that works after White C1. Nice! (And thanks to Ozhu for the correct following variation!)translate this
Can't get 2 eyes now, can you?translate this
Bad choice! White C1 kills...translate this
Black can't get 2 eyes.translate this
Bad choice! Black is doomed!translate this
Nice, Black has 2 eyes. (To deny Black his 2 eyes, White should play at A, B and C simultaneously!)translate this
I didn't add it into the actual playable variations, as any of the 'obvious' 4 locations gives life.translate this
Black can't take away the 2 eyes! (If he tries to approach at A, White B should solve the problem.)translate this
White clearly has 2 eyes, and Black can do nothing about it...translate this
White lives - Black cannot prevent it, as 2 locations can give life.translate this
2 eyes. (Impossible to separate, Black has to play A, B and C to do so.)translate this
White lives - Black cannot prevent it, as 3 locations can give life.translate this
White lives - Black cannot prevent it, as 4 locations, can give life. (This is the best way to react - biggest territory.)translate this
Is the marked group alive as it stands? If so, play at S and prove that it is safe, otherwise try to kill the White group on the top!translate this
Black is enclosed and dies.translate this
Better to enclose tightly.translate this
Better not to make the previous exchange.translate this
N18 is better: less aji.translate this
The corner is small: Black is good.translate this
Corner is small.translate this
Doesn't help.translate this
Ko is heavy for White.translate this
You are too easy on Black.translate this
Bad exchange: White gains nothing and loses a ko threat and aji.translate this
Black to live and kill White.translate this
This is wrong! Please check the next problem for the reason.translate this
A7: a point of White territory - who could have imagined :) White wins by one point!translate this
White can't win both ko's, so the result will be a jigo.translate this
No komi, no prisoners! Now try the White stones please. Black just played the marked stone. How can White win now?translate this
Brilliant! Could you read the sequence all the way out? If not, go back and try it. Feel the satisfaction and joy of doing it. Joy = confidence = improvement.translate this
After seeing the right point at P15, it would be blindness for White to connect at 3 because he is in atari.translate this
White to play. His three surrounded stones seem to have no way to save themselves, but close inspection should reveal a crack in Black's position.translate this
Uhhh.translate this
*sigh*translate this
The White group is destroyed.translate this
Ouch.translate this
Ouch - a ko.translate this
Ko - Black could have done better than this!translate this
...translate this
Three stones are free.translate this
Blah.translate this
Yeah, right...translate this
Yeah, right.translate this
White has sente and Black just two points.translate this
The White territory is open at A.translate this
Black has four points.translate this
Black has at least 3 points.translate this
Black has at least 3 points and a chance to play the endgame move at A.translate this
Black has 5 points and the endgame at A.translate this
Black has 2 points and A.translate this
Black has 3 points.translate this
Black has 5 points.translate this
White to play the most profitable endgame sequence.translate this
It is ko but Black captures first.translate this
Ko and White captures first.translate this
Black lives and has a good move at A.translate this
Black greedily answered White 1 with 2. Punish him.translate this
If adum had played 1, what would MyMaster have done about it?translate this
You have thrown away your only ko threat.translate this
You need another move in the top right. Black wins.translate this
Black lives and wins.translate this
White to play and win (no captures yet).translate this
It's all over for White.translate this
Black is annihilated.translate this
Ko - Black could have done better.translate this
Black is caught in a ladder.translate this
Black to capture two marked stones.translate this
White wins the semeai.translate this
Ko - White could have done better.translate this
Ko. White does not need these complications.translate this
Ko for life - White could have done better.translate this
Ko - and to make it even worse Black takes first!translate this
An easy kill for Black.translate this
White to live on the side - the first move is the key.translate this
White lives and Black is demolished.translate this
Now Black must fight a ko to live - not good enough.translate this
Upper right is alive, but can you save the lower left now?translate this
This move removes the aji of E7 thus making it impossible for Black to win.translate this
Upper right dies.translate this
Black to live unconditionally with his groups in upper right and lower left.translate this
White is safe and Black lives with a part of his group.translate this
White connects out but in gote while Black lives with the main part of his group.translate this
White can choose between playing the ko at A or connecting out while Black can live.translate this
This leads to ko.translate this
See the path White A, Black B, White C.translate this
White to play. Can White save his stones in sente?translate this
.translate this
Black lives with a part of his group. This was not necessary.translate this
Black has answered White 1 with 2. What should White do?translate this
Black dies, but you've left unnecessary aji and liberties.translate this
Why play ko?translate this
Letting Black connect isn't so special.translate this
Black can now choose to live in the corner.translate this
A greedy Black responded to White's push of 1 by blocking at 2. What should White do now?translate this
This move, 127 in the game, is arguably the most famous move in the history of Japanese go. On seeing this move Gennan's ears flushed red. A sign that he had been upset and might not have seen this move coming. Black 127 might not immediately give Black the lead on the board but psychologicaly it must have been a heavy blow. It expands Blacks moyo at the top, erases much of White's influence on the right, offers assistance to the four Black stones below and aims at invading the left side. It radiates influence all over the board. If White answers at A, Black B nicely links up all his stones. If E, Black invades at F. The four stones are now too small to worry about. In the game Gennan exchanged I for J before playing K. In retrospect Gennan should have played at Z before playing the marked move.translate this
The 'logical' approach. White's shape is quite okay on the lower side as A is not sente for Black, hence White can aim at B. (A would be sente if Black got the peep at P. One of the reasons White played Q was to prevent Black from getting this peep.) Also White can be satisfied with getting the large moves at 4 and 6. Overal this result is not that interesting for Black as Q still has some aji.translate this
This is downright bad for Black.translate this
Black 1 and 3 are very big but White's attack in the center would be severe. This is not good for Black.translate this
Shusaku got caught in an unfamiliar version of the taisha and barely got away with it. The game has reached an important stage and Gennan just played the marked stone. How did Shusaku respond?translate this
Gary hane's at 1. What is the best response?translate this
A Black connection at A at any point now creates two eyes. (Incidentally, if White plays at B next, Black will still play at A, and can then play back at A1 to make to eyes at any point.).translate this
White can't make this into a true eye.translate this
Black lives...translate this
Black could even tenuki. (But if White wins the ko, the Black group is dead.)translate this
Black could even pass and play around a bit.translate this
Hmm.translate this
Okay - kill it, then.translate this
Heh - going for the impossible.translate this
It doesn't work this way. Black kills.translate this
So close, and yet... how?translate this
Black C3 is the correct one - or else it's seki sente for White!translate this
Seki. But you shouldn't just give away points! (You gave away 1 point - the prisoner.)translate this
Seki. (You still gave away a point.)translate this
Okay, why give up points for nothing?translate this
Correct! But Black doesn't have the luxury... Play at S and have some fun...translate this
Black got rid of the intruder.translate this
White passes. Play at T.translate this
White answers at O.translate this
Play K for Black's ko threat.translate this
Play K5!translate this
Nope, the correct answer is 1.translate this
How many ko threats (more than the Black), does White need to kill the intruder? (R2 is the intruder.)translate this
Short, and to the point, I hope. Does this 1) kill (K) the White marked group. 2) Is either captured or creates a seki (S) depending on the amount of ko threats. 3) is a wasted move, and White should tenuki (T)?translate this
Black captures three stones.translate this
No effect on White.translate this
Black plays the marked stone and White hastily responds with his own marked stone. How should Black punish?translate this
White is alive unconditionally.translate this
NOPLAY.translate this
Ko fight only.translate this
White is dead (damezumari).translate this
White to defend her group unconditionnally.translate this
How can White connect?translate this
White throws in at 1. What should Black do?translate this
How to save the marked stones?translate this
Note: other Black replies of X, Y and Z, are not considered here.translate this
This move is not necessary. Follow the other path to see why.translate this
Does White need a move to win the race? Play at A if you think yes, or tenuki at T.translate this
How to answer the Black hane?translate this
Now White will live.translate this
Correct. D1 Creates a false eye. And if White responds at F2, a big snapback.translate this
Correcto mundo! Now White can't create 2 eyes.translate this
Black cannot push at A.translate this
Black gets weaknesses this way.translate this
Not best shape.translate this
White gets some shape.translate this
Cannot enclose White now.translate this
Without the throw-in to start, White cannot be enclosed.translate this
Wrong direction: better to enclose White on the bottom side.translate this
White cannot be enclosed now.translate this
White cannot be enclosed.translate this
How to enclose White on the bottom?translate this
White avoids seki.translate this
Does White have anything on the left? Play there if you think yes, otherwise tenuki at T.translate this
This is a classic problem. Black needs to find a way to connect his stones by utilizing White's bad aji.translate this
Both marked spots would be self-atari for White.translate this
Double ko, you cannot win both.translate this
What a tasty cookie!translate this
10,000 year ko.translate this
1,000 year ko.translate this
Black has a single eye because of the throw in at A. Nice job.translate this
Black has a single eye because of the throw in at A. Understand, the goal is Black to play and live.translate this
Too easy!translate this
White cannot do anything against the Black group.translate this
Seki! A strange one, but seki anyway.translate this
And now, where to find your ko threat ? :ptranslate this
And now, where to find your ko threat? Next move, play at A5 to capture or connect and capture later. You lose.translate this
You lose.translate this
White could not do anything against the middle Black group.translate this
Let's see how you can defend your group now.translate this
Can White kill the Black group on B4? Play on Y(es) or N(o) to start.translate this
Cleanly killed.translate this
This is not a seki because White's main group is not connected to the liberty at A1.translate this
Ko. White is your daddy.translate this
Notice that Black has the small ko threat at A.translate this
Black loses one extra point and gives White a ko threat.translate this
A free point and threat for White.translate this
Seki, one point each. Inferior to correct variation; White loses one point compared to the solution but gets a ko threat at A. White chose to play A2 instead of D1 because having an extra ko threat is worth more than the one point White loses here.translate this
White could have the same result as in the solution but instead keeps the extra threat when Black allows White to. So White would not play this now.translate this
10000 year ko. White may ignore Black's threat and play at C2 or D1 to start a direct ko for life.translate this
Black to play. Both sides need to get a small ko threat from here for some ko somewhere else.translate this
C7 is no good for White - a loss by 1.translate this
Both players need a defensive move and White wins the ko at A1 - Black loses by 4.translate this
Black loses by 7.translate this
Black loses by 2.translate this
Black and White both need to add a defensive move. White will win the potential ko at A1 so Black loses by 4.translate this
Black needs to add a defensive move (eg. A) while White needs to add moves at B and C. Black wins the ko at D but loses by 2.translate this
Both players need to add a defensive move. Black loses by 7.translate this
Black will die.translate this
Black D1 would usually be better placed at C1, but as the variation shows, in this particular situation White is unable to play the ko by replying at C1 herself.translate this
White can do no better than a loss by 1 if she plays C1.translate this
Black loses by 2 after playing A. White must add stones at B and C.translate this
After Black A White must add stones at B and C. Black loses by 2.translate this
Both need to add another move. Black loses by 7.translate this
Black needs to add another move and loses by 7.translate this
Black loses by 4.translate this
White still needs to add a move at A but Black will lose by 2.translate this
After Black plays A White will still need to play B and C but Black loses by 2.translate this
Black will lose by 3 after the sequence 1-4.translate this
Black loses by 3 after the sequence 1-3.translate this
Black loses by 3 after the sequence 1-4.translate this
After Black A White still needs to add stones at B and C. Black loses by 2.translate this
Black needs another defensive move and White must add a stone at A. Black loses by 7.translate this
Black needs to add another move; he loses by 7.translate this
Black loses by 15.translate this
White needs to play at A. Black loses by 3.translate this
Black loses by 2 after playing A.translate this
A big loss for Black.translate this
Black needs to add another defensive move and loses by 7.translate this
Black loses.translate this
Black loses by 3 after connecting at A.translate this
Not tesuji - Black loses by 2.translate this
Black must abandon the E2 group and loses by 3.translate this
Big loss for Black.translate this
Black still needs to play A. He loses by 2.translate this
Black loses by 5.translate this
Black needs to add another defensive move so loses by 7.translate this
White will move at A next while Black needs to add another defensive move. He loses by 7.translate this
Black loses by 5 after playing A.translate this
If Black A then White B, Black will lose by 5 after playing C and D.translate this
White can't afford to play D5 - she loses by 5.translate this
This path isn't tested but would also be jigo.translate this
Black must defend at A and B while White also needs a defensive move. Black loses by 2.translate this
Black dies, he will be unable to play at A1 or E1.translate this
Black dies, he is unable to push at A3 or E1.translate this
Black needs to add two defensive moves and White one more. Black loses by 1.translate this
Both need to add another defensive move. Black loses by 2.translate this
Both need to add another move. Black loses by 2.translate this
Black needs to add 2 defensive moves and White 1 more. Black loses by 2.translate this
Both sides need to add another defensive move. Black loses by 2.translate this
Both sides need to add another move. Black loses by 2.translate this
Both sides need another defensive move. Black loses by 2.translate this
Black needs 2 more defensive moves and White 1 more. Black loses by 2.translate this
Black has no ko-threat after White C7. Following the sequence 1-6, Black loses by 22.translate this
White can't afford to push at A5 due to playing at D1 instead of C1. Black lives in the sequence 1-6 but loses by 19.translate this
Black has no ko threats. He loses by 7.translate this
White needs additional moves at A and B later. Black loses by 5.translate this
Black's E2 group is captured. He loses by 8 after playing A.translate this
White will play A next and Black needs to add a defensive move. Black loses by 9.translate this
Black needs to add a defensive move. He loses by 9.translate this
Black loses by 5 after the sequence 1-5.translate this
After Black A White needs to add stones at B and C. Black loses by 4.translate this
Black will lose by 8.translate this
After Black A White must defend at B and C. Black loses by 2.translate this
After Black A White must defend at B and C. Black loses by 4.translate this
White still needs to play A and B. Black loses by 7.translate this
Black's E2 group is caught. With the continuation 1-9 Black loses by 3.translate this
Black needs to add 2 defensive moves and White needs to add 1. Black loses by 1.translate this
Black loses by 8.translate this
Black needs to play a defensive in addition to E1 and White also needs a defensive move. Black loses by 4.translate this
White must add a stone at A. Black loses by 7.translate this
Black loses the E2 stones. With the sequence 1-7 he loses by 3.translate this
Black must add a defensive move in addition to E1. He loses by 3.translate this
White can connect at A or B, so Black dies.translate this
Black will lose by 8 after the sequence 1-7.translate this
Black needs to add a defensive move in addition to E1 and White also needs a defensive move. Black loses by 4.translate this
Black must add another defensive move. He loses by 8.translate this
Black must add a defensive move. He loses by 10.translate this
Black loses by 4 after the sequence 1-3. White must come back to play A and B later.translate this
White would also be unable to play C7 now if D1 was at C1. Black lives with the sequence 1-8 but loses by 16.translate this
This move at C7 would also not be possible if D1 was at C1. Black lives with the sequence 1-8 but loses by 16.translate this
This move is another disadvantage of Black D1 over C1. After the sequence 1-8 Black loses by 7.translate this
Black needs to add a defensive move in addition to E1. Black loses by 3.translate this
Note Black D1 is usually better placed at C1 because White may be able to start a ko by playing C1 herself. In this particular situation the ko is not good for White.translate this
White needs to add stones at the marked points and Black needs a defensive move in addition to A2. Black loses by 8.translate this
Black loses by 6 after the sequence 1-4.translate this
Black loses by 9 after the sequence 1-6.translate this
Black loses by 4 after the sequence 1-5.translate this
Black needs to add a defensive move in addition to A2, while White must play the marked points. Black loses by 8.translate this
White wins the ko so Black must submit with 1-4. He loses by 6.translate this
Defensive moves are needed at A and B. Black loses by 7.translate this
Both sides need to add a defensive move. Black loses by 2.translate this
Both sides need to add a defensive move. Black loses by 4.translate this
Both sides need to make a defensive move. Black loses by 7.translate this
Black must submit with 1-5. He loses by 7. Black at 3, White at 1, Black at E6 leads to the same result.translate this
Black's E2 group is dead, the sequence 1-7 (or similar) makes best use of their aji, Black loses by 3.translate this
Not tesuji. Black must play submissively at the top allowing White to capture at 4. Black loses by 7.translate this
Black loses by 3 after defending at A.translate this
Black needs to add a defensive move in addition to A2 while White needs to add stones at the marked points. Black loses by 9.translate this
Both sides need to add another move. Black loses by 8.translate this
White needs to add another move. Black loses by 9.translate this
A big loss for Black who needs to play A soon.translate this
Black loses by 6 after defending at A.translate this
Black loses by 7 after White defends at A.translate this
White B1 is too greedy. Black wins by 2.translate this
Both sides need to add another move. Black loses by 6.translate this
Black needs to connect at B1. He loses by 6.translate this
Black must abandon the E2 group. He loses by 8 after the sequence 1-4.translate this
Black must abandon the E2 stones. After the sequence 1-5 he loses by 7.translate this
Not tesuji. Black loses by 6 with the sequence 1-5.translate this
Big loss for Black who needs to play A to live.translate this
Black loses by 6 after the sequence 1-5.translate this
Black looks to have lost by 10 but he can force White to fill an extra point of territory (see the variation for this White move at C1 for one possible continuation).translate this
Black loses by 9.translate this
Black loses by 7 after 1-5.translate this
Black loses by 6 after playing A.translate this
Black loses by 7 after defending at A.translate this
Both sides need to add a defensive move. Black loses by 7.translate this
Both sides need to add another move. Black loses by 4.translate this
Black loses by 8 after both sides add another defensive move.translate this
Also a loss by 7 for Black.translate this
This is also a loss by 7 for Black.translate this
After Black A he loses by 3.translate this
Black needs to add a defensive move and White needs to play the marked points. Black loses by 9.translate this
Both sides need another defensive move. Black loses by 8.translate this
Both sides need to add another move. Black loses by 7.translate this
Black dies everywhere.translate this
White will get the entire lower right.translate this
Black must play at 1 next to live. He loses by 18.translate this
Black needs another defensive move. He loses by 10.translate this
Black needs another defensive move. He loses by 12.translate this
Both sides need another move. Black loses by 13.translate this
Both sides need to add another move. Black loses by 9.translate this
Both sides need to add another move. Black loses by 11.translate this
Black needs to add another move. He loses by 10.translate this
Black loses by 8 after the sequence 1-4.translate this
Black must play A to live; he suffers a big loss.translate this
Black suffers a big loss after the sequence 1-8.translate this
Black must submit with 3 and 5 to live.translate this
Both sides need another move. Black loses by 7.translate this
Both sides need another move. Black loses by 9.translate this
Black still needs another move. He loses by 10.translate this
Black must play A next to live. He suffers a big loss.translate this
Black loses by 8 after the sequence 1-7.translate this
A big loss. Black must play A next.translate this
A big loss.translate this
Black helps White to remove his aji. Black loses by 7 after 1-4 or similar. Although White could exchange A for B, Black is unable to pull out the stone at A since White could then play at 1.translate this
White takes the entire corner. Black loses by 3 after the sequence to 10. White 1 and 3 both threaten to cut directly or atari at G2 followed by C1.translate this
White controls the right side. Black loses by 7 after the sequence 1-6. Even if Black exchanges A for B White will be able to play at 3 if he tries to stop White getting 4 later. The sequence Black A, White B, Black C is not playable for Black - White can reply at 3.translate this
Black needs to make 2 defensive moves and White 1. Black loses by 1.translate this
Black needs a defensive move in addition to E1 and White also needs another move. Black loses by 4.translate this
Black D1 is usually better placed at C1 to avoid the possibility of White getting ko by playing C1 herself. In this particular situation the ko is no good for White.translate this
Black has no ko threats. He plays A while White plays B then C. Black loses by 9.translate this
Black needs 3 more defensive moves and White needs 1. Black loses by 1.translate this
After Black A White still needs to add stones at B and C. Black loses by 4.translate this
Black has no ko threats. After the sequence 1-4 he loses by 6.translate this
White plays A and Black loses by 7.translate this
Black needs to add 2 moves and White needs one more. Black loses by 1.translate this
Black needs to add a move in addition to E1 and White also needs to defend. Black loses by 4.translate this
Black loses by 3 after 1-7.translate this
Black needs to add a defensive move in addition to E1. He loses by 3.translate this
Black loses by 8 after 1-7.translate this
Black loses by 4 after 1-6.translate this
Black barely lives. He loses by 16.translate this
Black barely lives. He loses by 16 after 1-8.translate this
Black D1 would be better at C1 since White can play C1 herself to make ko. In this particular situation the ko isn't good for White.translate this
The E2 group is caught. Black loses by 3 in the sequence 1-9 or similar.translate this
Black loses by 7 after White A.translate this
Black can force White to fill an extra point of territory (see variation for this move at B) so he loses by 9 rather the 10 if he simply defends at C while White plays A and B.translate this
Black loses by 12.translate this
Black has no ko-threat. He loses by 8 after 1-4.translate this
White takes the lower right. Black loses by 3 after the sequence to 10.translate this
Black needs to add two defensive moves and White also needs another move. Black loses by 1.translate this
Black loses by 2 after 1-6.translate this
Black needs to add two moves. He loses by 3.translate this
Black loses by 3 after 1-9.translate this
Black loses by 10 after 1-7.translate this
Black needs to add two more moves. He loses by 3.translate this
Black loses by 7 after 1-10.translate this
Black loses by 11 after 1-4.translate this
Black must submit with 3 and 5 to live. He loses by 16.translate this
Black loses by 7 after 1-8.translate this
Black loses by 10 after the sequence 1-7.translate this
Black dies. He can't cut.translate this
Black needs two more defensive moves. He loses by 3.translate this
Black D1 is better placed at C1 so White can't make ko by playing C1 herself. In this particular situation the ko is bad for White (see variations at C1).translate this
Black wins by 2.translate this
Black wins by 1.translate this
White seems to be ahead. Find Black's best result (No komi, no prisoners, Japanese Rules).translate this
Seki. Not enough.translate this
A win, but only by 1.translate this
You won by 2; only second best.translate this
You won by 3; the best result.translate this
Only jigo.translate this
If Black can win by three points by going first, just play an endgame move. If White can win by three points by going first, play at W.translate this
This ko is best for both. (Navigate solution for details.)translate this
Ko, White takes first. Black cannot crush at Q1.translate this
This is a mistake for Black.translate this
Ko, White takes first.translate this
Black cannot approach.translate this
This helps White get good shape.translate this
White returns to finish this joseki.translate this
White cannot save both this stone and the four stones to the left.translate this
Connecting along the bottom is small compared to fixing the outside.translate this
Correct first move. Now, the follow-up?translate this
This is actually better for White. Let Black capture two stones. Still, overall this favors Black.translate this
White plays at 1. How should Black respond?translate this
Black successfully exploits the aji at A by creating a shortage of liberties for White.translate this
Black successfully exploits the aji of the stone at F8 by creating a shortage of liberties for White.translate this
White is forced to sacrifice to save the marked stones, due to the potential shortage of liberties created by Black at F8.translate this
Black successfully exploits the aji of the stone at F8 by creating a shortage of liberties for White. The marked stones are dead.translate this
White is down on points so he must resort to drastic measures: he plays at L2 to limit the eyespace of, and kill, the marked Black stones. How can Black punish White?translate this
The corner is safe.translate this
This was game. White lives.translate this
This is the strongest attempt.translate this
Note that this collapses.translate this
A simple ko is not good enough.translate this
Black has 2 eyes, hence it's alive. (White can't deny him from having 2 eyes, as to do so, he needs to play both at A and B - They're miai.)translate this
Black is alive. (2 eyes.)translate this
2 locations; can give life.translate this
Is this a joke?translate this
T stands for tenuki.translate this
Black passes. By this move, White gives away a point. But more important - he gives away sente! (T at G5.)translate this
Black has 2 eyes, hence it's alive. (White can't deny him from having 2 eyes. Don't believe me? Go ahead, and try to kill.)translate this
Nice. Black is dead. (It won't be having 2 eyes now, since he needs to play at both A and B to acquire them. They're miai.)translate this
Black is dead. (Won't be having eyes, now.)translate this
This move kills.translate this
Black is alive. (2 eyes. X isn't part of the eye, as Black will fill it when White plays at J4.)translate this
Both locations can give life. But J3 is better, since it reduces the territory of the opponent.)translate this
Black is alive. (2 eyes.) (J1 is captured, but it doesn't matter.)translate this
All 3 locations can give life. But J3 is the best, since it reduces the territory of the opponent.translate this
Black is dead. Nice.translate this
Nice. Snapback.translate this
Black is dead, nice. (Won't be having 2 eyes now.)translate this
Obviously dead.translate this
3 locations can give life.translate this
Black has 2 eyes, hence it's alive. (White can't deny him from having 2 eyes, as to do so, he needs to play both at A and B after an approach at C - impossible.)translate this
White's dead. (A and B are miai.)translate this
White's dead. (A and B/C are miai.)translate this
White's dead. (A,D or A,B or B,D or B,C are miai.)translate this
White's dead. (A,C or B,C are miai.)translate this
Obviously wrong. Black can kill in 4 ways.translate this
Is the marked group - 1) Dead (D - C5) as it stands. 2) Killable. (Kill it then.) 3) Alive (A - G5) no matter what?translate this
The marked stone prevents a ko at B9, so it's a seki and Black wins by 2 points!translate this
Suicide?! I mean... where can you see a ko threat?!translate this
*cough*translate this
Dead...translate this
Total failure! Now either 1 or 2 are dead!translate this
Doesn't work...translate this
Correct! With the marked stone there is no ko threat! White can't approach in the upper left now! Black can get Seki and win with 2 points.translate this
Bad! Black lost.translate this
O_____________Otranslate this
Now be careful!translate this
White lost.translate this
Wrong!translate this
Nah, you can't ignore this move either!translate this
How can Black answer this stone?translate this
Correct! The marked stone is very important! It prevented the ko at A9...translate this
You lost group 1...translate this
You lost group 2...translate this
Choose your way of defeat!translate this
Dead! ;)translate this
What now?translate this
Black lost!translate this
Black must play 1! Otherwise it'll lose the ko. Even if the upper part is seki, Black wins by 2!translate this
You lost!translate this
Didn't think of that one, but of course it prevents the ko threat too!translate this
Bad! Black can't be greedy here.translate this
Rather weird shape but it lives.translate this
Auto atari.translate this
Seki. This time at the bottom. However, Black wins with 5 points!translate this
Bad! Black's greediness kills the whole group!translate this
White's trick was sucessful.translate this
Black must respond correctly.translate this
Nah, you cannot ignore three moves!translate this
Dead! Black cannot do anything here...translate this
Black wins by 2 points. Black must pass. A9 isn't possible. Black cannot gain full life!translate this
Euhm. Nope!translate this
Lol.translate this
Just dead.translate this
Seki = boring.translate this
Same procedure!translate this
Play at A to start the problem.translate this
Assume ladders work for White. Connect Black...translate this
Now White cannot make a ko, and it is a dead shape inside.translate this
That first exchange is a little bad, but okay, it's still dead.translate this
How to kill these White stones?translate this
Catch the marked White stone...translate this
And White wins by a point - nice ;)translate this
Jigo (tie). Why did you play at B6 instead of A5? It cost you a point.translate this
Correct. Black can't do more damage, for now, since he can't approach at A5. (And in some cases, it can help you make an eye - remember it.)translate this
Jigo. Could be a bit better.translate this
Black gets to take away another point...translate this
Black wins by 9 moku!translate this
You lost points unnecessarily...translate this
White clearly lost - A6 is captured (can't escape) and White's territory has been reduced.translate this
Black could capture A6 as it's in an atari, but B7 is better as it reduces the White territory even more.translate this
White clearly lost - A6 is captured (can't escape, nor can it make life) and White's territory has been reduced.translate this
This is wrong, since A5 is captured. (Don't believe me? See for yourself.)translate this
What's the correct way to deal with A? (No komi.)translate this
How to connect the Black groups? White's shape doesn't look good. However, Black only has 3 liberties.translate this
Ko. (Normally Black wouldn't play the internal ko threats immediately though.)translate this
White dies without even a ko.translate this
If Black is strong on both sides this way of playing is possible.translate this
If Black is strong on the left side this way of playing is possible.translate this
Please see next problem for how to continue. Please note that Black has another move in certain circumstances.translate this
White is better off than in the solution.translate this
White has the same tesuji as seen in the next problem.translate this
Now you can play with the options.translate this
Wrong. After getting the correct answer, you can explore options.translate this
How many first moves kill this group? Click on the number.translate this
Jigo! Black E2 is answered with White F1, so there is no need for White to add a stone there.translate this
Black wins by three points.translate this
...and White connects the ko. Black wins by two points.translate this
Black lives but has lost territory.translate this
Is Black's territory safe? If you think so then play at A, otherwise strengthen Black's region as necessary.translate this
No way. Black gets everything.translate this
White cannot atari from the right side because of a shortage of liberties, and the Black corner has one eye, so the White group on the side is dead.translate this
Black loses the corner; he can only eat the S10 group.translate this
This is what happened in the real game...translate this
Black has to save the corner.translate this
White has cut and now escapes.translate this
Black can get a lot more.translate this
White cannot play M1 and Black is connected.translate this
White cannot connect at M1.translate this
You did not need a ko threat to connect.translate this
Play at T (H6) for a small ko threat.translate this
The group was safe already, you just wasted a move.translate this
Not big enough.translate this
What if White plays a threat like this?translate this
You did not need a threat to connect. Now it's too late.translate this
Play at T (H6) if you think you need a threat. The threat is not very big.translate this
Not big enough; F1 would have been worth at least 4 points.translate this
What if White plays a reasonable threat, like G1?translate this
A difficult ko for White to win, admittedly, but still not unconditional.translate this
Give up now. The best from this is ko.translate this
Black to connect the marked stones to the outside, unconditionally.translate this
This is too close to X. White can now extend to E, or play at F prompting you to overconcentrate by standing at G.translate this
By limiting yourself to a 3 space extension, you leave a possible further extension to E.translate this
C is too far. In response to White's invasion, you have no good extension from your stone at C.translate this
Your position is now very thin, and vulnerable to various attacks.translate this
Which is the best extension: A, B, C, or D?translate this
You should limit your extension to 2 spaces. Had you played 1 space further at B, it would be ineffective against the strong White position to the right, and would invite invasion at I.translate this
Extending to B is ineffective against the strong White position to the right, and has invited a damaging invasion.translate this
Don't play near thickness.translate this
This is much too small.translate this
The 3 space extension is not enough, as White can reply with the good block/extension at L3.translate this
This leaves you the possibility of making a useful further extension to E; or pressing at F then G, raising your extension at K3 to high efficiency.translate this
This extension is too far as it gives White the chance to counter-attack at H4.translate this
This is much too defensive.translate this
This is too defensive, as it does not threaten the stone at Y.translate this
You have allowed White to stabilize her stone at Y, and your thin position on the left now needs defending.translate this
This is a good move because it attacks the White stone at Y, as well as extending from your stone at X. Had you gone any further, it could no longer be regarded as an extension.translate this
You can play one of 4 different right corner positions. Please choose a difficulty from 5k to 8k.translate this
White needs to add one stone in its territory to survive to the potential Black attack.translate this
White cannot atari, but Black can kill E1, so everything is dead.translate this
Black can kill if he wants, so C1 is not needed.translate this
See the navigation option for the details if you don't understand why.translate this
Incorrect.translate this
The White group has how many points?translate this
Black's alive. (He has 2 eyes.)translate this
This is wrong, since, White'll play at F1, denying Black from having 2 eyes. (Would never happen.)translate this
This is wrong because White'll play at G1, making A and B miai for Black to live. (Would never happen.)translate this
The correct thing for Black is to play either of the marked (with circles) locations.translate this
Black's alive. (He has 2 eyes - A and B are miai for White to kill.)translate this
Self atari - this is wrong since White'll play at G2, capturing the H1 group and denying Black from having 2 eyes. (Would never happen.)translate this
This is wrong since White'll play at E1, denying Black from having 2 eyes. (Would never happen.)translate this
This is wrong since White'll play at G2, capturing the H1 group (using a snapback) and denying Black from having 2 eyes.translate this
The correct thing for Black is to play at the marked (with a circle) location.translate this
Black's alive. (White can't deny him from having 2 eyes - to do so, White'd have to play at both A and B : they're miai.)translate this
This is wrong since White'll play at G2, capturing H1 and denying Black from having 2 eyes. (Would never happen.)translate this
Black's dead - A and B are miai. (Would never happen.)translate this
Black's dead. (Would never happen.)translate this
This is wrong, since, a White play at either of the marked locations would kill the Black group. (Would never happen.)translate this
This is wrong, since White'll play at G1, capturing H1 and denying Black from having 2 eyes. (Would never happen.)translate this
This is wrong, since White just set up a snapback and denies Black from having 2 eyes.translate this
Black's dead.translate this
Black tenukied (D5).translate this
Black tenukis (D5). This White move isn't endangering the Black group.translate this
Black's dead. (Won't get 2 eyes, now.)translate this
Black's dead. A and B miai for Black to live. (Would never happen.)translate this
This is wrong, since it's a dead shape. Black has to play at A and B to save himself; they're miai.translate this
Black's dead. A and B are miai for Black to live. (Would never happen.)translate this
This is wrong, since White'll play at 12, capturing H1 and denying Black from having 2 eyes. (Would never happen.)translate this
Wouldn't even a simple move such as G1 demonstrate, Black gaining 2 eyes?translate this
Well done.translate this
Is the marked, group - 1)'D'ead (B5) as it stands. 2) Alive (D5) no matter what. 3) Killable - play to kill. (Note - T at a marked location means tenuki = Local Pass = Non Local Play.)translate this
Black is dead - he can't play A because he is short of liberties.translate this
Now A and B are miai, so Black is dead.translate this
Please kill the Black group!translate this
Apparently a 30k error - see comments ;o)translate this
Black to live. White has just played 1. There are 2 ways to live.translate this
Let's be careful with those White stones.translate this
Correct (thekro's Solution).translate this
Though Black could do better than this.translate this
White: just played the marked stone. Black to live, with some territory.translate this
Capturing the 3 stones in the corner gained White just one liberty, but White needs two moves to connect!translate this
Dead (but only since I added a stone at L17).translate this
Alive, although Black wasted a point with the throw-in at B19.translate this
Black is alive, but White should not be allowed to escape having played C19.translate this
Black can't play at A so White is connected.translate this
Life is easy after the best move from White.translate this
Only one eye and no way to capture White.translate this
Whoops, neatly captured by White...translate this
The marked move would put Black in atari.translate this
Black can't get two eyes.translate this
A and B are now miai for White.translate this
Black E17 would be self-atari.translate this
F19 isn't even necessary; it just shows Black is dead and reduces variations.translate this
I invented this problem 10 years ago in bed, in total darkness. Black to live.translate this
What can White do with the marked stone?translate this
Thanks.translate this
White plays at 1 in the corner. How should Black answer?translate this
Black can't catch these stones.translate this
Black should try to make his stones alive.translate this
Well done ;)translate this
3rd question - Grr... You and your questions, eh? Kill, it then! (All the way.) (Use K when you need a Ko threat.)translate this
3 ko's are needed.translate this
2nd question: How many ko threats does Black need to kill?translate this
It's killable, with the correct amount of ko's.translate this
It's killable, with the correct amount of ko's. (But not dead as it stands.)translate this
1st question: What's the best Black can get from the upper White group? (Having 4 outside ko threats - each bigger than what it's worth.)translate this
Please see problem 3024.translate this
Ko, there is a better way.translate this
This point is urgent and sente. If Black plays here, White's two stones will be adrift.translate this
Where should White play in this fuseki?translate this
Dead in gote.translate this
Black plays at 1. How can White save his marked stones?translate this
Poor form, but...translate this
White takes the ko in sente.translate this
This is a two step ko. White can do better.translate this
Black gains sente.translate this
Black to die in gote.translate this
White lives...translate this
Black needs to do something in the corner.translate this
Congratulations, the ladder works.translate this
Uh oh, you're playing the Black stones and you just lost a lot of them! The ladder works.translate this
Please respond to White's moves.translate this
Here the 2 players were attempting to make a pretty butterfly shape when this position arose. Question: Does the ladder work? If yes play A. If no play T.translate this
Ko for life, Black needs to find the first ko threat.translate this
Black is dead. White can play at R19 any time and still leave a dead shape.translate this
Black suffers from a shortage of liberties and cannot play at A.translate this
This is not seki; if White removes the outside liberty Black is in atari.translate this
White takes the ko first.translate this
Counting Black A, White B, Black lives with 6 points.translate this
Black loses points.translate this
White can get a seki.translate this
Although Black has only 5 points, Black A and White B cause White to lose a point outside, so Black does not lose points compared to the other solutions.translate this
Black to live in the best possible way.translate this
Can Black live (unconditionally or by ko)? If not, please play at D (dead).translate this
Hey, Black is not totally dead yet!translate this
Black to play. If the group is totally dead, please play at D.translate this
Hey! Black is not totally dead yet!translate this
Excellent job!translate this
Rabbity six.translate this
Correct. Please proceed to make the White group live.translate this
How many starting first moves can White play in order to live?translate this
Please see the previous problem.translate this
White is not dead yet.translate this
Can White live? If not, please play at D.translate this
White's alive!translate this
White's alive! (Each set of A and B is miai to deny an eye.)translate this
A ko isn't a solution when a sure kill is possible.translate this
E17 is bigger than D17 by a point, but leaves an extra ko threat.translate this
E17 is bigger than D17 by a point but leaves an extra ko threat.translate this
E17 is one point bigger than D17 but also provides an extra ko threat.translate this
Guess... ;)translate this
The two White stones on the left are in trouble.translate this
Black is happy with the ponnuki he gets.translate this
This move is the best way to capture Black and connect. If Black plays A White cuts at B. If Black B, White A and he captures the Black stones.translate this
Help White!translate this
A bad way to fix. The peeps on both sides leave good moves for White.translate this
That helps White!translate this
This pincer is too early: first Black should hurt White's shape on top.translate this
White made the mistake of exchanging 1 for 2. How should Black take advantage?translate this
No chance of a second eye.translate this
White tries hard to live...translate this
Black can't win anymore. Even if Black wins the ko, he loses by 0.5 points.translate this
Black wins by 0.5 Points. White has to capture at A and B as well as to connect at C. Black must not force White to capture any of these stones by ko threat.translate this
Black wins by 0.5 Points. White has to capture at A, B and C as well as to connect at D. Black must not force White to capture any of these stones by ko threat.translate this
You lose by 0.5 points.translate this
You lose by 1.5 points.translate this
Black to win the game. Can you win the ko?translate this
White captures 7 stones. The position ends equal. Black has not gained anything by starting the ko fight at this stage. Whatever variation is used, the result is the same.translate this
Black saves her corner.translate this
Please play at C.translate this
Black captures 7 stones.translate this
White saves her corner. Now play at B please.translate this
As the corners stand there is no gain to be had by Black in starting the ko fight, as the result ends equal, therefore Black tenukis.translate this
Can Black acheive any gain by starting the ko fight at this stage? If you think so play at A. If not, play at T.translate this
Correct. Now you can explore.translate this
Wrong. After you get the right number, you can see why.translate this
How many ways to kill? (no ko).translate this
Black has made profit in the corner, and kept sente. This is the lowest price White pays for not completing the joseki at A.translate this
A bad ko for White.translate this
White lives, but loses part of the group.translate this
If Black does not want ko...translate this
Best defense for White following Black A.translate this
You lost by 1 point! Could be better. ;)translate this
Yup, White wins by 1 point :)translate this
Obviously, it's even worse for Black ;)translate this
Black will play at J7 to minimize the damage. (J5 is included to show what happens if Black takes the snapback. It won't be played out by the app.)translate this
Common. Do your best! (NO KOMI.)translate this
That's the correct number. Now, two of the correct moves are A and B. Where is the third?translate this
Incorrect. After you select the correct number you may explore.translate this
Click on the number that corresponds to how many first moves kill this group without ko.translate this
This is a ko and a failure for Black if White has good enough ko-threats.translate this
Not the best, but...translate this
Black can do much better.translate this
Black to punish White.translate this
You won by 7 points. You failed! Why do you always have to win?! Guh ;)translate this
Aww... You lost by 1 point... What a shame...translate this
Hm... White won... By 19 moku...translate this
You, won by 9 points... You failed! Why do you always have to win?! Guh ;)translate this
Nice! ;)translate this
You managed to lose. WOW!!! And by 18 points... I'm impressed.translate this
Well done! ;)translate this
Black wins by 5 point - should never happen, as White doesn't want to lose, and would play F2 instead of H1.translate this
Black still wins by 9 - White would never let it happen. And play at F2 instead of H1.translate this
White would always play at F2 here, as playing at H1 would make him lose. (I only added it as an option to show to those who're wondering why.)translate this
You let White win by 17? Why did you prefer saving one point instead of a whole group? o.Otranslate this
My turn to say it - Get a Jigo! (Tie; No komi.)translate this
Nice! (Black won 2 points out of this sequence. And wins by half a point!)translate this
Black has no threats... Therefore the marked group dies, and Black loses...translate this
Ko. (Black wins the ko, and lives with 6-4=2 points - The best solution! - White'll play his biggest threat, worth 4 points, Black can ignore, and win 2 ;)translate this
Seki. (Black gets 1 point out of the sequence - the prisoner. And White wins by 0.5!)translate this
Seki. (Black gets 1 point out of the sequence, and so does White - the prisoners. And White wins by 1.5!)translate this
Black's dead. (Can't get 2 eyes. And Black loses shamefully.)translate this
Black lives. (BUT, he lost 2 points - Both Black and White have 2 points of territory. But White also has 2 prisoners. White wins by 3.5!)translate this
Black lives. (But he lost 2 points - both Black and White have 2 points of territory. But White has 2 prisoners.)translate this
Black lives with 7 points! What a shame that White wouldn't let this happen, eh? I mean, you'd win by 6.5... It'd be nice, eh? ;)translate this
Wouldn't ever happen...translate this
White would always play at G2 here, as it's much better for him.translate this
Seki. What a shame it'd never happen? Dunno... After all, seki isn't the best solution.translate this
And White plays...translate this
This would never happen, because...translate this
White would always respond at G2, as it's clearly better for him.translate this
The marked group dies, and Black loses the game.translate this
White just played at A: how to respond? (Komi = 0.5)translate this
Try again.translate this
Please carry on. At all times please do not play at A, I have no variations for that.translate this
Choose W if you think Black can win the capturing race unconditionally, L if you think Black will lose the capturing race unconditionally, K if you think the result is a ko.translate this
You win by 0.5 points!translate this
You can catch the group in the upper left corner, but your right group is dead.translate this
This is not a ko threat.translate this
Your left group is dead.translate this
No more ko threats.translate this
You lose by 4.5 points.translate this
Don't try to kill Black; after J9 he has 2 eyes.translate this
Black has just played the marked stone. White to play and live.translate this
A good, ole-fashioned life and death problem. Please abacinate Black.translate this
Bent four in the corner is dead.translate this
Big gain by Black.translate this
White cannot win this ko.translate this
Black wins by 0.5.translate this
If you do not think D17 is needed, play Q18.translate this
Please fill the F8 ko rather than the F5 ko.translate this
Not actually wrong, but it is equal to the initial situation and I was too lazy to do all the (same) variations from this point over again :-)translate this
You won by 1 point. Open ended Black plays (or White plays that prevent them) such as 'B-D', are more valuable than dead end gote plays such as C8. The greater the number of further moves an open ended play has, the better it is. Black D was the only first move that could win.translate this
No komi, no prisoners yet - Black to win.translate this
Good move! The Black answer is forced. What next?translate this
Try to save White.translate this
Wow! You are strong!translate this
The first move is the key to solving this problem. (As the name implies, with S2, the group changes from a snake to a dragon.)translate this
If Black plays at S1, he will win because of his eye. If White plays there, Black T3 kills.translate this
Too little eyespace left.translate this
Variations by zinger. A thousand thanks.translate this
Congrats! The White mountain falls due to lack of liberties.translate this
A variation by zinger. Thanks to zinger.translate this
The five tigers failed in their attempt.translate this
The tigers still die...translate this
The group at S7 is the five 'tigers' while White is the 'mountain' they are trying to invade. Can they succeed? It's all up to you.translate this
The emperor starts his tour from the marked stones. Thanks to Spirit for spotting a mistake.translate this
*Four* stage ko, White takes first, not bloody likely; also, S18 was White's mistake.translate this
Q17 was White's mistake.translate this
T19 was White's mistake.translate this
R17 was White's mistake.translate this
This is what igowin did to me, its live-group algorithm seems weak compared to human logic.translate this
Black to administer coup de grace.translate this
Solved.translate this
Black to break free.translate this
Only this move saves the Black stones.translate this
How should Black connect his stones out?translate this
Well done! White is dead. There is no seki.translate this
Seki, White lives.translate this
Damezumari. Black cannot connect.translate this
White is alive, at best Black can get a seki here.translate this
Great stuff!translate this
Both eyes at the top are false.translate this
Black can aim at the ko at A. If White prevents it by playing B, Black can be satisfied with his thickness and connect at C or D.translate this
Playable, but Black can probably do better.translate this
Black can now hane at A or B and get a good result. Please note that the points marked x threaten to kill the corner.translate this
Correct. The ladder doesn't work.translate this
Black has three liberties. Failure.translate this
Black has four liberties. Failure.translate this
Does A work? If yes, play it, else play B.translate this
The ladder actually works...translate this
Three liberties. Failure.translate this
Four liberties. Failure.translate this
The dead Black stones stay dead, and the marked Black stones must escape in gote (at A) to live.translate this
The dead Black stones stay dead, and the marked Black stones must escape in gote (at A) to live. This is probably Black's strongest sequence (try again for variations).translate this
White's defense of the corner is an overplay, and allows Black's marked stones to escape. White can do better.translate this
Black got greedy in the corner and White nets the additional marked stones. Black loses the capturing race in the corner.translate this
Black got greedy in the corner and White nets the additional marked stones while making good shape. Black loses the capturing race in the corner.translate this
Too little, too late for White. Can White do better, or does Black have the upper hand?translate this
White survives Black's onslaught but connects with poor shape, allowing Black a number of ways either to escape or disrupt White's influence. White can do better.translate this
This succeeds, but gives Black's marked stones the chance to run and threaten White in sente, in the continuation. White can do better.translate this
You have chosen to defend as White and kill the marked Black stones...translate this
Although White catches the marked stones in the attack, Black survives the attack and White fails to save the stones on the side. Can White do better, or does Black have the upper hand?translate this
Capturing at A gives Black the opportunity to net your marked stones. The Black stones in the corner survive the capturing race you're eyeing. Can White do better, or does Black have the upper hand?translate this
Capturing at A gives Black the opportunity to net your marked stones and make good shape. The Black stones in the corner survive the capturing race you're eyeing. Can White do better, or does Black have the upper hand?translate this
You have chosen to attack as White and save the marked stones...translate this
Black or White: Attempt to save White's marked stones, or play tenuki at A to defend and kill the corresponding Black stones in the mirror image.translate this
Although this final sequence is gote, now White is completely sealed in. Unless the center becomes unimportant, White is not likely to give Black the opportunity to play this sequence, however.translate this
This sequence is ok, but the weakness at A makes it less effective than the alternative correct variation if Black wants to emphasize the left side. In any case, there is a gote followup to this sequence that will completely seal White to the side. What is it?translate this
White captures Black's three stones.translate this
This order of moves is wrong, since White could have optionally played at A or even possibly tenuki at B instead. Better to play the marked stone as the atari at C to reduce White's options.translate this
Ends in gote and still has a major weakness at A.translate this
White would only play this way if he is willing to give Black the corner.translate this
This order of moves is wrong, since White could have optionally played at A or even possibly tenuki at B instead. Better to play the triangled stone at C to reduce White's options.translate this
At minimum, Black could do better in terms of creating aji against the top group. Also leaves a weakness at A.translate this
No way for Black to save his two stones.translate this
Black's stones are dead.translate this
This move certainly attacks White, but leaves many options for White to respond, such as here or at A or even B. If Black wants to emphasize the left side, there is a more straightforward way to force White.translate this
Helps White too much.translate this
This isn't reasonable. Black can't expect White to answer at A.translate this
Just because a move is sente doesn't mean it is a good move.translate this
This ends in gote and lets White play on left side.translate this
This leaves the weakness at A and ends in gote, letting White play on left side. If Black were more interested in the top side on the right, this wouldn't necessarily be a bad way to play. This problem, however, assumes Black is interested in the left side.translate this
Leaves a weakness at A. These two Black stones help White more than force White.translate this
White could play on left at A since Black's stones were not really sente. This sequence only helps White, and Black has little continuity among his stones.translate this
Black effectively seals White out of the left side.translate this
And Black effectively seals White out of the left side.translate this
How to answer White's attempt to break into the left side?translate this
This is correct. Black leans on White to seal him in, and keeps sente to play on the left side. Play at A to continue.translate this
This only helps White. Also, it's the wrong direction. Black is interested in the left side in this problem.translate this
Wedging doesn't work here.translate this
This move is tepid and fails to make effective use of the marked stone on the top. White can tenuki and play on the left.translate this
Black would like to develop on the left side. He could extend to the point marked, but before he does there are some forcing plays he can make against the White group, especially given the presence of the marked Black stone. How should Black force White before extending on the left side, starting with one of the moves A to F.translate this
Black wins by 0.5 Points. Important: Black must not try to win the ko, because any of Black's ko threats will give points away.translate this
You lost by 0.5 points.translate this
Black wins by 0.5 Points. Important: Black must not play a ko threat, because any of Black's ko threats will give points away.translate this
You won the ko, but you lost the game by 0.5 points.translate this
Black wins by 0.5 Points.translate this
Black to win the game.translate this
Snapback (in Japanese 'uttegaeshi').translate this
Black to capture some White stones.translate this
Bamboo joint (''takefu'' in Japanese).translate this
Black to move. Help the marked stones escape.translate this
D'oh.translate this
White is dead, Black can tenuki now.translate this
White cannot atari at E1.translate this
Black is alive.translate this
White cannot atari.translate this
Wow, you took the scenic route, but got there in the end.translate this
Sorry Black, you are dead.translate this
One eye only.translate this
Ko . There are better ways.translate this
Black can tenuki.translate this
Black can tenuki to live.translate this
White to kill. 2 ways for the first move.translate this
Black can pass (tenuki) to live.translate this
Black can tenuki once more!translate this
Black can tenuki and live. Continue?translate this
Ko. There is a better way.translate this
Well done! This is the only way for White to escape.translate this
Ingenious! Play on to see the escape.translate this
No, there really is a way out.translate this
Play at A (A1) if you think White cannot escape.translate this
Black can tenuki and live.translate this
White to attack.translate this
Dead and gote.translate this
:) :) :)translate this
:) :)translate this
:) :) :) :)translate this
:)translate this
Black tenuki to live.translate this
White captures, and the ko rule prevents Black from recapturing as that creates the same position as before. So Black must find a ko-threat (like trying to escape at Q5). If White answers the threat (P5) then Black can recapture at A, then ignore any White ko threat (assuming one is played) and play at B for sweet, sweet life.translate this
Black is dead. No ko here.translate this
Ko for death!translate this
Black to make a ko for life.translate this
The bulky five nakade.translate this
Black cannot push at A. White is alive.translate this
Even if Black wins the ko White cannot be killed.translate this
Black now has to fight ko to get second eye at A.translate this
Forcing move, but irrelevant.translate this
Black cannot atari.translate this
White to play. Black has a seemingly strong shape. Can it be killed?translate this
Capture three to get an eye, capture two your group will die!translate this
This move only works when the marked liberties are filled.translate this
Double damezumari, now Black cannot atari.translate this
H1 and J2 are miai to live now. As dead as can be ;)translate this
Ko :(translate this
White lives! (A and B are miai to live.)translate this
Well, I dunno why you went for such a trip, but you got there... Nice ;)translate this
Ko. Isn't considered a valid solution if one can kill unconditionally.translate this
Can you really deny White from having a 2nd eye now? ;)translate this
Nice! ;) (A and B are miai now.)translate this
Ko - Not good enough.translate this
Wrong as White can easily live - 1 is a guaranteed eye, and getting a second one here isn't a problem.translate this
White lives! (A and B are miai.)translate this
Yes. Obviously denying Black from having a 2nd eye! ;) (Makes A and B miai.)translate this
Black can't deny White from having a second eye.translate this
Seki. Not good enough.translate this
White lives, as A and B are miai for each eye.translate this
Well - everybody knows that the longest killable line on a side is 7 stones, but in the corner like this... 5 is the longest! (J1 doesn't matter as it's at the very corner!) White's alive.translate this
The White stones spoil the whole look of your game. Can you do anything about them? ;)translate this
Black cannot cut.translate this
Black gets another eye.translate this
Black is alive, but there is a better way. White can use either of the marked points as ko threats.translate this
Sorry White, you are dead as you stand.translate this
Black cannot stop White from linking up.translate this
Sweet, sweet life :-)translate this
Well done! Black wins by 2 points.translate this
Start with G3 to see why this is wrong.translate this
Yes, this also works. Navigate solution at D2.translate this
I actually planned to mark F8, J4 and A1 with letters and ask 'A, B or C' :-)translate this
Yes, this works too.translate this
Yes, also correct.translate this
Yes, should work.translate this
Nice idea, but White still has the necessary threats. Play at A.translate this
Nice idea, but White still has enough ko threats to play at C2.translate this
J4 is locally better.translate this
No komi, no prisoners, Black to play and win.translate this
White to capture and live.translate this
How simple it is :-)translate this
Save the White group.translate this
Correct. A is one of the two ways to kill. Now play the other.translate this
White plays 1, Black responds at 2. How many different first moves can now kill Black without ko? Click on the number.translate this
Black is dead, but there is a slightly neater way to do it.translate this
Easy. Well done.translate this
This minimizes the damage, but White got at least 6 points in sente (Black still has to defend the Q2 cutting point, plus White can still push at O2, getting an extra point). This is why White 1 is so dangerous.translate this
Black can't block at Q1 anymore.translate this
This hanami-ko is too good for White (the worst-case scenario is that the whole Black corner dies, while White does not risk anything at all).translate this
Too good for White (White reduced more than necessary and there's really bad aji at Q3).translate this
This helps nothing. It's the same situation, but losing 2 extra points.translate this
Interesting attempt, but this is not the best answer.translate this
Interesting attempt, but this is too good for White.translate this
White 1 is huge and Black should have not allowed it, if possible. However, now that it's done, minimize the damage.translate this
Alive in seki.translate this
Black to avoid death.translate this
White to save the marked group.translate this
White T3 didn't claim to kill, just makes a seki in sente.translate this
Black is dead. This sequence is the one from the original game.translate this
This is a ko for life. Black can do better and can be alive unconditionally.translate this
If Black don't fight the ko, Black is dead.translate this
White just played T3. Is the situation desperate for Black? Try to secure your group.translate this
Double atari. Fatally nasty.translate this
Bent four in the corner. By Japaneese rules, Black is dead. By IGS rules, the situation would have to be played out. Confused?translate this
Rats.translate this
Black cannot escape as 2 moves are needed to connect.translate this
Both marked points are false eyes; White is dead.translate this
You don't need a threat! The ko was not real.translate this
Black has 2 eyes. Black will recapture G19 if you play there. You did not need a threat to kill, that's the worst part of it.translate this
Black lives and will retake G19 if you play there.translate this
Play T (J15) if you need a ko threat.translate this
You wasted a move on a group that was already dead, giving Black a followup on the threat for free.translate this
It was already dead. Now Black will follow up on the threat for free.translate this
If Black plays a ko threat somewhere else, will you answer it or kill the group? Suppose answering Black's threat is smaller than the group but bigger than just taking sente. Play A (K14) if you want to answer the threat.translate this
The normal marked exchange becomes sente and makes White play an extra stone in his territory.translate this
An ordinary endgame move.translate this
There's nothing in the corner.translate this
Yasui Senkaku expected the game to be in his pockets with White but Honinbo Dochi wasn't so generous. Where did he find some extra points?translate this
Direct ko, White takes first! Hence starting the ko with A1 was not favorable for Black.translate this
White can connect at D1, using it as internal ko-threat!translate this
Direct ko, Black takes first? Success for Black? White should have connected at D1 after Black played E2 in order to get sente. However, as pointed out by Grebble, White can connect at D1 now (using it as internal ko-threat!), Black E2 and White takes the ko first!.translate this
White can also play 5 here and chose seki if the ko is favorable for Black. If Black would like to prevent this, he could deviate one move before (4) to A1 himself. However, then it is White who takes the ko first! White A1 here however is inferior vs. D1 (gote seki: Black E1, White D1), which means thar even this solution does not get full marks!translate this
This approach-move ko (Yose-ko) is not at all favourable for Black. He can do much better (getting direct ko or seki) by taking the outside liberties first (as usual).translate this
White can chose this gote-seki if Black comes away too well with the other option: ko for Black where White has too look first for the Ko-threat.translate this
If White evaluates this direct ko favorable for herself, despite that Black will take first, she can play this way.translate this
The final result: a mannen-ko (10.000 year ko/seki) type situation. Sente for White! Can you imagine? Have a look at the comments (too big for only 3 lines) in the navigate solution.translate this
White D1 is much better because Black must reply at E1 (the approach-move ko at A1 against Black (White takes first) is very unfavorable ).The choice A1 or D1 is thus not about an endgame at E1 but about sente. With D1 White gets sente, because either player refrains now from starting an unfavorable ko against him/herself at A1, response at A2. Either player can resolve with A2, response A1 in gote for seki.translate this
Which reply is now better? A1 or D1? Is White A2 possible?translate this
What type of ko could result from here, seki in sente or gote? These are giveaways, however in the navigate solution only.translate this
Life by 'oshi-tsubushi', literally 'push and smash (squish)'. Http://senseis.Xmp.Net/?Oshitsubushitranslate this
Again the only move, threatening oshi-tsubushi, quenching (sqashing/squishing) for life with bA1, wA2, bC1 alive.translate this
Once Black answered here, death is unpreventable.translate this
The 1-2 is the key point. Everything else is wrong and should fail unless Black makes mistakes too.translate this
This White move is wrong (should be C3). It does not give a consecutive series of ataris. Because Black has an eye and 3 liberties, White then will lose this fight 'me ari me nashi' with her own 3 liberties. Reverting almost to the other wrong variation.translate this
Wrong+wrong = correct? Or how to come with consecutive, mutual mistakes (wB2 + bA2) to a correct result.translate this
White dies in gote.translate this
Even if there are White stones on the right, Black has nothing to fear about.translate this
Black plays here and is alive. As usual in go, Black and White are allowed to commit mistakes!translate this
White's hallucination, hoping for Black A2 now.translate this
Wrong + wrong = ?translate this
Wrong + wrong = correct?translate this
In some other problems this seems to be the tesuji, but now White will atari from the left.translate this
Wrong + wrong = ? Black is alive by 'oshi-tsubushi'.translate this
White lost, because the A2 starting move was countered by Black.translate this
Often a good move for taking the liberties, but now White ataris from the left.translate this
The ko.translate this
Tenuki?translate this
The ko. (Far inferior to a clean kill.)translate this
This would be a normal way to stop White's connection to neighboring groups (A, B, not C), but then...translate this
Black's problem is, that he cannot atari at D (auto-atari), neither can White at this moment. However Black must also stop White's connection to the right side. Against only a White B helps Black E. If there is a White A, then it is one of kos 1 or 2. If there is a White C, Black could not even play here and he better had taken the ko 1 earlier.translate this
Better to take the ko 1 now (if there is White on either A or B), but I want to shorten the SGF-path (strenuous).translate this
This throw-in resolves the problems.translate this
Wants to connect to A, B and C.translate this
If there is White Black around, otherwise White jumps there herself.translate this
Threatening ko... And a connection to points A, B or C.translate this
Also a stylish way for Black to make an eye. White cannot approach the eye without herself taking a liberty away (and losing: 'me ari me nashi').translate this
This move is wrong. However, Black has still 4 moves to get it wrong. And only 2 to punish White for her wrong A2. Find them!translate this
White to move. What is the status of the Black group? Dead, Ko or Seki? What influence would White stones around A, B, C have?translate this
OK but there is a neater way. See the comments!translate this
Yes, Black is dead but there are better ways. See the comments!translate this
Works, but there are definitely better ways (with fewer Black ko threats).translate this
Works, but very ugly. There are definitely better ways (with less Black ko threats) to kill Black.translate this
Fails.translate this
Black needs some smarts to win this one.translate this
A two step ko for Black. This is the best possible for Black.translate this
This is not the hardest resistance from White. White can play like that if she dislikes the ko in the correct solution.translate this
This would be a big mistake by White.translate this
This is not the hardest resistance by White. But she can play like this if she wants to avoid the ko in the correct solution.translate this
White has two eyes and Black only one.translate this
Desperate White... ;)translate this
Wrong! White connects and escapes.translate this
White should realize that he can't save this, but this is for beginners, so... ;)translate this
White's connected, and very alive.translate this
Oops? ;)translate this
Aww...translate this
Alive... Alive...translate this
Can you capture A (C14)?translate this
Black A didn't work, so Black has to accept this ko.translate this
This is a better ko than in the solution.translate this
White lives, but Black made a mistake.translate this
This is a better ko than the solution.translate this
Black tricked himself here.translate this
You got it!translate this
Bad shape!translate this
Bad shape :-(translate this
It is a shame to waste liberties like that!translate this
Short of liberties!translate this
This amounts to not much more than a simple hane at E and connection at F (with the difference that White has much better eye shape here. White's eye shape is in this problem however is totally irrelevant.)translate this
Sente seki for White.translate this
Total loss for Black.translate this
Wrong move. Even though Black fills in outside liberty he cannot stop White's connection...translate this
Direct ko for both (Black B or White C). White has to look for the first threat. It is astonishing that Black would start this ko (believing to win it), because after all, White only descended to A, when she thought she could do this ko (big for herself too). The difference to the wrong solution (check the navigate solutions) is thus very subtle: the position is exactly the same but at a different time of White's choice!translate this
And at a given moment choses to take gote to resolve the situation here. White had thus overall twice sente.translate this
Thus White has got sente and plays somewhere else...translate this
White has got sente now and could freely chose the appropriate moment for descending with A. This move can lead to a sente-seki for White or a direct ko for both. This is a 'timing' problem (please continue to play on A to see more comments).translate this
3 is tesuji.translate this
White was hoping for this result.translate this
If Black now tenukis...translate this
Black settles.translate this
Not very imaginative!translate this
If now White A (e.g. After Black B) White must fight immediately the unfavorable ko. Black could also start with C instead of B. If White then chickens out and has to connect at D, she simply lost points, even over the simple hane at E and connection D. The correct solution diagram has the same position, but at a different time!translate this
This has the same endgame value as a simple hane at E and connection at F. (Black cannot cut at F.) White achieved nothing.translate this
Mistake.translate this
Ko, White erred, then Black.translate this
White to move.translate this
Dead. Nice. (Black would have to play at both A and B now to get a seki.)translate this
Dead, nice ;)translate this
Black's alive - A and B are miai to deny him from having a second eye at B12.translate this
Black's alive - he has 2 eyes.translate this
A and B are miai to get a ko to kill if Black takes C. Otherwise A, B and C are miai to kill: Black's alive.translate this
Black's alive.translate this
Black lives with 2 eyes.translate this
Can White do anything with the Black group?translate this
The sweet smell of a seki in the spring. Nice ;)translate this
Black's dead - dead shape.translate this
Black's dead - dead shape. (White can push at A for a Black B response - dead shape.)translate this
Black's dead - Why-o-why?! :'(translate this
White tenukied.translate this
White can tenuki again.translate this
White can actually tenuki. Black's dead.translate this
White can freely tenuki.translate this
White attacks you, just because you're trying to live in his territory. DON'T GET CAPTURED!!!translate this
Jigo (tie)! Nice! ;)translate this
Well Black C6 isn't really necessary - but it's sente.translate this
Please add a move at C6. (It doesn't change the points stat, but it's easier for beginners such as myself to count this way.)translate this
White - 19 moku : Black - 16 moku -> Black lost... :'(translate this
White - 24 moku : Black - 12 moku -> Black lost... :'(translate this
White - 26 moku : Black - 12 moku -> Black lost... :'(translate this
White - 16 moku : Black - 12 moku -> Black lost... :'(translate this
White - 20 moku : Black - 16 moku -> Black lost... :'(translate this
White - 27 moku : Black - 13 moku -> Black lost... :'(translate this
White - 22 moku : Black - 12 moku -> Black lost... :'(translate this
White - 23 moku : Black - 13 moku -> Black lost... :'(translate this
White - 21 moku : Black - 17 moku -> Black lost... :'(translate this
White - 21 moku : Black - 13 moku -> Black lost... :'(translate this
White - 21 moku : Black - 14 moku -> Black lost... :'(translate this
After White 1 (C7), Black doesn't have any ko threats, so he passes, and White plays 3 (C8). White - 23 moku : Black - 13 moku -> Black lost... :'(translate this
White - 20 moku : Black - 17 moku -> Black lost... :'(translate this
Black lost. Please follow the marked path to see for yourself.translate this
White - 13 moku : Black - 12 moku -> Black lost... :'(translate this
Black lost. Follow the marked path to see for yourself.translate this
White - 19 moku : Black - 15 moku -> Black lost... :'(translate this
White - 22 moku : Black - 20 moku -> Black lost... :'(translate this
Don't lose... Not now... (NO KOMI!)translate this
Nice! (I connected as well - lost the game, but connected, and got this one corner.) Shouldn't happen as Black's unlikely to proceed with the ladder.translate this
Nice ;)translate this
Black lives in the corner, and everybody's happy... (You could resume it, but it's not a part of the problem anymore, as what's requested was to connect. To see for yourself that you can't kill, BUT a mistake would fail you.)translate this
Q4 was originally played, but Black shouldn't fall for the ladder and try to live in the corner. (All the Black S2 variations were suggested by tderz.)translate this
Nice. This poses a double threat - either to connect through capturing P4 or by netting and getting N5.translate this
This isn't too good, as the Black move at M5 is harming the center.translate this
This isn't too good, as the following Black move at M5 is harming the center.translate this
Black played A to disconnect - 'Undo' it ;)translate this
White - 28 : Black - 30 - NICE! ;)translate this
You really like useless moves, eh? Well... Who'll win?translate this
This is just wasting time... It doesn't affect the score.translate this
White - 27 : Black - 29 - NICE! ;)translate this
White - 27 : Black - 26 - You lost. :'(translate this
Who's winning? ;) (NO KOMI)translate this
Capture the marked stone.translate this
And if Black cuts?translate this
How to handle Black 1 (which is, in itself, a joseki mistake)?translate this
This stays connected though White is not completely alive in the corner.translate this
The marked exchange is very bad.translate this
If White can attack one of the Black groups this is playable.translate this
White needs another move to prevent ko so this is good for Black.translate this
Playable but Black has some sente moves around G18.translate this
The corner is seki so this is playable.translate this
How to respond to this Black sequence?translate this
White N11 is better for White.translate this
White connected and escaped :(translate this
And if Black tries to do anything, White can resort to a little net ;)translate this
Can you capture a couple of stones here? :)translate this
Nice :)translate this
Black would naturally capture as much as he can.translate this
Hmmm.translate this
Black is free to reduce a bit more, and capture at H7 afterwards.translate this
White thinks that he chooses to protect the larger amount of stones, but...translate this
White chose to protect fewer stones?! Ohh well... Not that it matters here :)translate this
Well, saved some, but it's less than optimal.translate this
Black just played A; how to respond? :)translate this
Black captures everything.translate this
Optimal play for both players.translate this
Black just played at B in response to A to connect. How could White kill the 3 marked stones? (Should be easy.)translate this
Ko. White could have lived without ko.translate this
Black still ends with only one eye at D5.translate this
Black loses his hope - can't get two eyes.translate this
Black's dead. (He needs to play in 3 locations simultaneously to get 2 eyes!)translate this
Black's dead. (He needs to play in 2 locations simultaneously to get 2 eyes!)translate this
And? ;)translate this
Nice! :)translate this
Just giving away points is wrong.translate this
A ko! :(translate this
Guess who's dead? :)translate this
Black's dead! :(translate this
:'(translate this
A nice reply here is White E5 but I'm too lazy to include it - and Black lives anyway ;)translate this
Can Black save his D4 group? :)translate this
Seki, the only answer...translate this
Not even ko.translate this
One eye...translate this
Black played tenuki thinking that the corner is safe and sound. Can White find something useful?translate this
O.Otranslate this
Oops? ;) (White can't play both A and B, so Black can freely tenuki...)translate this
Oops? ;) (Can't have 2 eyes now.)translate this
White's dead! :'(translate this
Ko. (The best possibility for White if he starts with A4.)translate this
Black can freely tenuki... Dead anyway.translate this
Seki. (Alive, but not the best way.)translate this
Dead - according to the Japanese rule set.translate this
Dead as A2/C1 kill.translate this
Ko... Could be better... Much better.translate this
As simple as White to live :)translate this
And now dead =(translate this
White is killed in this variation.translate this
White's tail dies in this variation.translate this
Too small life.translate this
Still lives a bit smaller, but as you live with this technique, you get a pass.translate this
This way you lose 1 point but the theory is correct.translate this
Black lives but K19 would have been a few points better.translate this
This would be a problem but just focus on the technique.translate this
Linking the Black groups.translate this
Easy right?! (Black still wins the game ;)translate this
Black played X. How should White answer?translate this
White to do something useful.translate this
You won by 1. Due to its big followup move at F, the small monkey jump into this corner formation at S is equal in value to a gote move worth 14 points. When Black has an alternative reply to F of 9 to 15 points, it is bigger than the large monkey jump at C9. If C is worth 8 points or fewer, or equals 16 points, first moves C9' and S allow the same best result. If C is worth 17 points or more, C9 is 1 point bigger than S.translate this
You lost by 1. Your first move was correct, but the second should have been to connect at C, rather than play C9.translate this
Jigo. This is the 2nd best result. Your 1st move was correct, but the 2nd should have been to connect at C, rather than play C9.translate this
Please play B9.translate this
You lost by 1. Jigo was possible from L, whilst a first move at S allows a 1 point win.translate this
Jigo, the best result from the large monkey jump. L is inferior to S when the size of the gote move at C is worth 9 to 15 points. If C is worth 8 points or fewer, or equals 16 points, first moves L and S allow the same best result. If C is worth 17 points or more, L is 1 point bigger than S.translate this
You lost by 2. If C is worth 13 points or fewer, it is smaller than S. Here, a first move at S would have allowed a win by 1.translate this
Which is the biggest move; large monkey jump L, small monkey jump S, or capture C?translate this
One eye... And that's just weird shape in my opinion.translate this
Oops... We all do that sometimes.translate this
False eye.translate this
One eye... And Black's D1 wasn't even necessary at that moment.translate this
It's just that easy.translate this
That works, but playing at C1 instead of D1 is a point better.translate this
Weird play by Black, but you could have made 2 more points profit during that sequence.translate this
Good job with B1... It was two points better than playing inside first.translate this
Sometime during this sequence there was a move that would have made you 2 more points. Try to find it.translate this
That's live shape for you... But... Why is Black still fighting?translate this
That works, but Black probably wouldn't play F1... It gives you too many points. (I kept it in because of an interesting variation that can happen.)translate this
Only 5 points.translate this
Black's mistake: now get the max out of it.translate this
That's just dead...translate this
Alive, but you can easily do better.translate this
Yes it's alive... But you only got 3 points inside?translate this
Black just played the mark stone. How can White live? (Please do so in the most profitable way.)translate this
White captures the corner with the aid of superior ko threats.translate this
So close!translate this
Now finish the job!translate this
Black responds at B.translate this
Ko for the corner. White plays out her superior ko threat at A. Black responds at B.translate this
Snapback. Ouch!translate this
Can White capture the whole corner?translate this
Nice, a ladder! :)translate this
:(translate this
Nope - alive.translate this
Sente seki - Nice! ;)translate this
The marked Black stones are captured, or White makes a bulky 5. Either way, dead.translate this
The marked group is captured due to it having fewer liberties.translate this
Black's dead. (If he tries to take it turns into a bulky five in no time, and bam...)translate this
Dead in gote - is it the least optimal solution? :)translate this
White connected outside, and Black's dead.translate this
Tenuki (at Q16) or save your group.translate this
Oiotoshi.translate this
3 liberties = failure.translate this
Does the ladder work for White? If yes, play it (at A), else play B.translate this
Nice! ^.^ (By creating a bamboo joint you secured a connection to the outside, while protecting the cut at L9 :)translate this
Aww... You lost some stones. :(translate this
Aww... You lost them, all :(translate this
White to save as many of his stones as possible.translate this
Well done! White: 21 - Black: 21 -> It's a jigo! :)translate this
Well done! - White: 22 + 1 prisoner - Black: 21 -> White wins by 2 moku! Wouldn't happen.translate this
Equals a pass.translate this
Black would play F5 because White C4 only threatens 1 point of territory, while F5 threatens 2 points of territory + 1 prisoner. (And only is here to show it.)translate this
Oops? White: 20 - Black: 21 -> White lost!translate this
Oops? White: 20 - Black: 21 -> White lost! (White E4 would be a bit better.)translate this
Is the game over? Play at C2 to pass, if you think it is. (NO KOMI.)translate this
Black's alive!translate this
Ko for the rest of the corner. :)translate this
This is wrong, as it leaves another 'pushing point' for Black.translate this
Correct! There's no need for a 'safe eye' or building walls or anything at all - AND it doesn't let Black to have a 'pushing point' at A17, which'd give him the corner! (I made 4 tsumego problems to show that Black can't live in the corner as it is. The best possible result for Black now would be a ko, with White taking first, if he goes for D.)translate this
Black just played at A - How to respond?translate this
Ko isn't good enough.translate this
White can get a ko now.translate this
Ko not good enough.translate this
Ko isn't good enough, you could have killed cleanly.translate this
Black to kill White's corner.translate this
Correct, White can't kill :)translate this
Black can do better!translate this
White played A, what's the best move for Black?translate this
You just gave Black 1 extra prisoner. He also could have responded E16 and fought the ko. Since you have a chance to kill cleanly, giving him this chance is wrong.translate this
Ko for the 4 White stones, but you could have saved them unconditionally.translate this
If Black wants to try a ko he can play this way, but usually he'd just connect at C19 and you would have wasted a move.translate this
Escape.translate this
K19 is wrong because now if Black ignores this ko threat, the K19 stone will be in the wrong place. After White L19, Black's stone would be better at J19. So J19 lowers the value of M19 as a ko threat.translate this
Ok. If you had done K19, White's M19 ko threat is bigger.translate this
The Black group above has one eye and it'll take 4 moves to relieve the pressure below, so White can attack around C13.translate this
Ko, or White can connect and give Black the choice between a bad ko and White killing lower left.translate this
Ko, but Black takes first!translate this
Ko, but Black takes first.translate this
Ko! Nice!translate this
Ko - But Black takes first. By playing at C19 instead of D19 White'd take first.translate this
Black's alive! (A and B are miai to kill.)translate this
Nice! :) (A is now a must to secure eye number 1 and B is a must to get a 2nd eye -> Black's dead.)translate this
Ko - Could be better.translate this
Black C19 is suicidal - Black should play at A17, and therefore the problem will always play there. Black C19 is only left to show why.translate this
Ko. But Black takes first!translate this
Black's alive! (A for 1 eye, B for the other.)translate this
Black's alive! (A for one eye, B for the other.)translate this
Black's alive! (A gets the other eye.)translate this
Black's alive! (A for 2 eyes.)translate this
A ko isn't a good enough solution, when a sure kill is possible!translate this
Black's alive! (A for the second eye.)translate this
Ko, White takes first! Well done!translate this
Ko. But Black takes first.translate this
Ko. And White takes first! Well done! :)translate this
Black thinks that he can live after White 1 this way. Break this delusion.translate this
Black lives! :(translate this
Black lives! (He has 2 eyes.)translate this
This move is really pointless - and only is here for this comment. After this, almost any move will kill.translate this
Black's alive! (He has 2 eyes, as White has to play at both A and B to deny him from the second one.)translate this
Black's alive! (He has 2 eyes.)translate this
Black thinks that he can live after White 1 by playing at 2. Make him face reality.translate this
Black's alive! (He will have 2 eyes.)translate this
Black's alive! (He'll obviously have 2 eyes.)translate this
Black's alive! (Thanks, tails! ^.^)translate this
Thanks, tails for providing the Black A18 and Black E18 responses to live! :)translate this
After the correct White 1 reply to A Black thinks that 2 will save him - bring him down to earth.translate this
Black to win the ko twice to live - still could be better.translate this
Thanks to tails for this response!translate this
After the correct White 1 reply to A, Black thinks that 2 will save him - show him how wrong he is.translate this
Simply capturing is best. See variations.translate this
White has lost a lot of territory and the marked stone retains cutting aji.translate this
Black plays the marked move. How should White answer to get the best shape?translate this
Nice! Black's alive! :)translate this
Black's dead :'(translate this
White A5 will be played here, because I find it more interesting.translate this
Black would live - wouldn't happen.translate this
White D6 will be played here because I find it more interesting.translate this
Black's dead! (A and B are miai to live.)translate this
Wrong! Half of it was captured.translate this
Can Black save all of her group? Sure she can - I saw her doing it! ;)translate this
The whole big group is dead... I guess there must be a better way ;)translate this
The big D16 group is dead...translate this
D16... Dead.translate this
Alive ^_^translate this
Dead :(translate this
Nice ;Ptranslate this
:Dtranslate this
Doesn't work :-/translate this
Dead, as you can see.translate this
:/translate this
Alive with double ko.translate this
Yeah...translate this
Okay.translate this
Can Black save his D16 group after White A?translate this
Kill White ;)translate this
This is just wasting another turn - White can tenuki again!translate this
White can tenuki - K16.translate this
Ko - Black needs to win it twice to kill. This is the best he can get, it seems.translate this
White can tenuki. (K16)translate this
White can easily play at S14 here. After Black takes a liberty from any direction, White T17 makes life.translate this
That's right! ^.^ (Black can play either of the 2 marked locations.)translate this
Can Black kill the (marked) White group? Play at NO, if you think he can't.translate this
More points.translate this
Right idea but you leave a ko threat.translate this
Right idea but you leave ko threats.translate this
Top dies.translate this
Corner dies.translate this
The group on the left was already alive. White happily takes the group on the right that you could have saved too.translate this
Whoopsy daisy. Your first move destabilized a living group!translate this
Black can't save his two on the bottom, so just connect on top in sente.translate this
Wasted a threat.translate this
You won by 1. Due to its big followup move at F, the small monkey jump into this corner formation at S is equal in value to a gote move worth 14 points. When Black has an alternative reply to F of 9 to 15 points, it is bigger than the large monkey jump at L. If C is worth 8 points or fewer, or equals 16 points, first moves L and S allow the same best result. If C is worth 17 points or more, L is 1 point bigger than S.translate this
The White group is dead. Your first two moves were correct, but the third should have been at A rather than B.translate this
A ko that Black takes first, and White has no threats. Your 1st two moves were correct, but the 3rd should have been at A rather than B.translate this
You lost by 1. Your 1st move was correct, but the 2nd should have been at F, rather than G.translate this
You lost by 2. Jigo was possible from L, whilst 1st move S allows a 1 point win.translate this
Jigo, the best result from the large monkey jump. L is inferior to S, when the size of the gote move at C is worth 9 to 15 points. If C is worth 8 points or less, or equals 16 points, first moves L and S allow the same best result. If C is worth 17 points or more, L is 1 point bigger than S.translate this
Jigo, the best result from the large monkey jump. L is inferior to D9 when the size of the gote move at C is worth 9 to 15 points. If C is worth 8 points or less, or equals 16 points, first moves L and D9 allow the same best result. If C is worth 17 points or more, L is 1 point bigger than D9.translate this
Jigo, only 2nd best. If C is worth 13 points or less, it is smaller than S. Here, a 1st move at S would have allowed a win by 1.translate this
You lost by 1. A 1st move at S allows a 1 point win.translate this
Jigo, the 2nd best result. A 1st move at S allows a 1 point win.translate this
Which is the biggest move; large monkey jump L, small monkey jump S, kosumi K, push P, or capture C?translate this
Here are the right points.translate this
Black will have a struggle ahead for both cut groups.translate this
Get yourself connected... The writing's on the wall.translate this
In the NZ rules set, ONLY territory is counted, and that includes the territory under the stones. So - Black has 12 moku : White has 11 moku => Black+1. If Black'd save the other group - Black'd have 10 moku and White'd have 12 -> White+2. Hence this is better for Black, by 3 moku. (Not considering E1 as it's a small endgame move after saving the lower group.)translate this
Nope, the correct answer is 3. Please chose it for an explanation.translate this
(Area Scoring) By how much is it better? (Check out the solution for the right amount.) (Not considering E1 as it's a small endgame move after saving the lower group.)translate this
NZ RULES. By how much is it better? (Checkout the solution for the right amount.) (Not considering E1 as it's a small endgame move after saving the lower group.)translate this
In the NZ rules set, ONLY territory is counted, and that includes the territory under the stones. So - Black has 10 moku : White has 12 moku => White+2. If Black'd save the other group - Black'd have 12 moku and White'd have 11 -> Black+1. Hence the other one was worth 3 points more. (Not considering E1 as it's a small endgame move after saving the lower group.)translate this
Wrong! The upper one's worth more.translate this
Wrong - White takes the bigger group, and Black saves the lower one in gote..translate this
Wrong - Lets White chose what to kill.translate this
White takes the bigger group, and Black saves the lower one in gote.translate this
Both are dead - Does White have a Black-day, or something? What's the present for, then?!translate this
Wrong - Just kills the lower one, and lets White kill the upper one, as well.translate this
Area Scoring - Which one would you rather save? (Click on D for doesn't matter! Or save one.)translate this
Gote seki, and Black got one point.translate this
Black can do better than that!translate this
Good job.translate this
Very nice.translate this
What if White resists?translate this
White just played 1. How to answer?translate this
Nice! White can't play at A! :)translate this
Only a ko! :(translate this
White's fine!translate this
White's alive! (A, B miai to kill.)translate this
White's alive! (A and B are miai to kill!)translate this
Can Black do anything?translate this
Correct. According to the NZ rules set, only territory is counted - including the territory under the stones. If White takes it, both H1 and H2 are 2 points for him, otherwise it's 2 points for Black. The difference is 4 points. :)translate this
Wrong. According to the NZ rules set, only territory is counted - including the territory under the stones. If White takes it, both H1 and H2 are 2 points for him, otherwise it's 2 points for Black. The difference is 4 points.translate this
AGA/Chinese/NZ Rules - How big is the difference between White/Black playing at A?translate this
Nice! Territory including under the stones, excluding prisoners, is what's used in the NZ rules! Black:41 - White:40 -> Black won! :)translate this
Points in the NZ rules set are counted as the following - Only territory (no prisoners), including the territory under the stones. So dame are counted - If Black starts taking the dames, he wins by a point... This way White wins by a point! White:41 - Black:40.translate this
NZ RULES - Can Black win this game? Play at NO if you think, he can't. (NO KOMI)translate this
How can Black reduce?translate this
Black has 2 eyes... He's alive!translate this
Black has 3 eyes... He's alive!translate this
Ko - Could be better!translate this
Black could got at Q5 and live... but...translate this
Can White kill?translate this
Wrong... ;(translate this
Wrong... ;( - Ko for a slight reduction. (If Black wins the ko, it's sente for him - as White'd have to protect vs S7!)translate this
Wrong... ;( Black can reduce a bit by playing at S8 - and then O7.translate this
Black just played A - Can White save his stones, or must White give in?translate this
Nice! :) (No way to deny Black from having 2 eyes now, is there?)translate this
Nice! :) (White can't play at E19, making it fake.)translate this
Black won't have 2 eyes, now -- the one at E19 will be fake!translate this
Black won't have 2 eyes, now - the one at C19, E19 will be fake!translate this
You can only capture 2 stones this way.translate this
Not bad, even though you have not yet taken the max out of Black's mistake.translate this
You even get those 2 stones for free.translate this
Just too small.translate this
Black shouldn't do this, but if he does...translate this
Black had to prevent against P15 and P19, but P15 is smaller, so you can still have a nice big gote play at P15.translate this
Nope, not enough.translate this
A very nice reduction.translate this
Thanks for the free stone.translate this
Nice sente reduction.translate this
OK.translate this
An unnecessary seki.translate this
Correct but ugly.translate this
That corner still looks awfully big.translate this
White can do a bit better.translate this
O17 came too late.translate this
Would obviously kill, anyway...translate this
A9/10 would obviously kill.translate this
Ko. This is the best for Black.translate this
Ko. This is best for Black.translate this
Black forced White into bad shape.translate this
White has bad shape.translate this
Well you didn't have to waste the threat at H1. But well done!translate this
Black's dead. (K2's doomed to be a fake eye.)translate this
Ko. And White takes first!translate this
Black's dead... In gote!translate this
You're much better than me! Well done! (A and B are miai to live now... Black's alive!)translate this
Ko. Could be better.translate this
Black's dead! (The main part of the group is in atari.)translate this
Ko and White takes first!translate this
Black's dead! (The main part of the group is in atari!)translate this
Black's dead! (Can't approach at A.)translate this
Can Black live? (Well if s/he couldn't - How would it be a tsumego?!)translate this
Black kept sente.translate this
Gote. White will play elsewhere.translate this
White's weaknesses here are much less than in the correct variation, therefore he doesn't need another move and will play elsewhere.translate this
Black to take the corner. No ko.translate this
Ko, no good.translate this
Black to capture the corner.translate this
White connected == Black disconnected.translate this
White can't win that race.translate this
Too slow, you're captured.translate this
There are better results than ko.translate this
This strange route works, but the sacrifice is unnecessary.translate this
Look what you've gotten yourself into!translate this
White can't escape now, but you will probably need to connect or capture sooner or later.translate this
Too slow, Black is captured.translate this
Much too slow -- you're captured!translate this
White's escaped!translate this
White's trapped.translate this
White can't connect out.translate this
Black's in a bad way.translate this
White's wrapped up!translate this
White can't escape that way.translate this
Black's fate is sealed.translate this
Black's group is completely cut off.translate this
Black's cut off.translate this
Black's got no way out.translate this
Black's sealed in.translate this
Black remains trapped.translate this
Black's still cut.translate this
Black connected == White disconnected.translate this
Your trapped group has a nice connection to... Another trapped group. There's a better way.translate this
You've connected to your trapped group, but you're still trapped. There's a better way out.translate this
Now you've got three weak groups in a big messy fight. There's a simpler solution!translate this
Can Black save his G17 group?translate this
Black to rescue the marked stone.translate this
Right. Black take all the corner!translate this
White escapes unharmed.translate this
White gets captured.translate this
White has no problems.translate this
10 Black stones are dead but White made a mistake by playing at A. Can Black do anything?translate this
White is alive and running along the side.translate this
How should Black play down the left side?translate this
You can't double hane here.translate this
Black is left with a weakness below.translate this
No good because you traded B12 for B11.translate this
Black to connect his 3 stones in the corner with the 4 outside.translate this
Black to connect and save his 5 stones underneath.translate this
Bravo! (Life in double ko.)translate this
Black lives with half of his group...translate this
A 2 step ko. Not bad, but Black has something better.translate this